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outlawauron said:
Mnementh said:
outlawauron said:
 

MH was growing with each entry in the West as it was in Japan (VGC has PSP entries going 250k -> 620k -> 980k in the West). Especially with Nintendo's assistance in publishing it in Europe, the series was bound to keep growing.

Like I said though. A game doesn't become more expensive because there's an HD resolution slapped on it. HD development just requires more resources or longer development times. There's already a huge team in place (so yes, even MH4 cost a lot despite its platform), so I think cost can be a cheap reason. pun intended

Longer dev-time at same team-size is exactly more expensive (the team wants to be paid). HD-resolution needs higher resolution textures and more polygons for objects to still look acceptable. So yes, I think developing for Wii made the game at least 30% cheaper. Do you think on PS3 would have been more sales to offset that?

You really think HD textures and polygons would have added an additional year (about what 30% would come out to) to the development cycle? Not to mention whatever progress they made on the original PS3 version that was scrapped.

Edit: I'm not saying PS3 version would have done better or that the Wii was a wrong decision. I just said cost is a cheap reason when you're dealing with huge teams.

Modelling objects with more polygons for higher resolutions? Yes, this adds a lot of workload. Textures may depend on the way they create textures in the first place.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

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