Mnementh said:
Longer dev-time at same team-size is exactly more expensive (the team wants to be paid). HD-resolution needs higher resolution textures and more polygons for objects to still look acceptable. So yes, I think developing for Wii made the game at least 30% cheaper. Do you think on PS3 would have been more sales to offset that? |
You really think HD textures and polygons would have added an additional year (about what 30% would come out to) to the development cycle? Not to mention whatever progress they made on the original PS3 version that was scrapped.
Edit: I'm not saying PS3 version would have done better or that the Wii was a wrong decision. I just said cost is a cheap reason when you're dealing with huge teams.







