| outlawauron said:
MH was growing with each entry in the West as it was in Japan (VGC has PSP entries going 250k -> 620k -> 980k in the West). Especially with Nintendo's assistance in publishing it in Europe, the series was bound to keep growing. Like I said though. A game doesn't become more expensive because there's an HD resolution slapped on it. HD development just requires more resources or longer development times. There's already a huge team in place (so yes, even MH4 cost a lot despite its platform), so I think cost can be a cheap reason. pun intended |
Longer dev-time at same team-size is exactly more expensive (the team wants to be paid). HD-resolution needs higher resolution textures and more polygons for objects to still look acceptable. So yes, I think developing for Wii made the game at least 30% cheaper. Do you think on PS3 would have been more sales to offset that?







