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Forums - Nintendo - Zelda U Tries to “Imitate the Real World", Looks More Amazing than what was shown at E3

Earlier this month we talked about Eiji Aonuma's interview with Famitsu magazine. At the time we really only had a couple sparse quotes that talked about how amazing the game looks now compared to at E3, and a brief quip on the enemy encounter shown. Unfortunately we didn't have anything else to go off of... until now. Thanks to Zelda Informer fan OrionsPants, we now have a full translation of exactly what Eiji Aonuma said. As always this is important because context is everything when trying to dissect any quote. Here is what he had to say about Zelda U's art direction:

“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was “beautiful,” Aonuma told Famitsu, a Japanese video game magazine (via Crave Online). “I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations. Now, compared to what we showed you at E3, it has become something even more amazing.”

As you can see, there is a lot more than simply having the game look visually improved over the E3 video. A lot of the atmosphere shown is better understood now, as the little touches like grass moving or butterflies flying can be explained as part of trying to create that realistic world. Also as has been typical with Eiji Aonuma, he wanted the game to feel unique in how it was presented, giving it a style no prior Zelda game has featured. Enter the Japanese Animation inspiration. he also elaborated on changing up some series staples, though the message intent doesn't seem entirely clear:

“It’s an enemy which emits a laser while running, an enemy that moves with amazing speed; like this it can capture you while trying to escape on horseback, something not seen until now. In the Wii U version, we are trying to make people think ‘if an enemy like this comes out, how can I defeat it?’ and we showed a glimpse of this at E3. After all, I am changing various elements, following the theme of ‘changing the Zelda conventions.'”

It seems to me he is referring to having to think on your feet - instead of waiting around and then reacting, you need to react as your dodging and running away, something that isn't typical in a Zelda experience. Of course this is all a guess, trying to read between the lines can be difficult at times. What do you think now that we have a fuller picture of what he said?

Source: Inquisitr

http://www.zeldainformer.com/news/zelda-u-trys-to-imitate-the-real-world-inspired-by-japanese-animations-chan#.VHtXaTHF8XT



    

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Fucking hell! I just want to see some screenshots caude it sounds more and more intriguing T_T I hope there is a Direct in December with some new footage of this fap worthy game



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

E3 next year is going to be awesome



Zelda U looks even better than before?! Shit, man! I really want to see more of it....



                
       ---Member of the official Squeezol Fanclub---

I can't wait until we get to see the game in action.



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YEAHHHHHHHH!I WANT IT NOW!This will be my favorite zelda I m sure!



I can confidently say from now that this will be better Uncharted 4 and Halo 5.



its feels so good.



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

real world -> by looking at Japanese animations.

Fucking youtube embedding. Put it back, JoeTheBro (or ioi)



Monster Hunter: pissing me off since 2010.

Upgrades in video games lol That's not possible, ask to Ubisoft.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.