I love how you have to think as you go :D
I wonder how free you are though as in with how much you can use the environment to defeat enemies
can't wait to see more!
| R.I.P Mr Iwata :'( | ||
![]() |
|
|
I love how you have to think as you go :D
I wonder how free you are though as in with how much you can use the environment to defeat enemies
can't wait to see more!
| R.I.P Mr Iwata :'( | ||
![]() |
|
|
I don't even wanna see it. Keep teasing me, it feels so good.
Every time he talks about the game I'm just


The new Zelda reminds me of Hayo Miyazaki's "Castle in the Sky". The Lazer spider boss dude may have taken influence from the Laputa guardian robots. The game feels very 'Miyazaki' overall. https://www.youtube.com/watch?v=5dS0Rd5gOJA
| QJ said: The new Zelda reminds me of Hayo Miyazaki's "Castle in the Sky". The Lazer spider boss dude may have taken influence from the Laputa guardian robots. The game feels very 'Miyazaki' overall. |
Others have pointed out a lot of similarities to Princess Mononoke.

So it will be realistic??? It will be good to see some people who say realism is unispiring and art style is more important than tech side. Although the anime part seems contraditory, but some anime try a more real feeling.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
| DonFerrari said: So it will be realistic??? It will be good to see some people who say realism is unispiring and art style is more important than tech side. Although the anime part seems contraditory, but some anime try a more real feeling. |
I think he is trying to say they are going for a middle ground. Looking at the vid from E3, there are lots of realistic elements like the sky, land forms, most of the folliage, and the general proprotions of characters. But on the other hand, it's also stylized in an anime-esque way, some elements in a minor sense (mountains and folliage), others in a greater sense (character models). And of course it makes selective use of cel shading.
Nuvendil said:
I think he is trying to say they are going for a middle ground. Looking at the vid from E3, there are lots of realistic elements like the sky, land forms, most of the folliage, and the general proprotions of characters. But on the other hand, it's also stylized in an anime-esque way, some elements in a minor sense (mountains and folliage), others in a greater sense (character models). And of course it makes selective use of cel shading. |
Or it was just a bad translation.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
I can't really find it in me to interpret what he's saying... I just want E3 to be here.
Stop teasing me with this phone sex Nintendo. I need more than words. Give me something to look at!
I'm digging the art style. Realistic yet stylized, not cartoony but not gritty realism either. Seems vibrant and expressive. I had been thinking just how terrifying that enemy was if it was real gameplay. Outrunning your horse with lasers, plowing through the landscape like a charging rhino. It seems it really is actual gameplay, and we're actually going to have to learn to deal with that. Not the cheap, harmless, at most mildly annoying enemies of Twilight Princess' combat on horseback, no more waiting for an opening then rushing up and defeating the enemy in a single combo like Windwaker, not just figuring out which direction to slash and you win like in Skyward Sword. These will be enemies that will kick your ass if you can't think on your feet. I can't fucking wait.
Good! People forget the one of the wonders of Ocarina of Time was that it was one of the first games of its era to portray a living breathing world and not just a selection of levels. Majora latter capitalised on it with the timing of your actions becoming significant.