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Forums - Nintendo - I feel like Nintendo is in big trouble at this point. Here's why:

*sigh* Nintendo doom thread aren't just done to death "lately". They've been done to death for the last........what? 5 years or so? Yup. Sounds about right. And even before then, instead of doom threads, it was "This is why Nintendo sucks" threads. Very very original. Really.

P.S. Nintendo will be just fine.



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Captain_Tom said:
Mr Khan said:
Soundwave said:
RolStoppable said:

 

Why buy a separate console? Because the games are just that good. (if, indeed, that is how you feel).

By your logic, why did anyone ever bother with consoles? Gaming computers were a thing at least from the mid-eighties, and they had good games, often broadly acclaimed.

To answer my own rhetorical question: people bought consoles because Nintendo made games that were that good. Nintendo made them, and others followed, first on the NES and then competitors emerged, Sega arriving and Atari returning for another shot.

In a world where the relevance of consoles is again in doubt, we need another Wii now more than ever. A world where it doesn't matter that you already have a surface tablet and an iPhone: you need X (and i don't mean the new monolith soft game, badass as that's going to be)


So what about if that game is on PC instead.  What would be wrong with that?

Nothing, but that's bad for a company like Nintendo who has built their strategy on precisely what i've said: making games compelling enough to make people buy the box.



Monster Hunter: pissing me off since 2010.

To an extent too I think motion gaming as it exists today kind of hit a brick wall after people got over the initial "wow" factor of it.

It wasn't popular with many genres for starters, when divorced from simple to understand concepts that a beginner could easily equate to some kind of reality (like say bowling or tennis or dancing or jogging or steering a wheel), it's appeal became fairly limited. There's only so many party sports/dance/fitness games you can make before saturation hits and indeed the market became flooded with these types of games. There was no need for smartphones to "replace" Wii Sports ... Wii Sports as a "hot thing" cooled all on its own. 

Attempts to make more fantasy based, level-clearing/quest based motion games never took off with motion gaming really in any big way. Star Wars Kinect, Red Steel 2, Fable: The Journey, Sony's Sorcery (which actually was a pretty nice use of the motion controller), even Zelda: Skyward Sword ... none of these were exactly blockbuster hits. 

I think motion gaming's future really lies with virtual reality now, but as a standalone driver for software sales, it's lost a lot of its buzz. The first time you ride a bicycle, it's amazing. The 10,000th time you do it, you don't even think about it, people I think got their fill of waving their arms around in front of their TV after a couple of years of having their Wii/Kinect. 

That's *part* of the problem, though a bigger issue is that same audience now has a smartphone in their pocket all the time too, which satiates their gaming needs when ever they have a spare 15-20 minutes in an extremely user friendly setup. Apple/Android usurped Nintendo as the lead voice for casual gamers a long time ago really, Nintendo hasn't made a big hit worldwide casual IP since Wii Fit in 2008, which is now 6+ years old (an eternity in entertainment cycles).



Captain_Tom said:

Now I know doom threads have been done to death latily, but I really don't see that many people bringing this up:  Nintendo is about to face a massively uphill battle in the next 10 years due to a complete failure to lay any groundwork for the future:

Terrible Online:The evidence is everywhere!  I have seen about a dozen polls on VGchartz asking Sony/MS fans if they would buy a Wii U if it had no tablet and similar hardware.  The answer is always  arounf 80% no because simply put it isn't just the graphics.  Nintendo's network is 2 generations behind.  I don't think I have ever seen a game with more than 12 players on a Nintendo console and the PS2 even had 32 player games. Heck the PSP did!

 

Very Few Games to Play:In addition to this, they have completily alienated 3rd parties.  Generally speaking, Playstation has been the home of Ubisoft games and COD was better on Xbox.  However it is nearly fact at this point that 3rd party games are lazy ports on the Wii/Wii U, and Nintendo fans are lucky at this point if they even get any good third party games.  It can not be understated how terrible for nintendo it is that these games series are never coming to a Nintendo console: GTA, Bioshock, Battlefield, Far Cry, Dark Souls, MGS, Tomb Raider, Borderlands, Metro, Crysis and the list goes on and on.  

 

But if you own a Playstation or Xbox, you can sleep easily knowing that you will be able to play the next big game.  A couple Nintendo games released every year that we've seen a dozen times before does not make up for this.  (Whether you believe the games justify being called "Rehashes" or not is up to you).  But the very real and prevalent perception is there.

 

It's Already Too Late:  So how about Nintndo just fixes these things?  Well problem is that these things take time.  Time Nintendo doesn't have.  

-Microsoft's Asure and Sony's Gaikai cloud tech can not be set up overnight.  

-Third party relations have been spited too many times in a row by Nintendo for them to think second about going back; especially when Steam/MS/Sony are sitting right there with massive install bases.

-Already people think twice about switching brands in order to keep their Trophies/Achievements, DLC, and gaming group of friends.  Many people have grown up at this point with out ever using a Nintendo console more than their PC/PS2/360 etc.  The people raised on the NES no longer makes up the core market.  Nintendo has spent all of their loyalty points.

 

Or is it?!:  Could Nintendo come back?  Absolutily, I never say never!  But I feel the great majority of people are underscoring just how hard a comeback would be for Ninty.  In order to have the market presence they had in the good ol days of the NES (The Wii was clearly an outlier), they need to make a comeback greater than the PS3->PS4.  No wrong moves, all right ones.  

Please do not bring up the PS3 btw.  Sony was coming off of the BIGGEST market share domination of all time, and they still didn't come in first.  Meanwhile the Wii U is tracking below the Dreamcast.

 

Their only option: At this point I think they really only can follow this path if they want to succeed:

-Hold on for dear life in the short term, and prepare for the future.  Right now they have a good 2 years before they need to launch a new main console.  In that time it is imperitive that they form a network that beats PSN.  Prepare their next console.

-Launch a new conservative console in 2016.  It needs to be priced reasonably while also beating the PS4 in performance by at least a factor of 3  (In order to not be completily obsolete the following generation that will shortly follow), selling at a minor-medium loss should be acceptable.  The Network must be competitive with PSN while also being free.  They use the next 4 years to slowly claw back third party support and fans.  New mature IP's are a must!

-After getting an install base of 40-60m, they pull out their big guns.  In 2020 they launch a brand new console with the best online (Paid) and massive 3rd party support.  It would have the best party/family friendly games while also offering all of the hardcore gaming Nintendo's lost fans came to expect.  With it they could really have a chance of outselling the Wii.

 

P.S.  If you made it this far: Good job and thank you!  Please keep in mind that I am not saying Nintendo's current offerings aren't good enough for YOU, I am saying they aren't good enough for most people to make the Wii U their main console.

It's been a while since I've commented, and for a while I've been avoiding doom and gloom, so tbh I don't really know why I'm replying I just am.

1. You say Nintendo's online is terrible. There's no argument there. Terrible is an "opinion" and if you believe Nintendo's online is terrible no one has the right to argue against you. However there are many people who enjoy Nintendo's free online service.

2. Oh I want to hate you for this one. Very few games to play? Right now it's generally accepted that the Wii U has the most robust range of games to play right now. The next big game? That sounds like a Samsung slogan lol. That's mostly opinion, I'm sure the next big game recently has been Mario Kart 8. Well I guess you were mostly talking about 3rd parties but 3rd parties are only half the story. 1st Party Nintendo games are more valuable though. And every company makes new versions of their franchises. Nothing new.

3. Massive install bases? Bro I respect that you just want to make a doom thread but that's pure exaggeration. The core market? The so called "core market" that makes up today would rather play a 9th "rehash" of Call of Duty, GTA6 then enjoy some quality platforming in a room of friends. Anyways I can't judge a person for wanting to play what they like.

Well, Wii U is not doomed. Consoles sell according to the games, obviously, so when Nintendo and 3rd parties release killer apps this year, Wii U will sell, especially during the holiday.

As for the console war, well, it's gonna be a good fight.



NINTENDO

nintendo forever . . .

RolStoppable said:
oniyide said:

what are these games that you say havent been made. Im curious about that. Because if they went the wii 2 route. Wouldnt they have been making the same games they were on Wii? (I mean they are making similar games on Wii U) So yeah its not really red ocean becasue that wouldnt compete with PS4 or Xone. BUt it aint blue ocean because that wouldnt expand the market much. Pink?

So what new IPs would Ninty have to make to create NEW demand? Better yet what new IPs could they have made using wiimote that they havent done already?

A multiplayer action-RPG with a low barrier of entry, an accessible turnbased RPG, various co-op games (shooters, racers etc.), these are just some examples of IPs that could work. They aren't really new ideas (NSMB Wii wasn't either), but if no company is making such games, then there is untapped demand. You just need to stop thinking within the known boundaries and stop assuming that Nintendo already did everything that was possible on the original Wii. Heck, you often complained that Nintendo didn't put out many games that used Motion Plus. Besides, the Wii was versatile, so motion controls weren't a requirement. The question can also be turned around to ask if you believe that Nintendo has covered every possible existing genre with their Wii portfolio. Did the Wii have everything you could have asked for?

As for Kinect, I don't understand your question. You'll have to elaborate.


you didnt understand my question. I asked what new IPS could Ninty have made with the WIIMOTE that couldnt really be done with traditional controllers. Those IPs you mentioned are fine but that could be done with standard hardware and controller. Can you elobarate on those IPs? because you say no company is making them, but yes they are. Maybe not for WIi U but for other systems. So the demand is being met, somewhere else. I think you need to stop assuming Ninty lives in a bubble and other consoles and gaming devices dont exist. Yes i complained about motion plus, they didnt need to make motion plus only games, just have it as an option they didnt even do that. Contrast that to say the MOVE sure, it wasnt sexy, or even popular or even had a lot of MOVE only games but it had a LOT of games that used Move way more than motion plus did. Thats what I wanted. 

Wii didnt come close to having everything i asked for. It wasnt just about missing existing genres, but other factors that i wont get into because i will stay on the subject of genres. Hell the genres that did exist werent that great. It FPSs for instance but those games paled in comparison to what was offered by the other 2 consoles and PCs. Now one could argue that we are talking strictly about Wii here. BUt i for one and im sure i can speak for a few others, cant and wont act like the others dont exist. The PS3 for me pretty much delivered where the Wii didnt which is why im not so upset about it.

As for Kinect you say 2.0 didnt have an impact becasue it was just seen as an updated Kinect and not as new or exciting? But wouldnt the same hold true for a new Wii that just used updated controllers? I cant imagine a system like that actual flying off the shelves.



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Soundwave said:

To an extent too I think motion gaming as it exists today kind of hit a brick wall after people got over the initial "wow" factor of it.

It wasn't popular with many genres for starters, when divorced from simple to understand concepts that a beginner could easily equate to some kind of reality (like say bowling or tennis or dancing or jogging or steering a wheel), it's appeal became fairly limited. There's only so many party sports/dance/fitness games you can make before saturation hits and indeed the market became flooded with these types of games. There was no need for smartphones to "replace" Wii Sports ... Wii Sports as a "hot thing" cooled all on its own. 

Attempts to make more fantasy based, level-clearing/quest based motion games never took off with motion gaming really in any big way. Star Wars Kinect, Red Steel 2, Fable: The Journey, Sony's Sorcery (which actually was a pretty nice use of the motion controller), even Zelda: Skyward Sword ... none of these were exactly blockbuster hits. 

I think motion gaming's future really lies with virtual reality now, but as a standalone driver for software sales, it's lost a lot of its buzz. The first time you ride a bicycle, it's amazing. The 10,000th time you do it, you don't even think about it, people I think got their fill of waving their arms around in front of their TV after a couple of years of having their Wii/Kinect. 

That's *part* of the problem, though a bigger issue is that same audience now has a smartphone in their pocket all the time too, which satiates their gaming needs when ever they have a spare 15-20 minutes in an extremely user friendly setup. Apple/Android usurped Nintendo as the lead voice for casual gamers a long time ago really, Nintendo hasn't made a big hit worldwide casual IP since Wii Fit in 2008, which is now 6+ years old (an eternity in entertainment cycles).

it didnt take off cause the technology sucked. Thats what happens. Hell i would argue it barely worked in even some of those minigame compilations (looking at you wiisports boxing) sure they released stuff later that worked better but those should have been at the forefront.

I think the problem is those blue ocean gamers never really cared about gaming. Ninty got alot of flack for not making those guys migrate to other types of games. But that was always a dumb thought. Your aunty who got WIi for WIiSPorts the soccer mom for WiiFit was never interested in anything but those games, and they were never going to migrate. Just get bored and move on.



nomad said:
Captain_Tom said:
Mensrea said:
Wii U's online is drastically better than you are making it out to be. I've been using all of Nintendo's online features for MK8 (Which is 12 player online races by the way). Adding people I've played with is easy, I can send messages easily, setting up a private group with my friends is easy. Nintendo's online is not perfect, but on the Wii U at least, it's pretty solid.


Is there voice chat? DLC? Can I purchase the DLC once and use it on multiple systems?


Yes, there is voice chat in MK8, but they choose to exclude during games(races),  it's more of a game design decision than a limit of Nintendo's network infrastucture

Same for your "12player vs 32 players" comment. Nintendo choose 12players as their target number for MK (like Respawn w/Titanfall). And CoD for WiiU is above that with an 18 players limit. We'd probably see more if WiiU had more 3rd party support, EA's BF for example.

DLC and games are tied to accounts which are tied to hardware. In this area, you could say they are behind, but calling the whole network 2 gen behind is a big exaggeration.

Why is it when Nintendo " chooses" to limit something like voice chat or even online multiplayer altogether it s ok because it is a "choice", however if a 3rd party chooses not to include any aspect of an online part of a game then they are sorry lazy cons that have it out forNintendo?

Additionally, how do you or anyone know Nintendo s game style decision is truly what they say and not do to something else like they don t have the capability or perhaps they do but they don t want to spend the time or money or some other reason? 



megaman79 said:
If Nintendo get massive 3rd Party Support won't that automatically reduce sales of their own Nintendo games?

It's amazing that people don't see one negative benefiting the other. Why do think a company like Sony or MS have so few historically successful first party successes?

It takes a balance.  Nintendo hasn't been able to release it's games quickly enough to sustain strong Wii U sales.  3rd party could have covered some ground between Nintendo releases.  Poor interest in Wii U overall is limiting Nintendo's game sales more than anything.

Anyway, 1st party games cost money to develop and don't always recoup development costs.  3rd party games make money too, with someone else paying the development cost and taking all the risk.



My 8th gen collection



Dunban67 said:
nomad said:

Yes, there is voice chat in MK8, but they choose to exclude during games(races),  it's more of a game design decision than a limit of Nintendo's network infrastucture

Same for your "12player vs 32 players" comment. Nintendo choose 12players as their target number for MK (like Respawn w/Titanfall). And CoD for WiiU is above that with an 18 players limit. We'd probably see more if WiiU had more 3rd party support, EA's BF for example.

DLC and games are tied to accounts which are tied to hardware. In this area, you could say they are behind, but calling the whole network 2 gen behind is a big exaggeration.

Why is it when Nintendo " chooses" to limit something like voice chat or even online multiplayer altogether it s ok because it is a "choice", however if a 3rd party chooses not to include any aspect of an online part of a game then they are sorry lazy cons that have it out forNintendo?

Additionally, how do you or anyone know Nintendo s game style decision is truly what they say and not do to something else like they don t have the capability or perhaps they do but they don t want to spend the time or money or some other reason? 


Who said anything about being ok or not or lazy or not for this or that? I rarely complain about developers being lazy, i think it's stupid of gamers to accuse developers of being lazy (well, lazy programming is usually a good thing, but that's different from the way gamers use 'lazy' to describe developers). 

We can't truly know what goes on internally, but game development is full of compromises. Devs always work within certain limits. Sure they can expand those limiters (delay game, increase budget, etc) but usually they have to make decisions to stay within those limits while achieving design goals.

Additionally, how do you or anyone know Nintendo s game style decision is truly what they say and not do to something else like they don t have the capability or perhaps they do but they don t want to spend the time or money or some other reason? 

Do people honestly believe they don't have the capability to add chat during gameplay? Or are not capable of allowing more than 12players?Come on they are capable of making a whole game with online chat w/friends, online mp, ranking, and miverse but they can't add chat during gameplay?

Additionally, how do you or anyone know Nintendo s game style decision is truly what they say and not do to something else like they don t have the capability or perhaps they do but they don t want to spend the time or money or some other reason? 

Those fit right in with game develoment decisions.