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Forums - Nintendo - I feel like Nintendo is in big trouble at this point. Here's why:

oniyide said:
Soundwave said:

To an extent too I think motion gaming as it exists today kind of hit a brick wall after people got over the initial "wow" factor of it.

It wasn't popular with many genres for starters, when divorced from simple to understand concepts that a beginner could easily equate to some kind of reality (like say bowling or tennis or dancing or jogging or steering a wheel), it's appeal became fairly limited. There's only so many party sports/dance/fitness games you can make before saturation hits and indeed the market became flooded with these types of games. There was no need for smartphones to "replace" Wii Sports ... Wii Sports as a "hot thing" cooled all on its own. 

Attempts to make more fantasy based, level-clearing/quest based motion games never took off with motion gaming really in any big way. Star Wars Kinect, Red Steel 2, Fable: The Journey, Sony's Sorcery (which actually was a pretty nice use of the motion controller), even Zelda: Skyward Sword ... none of these were exactly blockbuster hits. 

I think motion gaming's future really lies with virtual reality now, but as a standalone driver for software sales, it's lost a lot of its buzz. The first time you ride a bicycle, it's amazing. The 10,000th time you do it, you don't even think about it, people I think got their fill of waving their arms around in front of their TV after a couple of years of having their Wii/Kinect. 

That's *part* of the problem, though a bigger issue is that same audience now has a smartphone in their pocket all the time too, which satiates their gaming needs when ever they have a spare 15-20 minutes in an extremely user friendly setup. Apple/Android usurped Nintendo as the lead voice for casual gamers a long time ago really, Nintendo hasn't made a big hit worldwide casual IP since Wii Fit in 2008, which is now 6+ years old (an eternity in entertainment cycles).

it didnt take off cause the technology sucked. Thats what happens. Hell i would argue it barely worked in even some of those minigame compilations (looking at you wiisports boxing) sure they released stuff later that worked better but those should have been at the forefront.

I think the problem is those blue ocean gamers never really cared about gaming. Ninty got alot of flack for not making those guys migrate to other types of games. But that was always a dumb thought. Your aunty who got WIi for WIiSPorts the soccer mom for WiiFit was never interested in anything but those games, and they were never going to migrate. Just get bored and move on.


I agree .... Nintendo/Sony/MS all really tried to make motion games that went beyond the basic formula of games tied to simple movements that people understood in their reality ... bowling, baseball, skiing, jogging, dancing, steering a wheel ... but those other types of games weren't as successful. 

When motion sports was asked to push gamers into more traditional gaming spheres like "hey you're a bounty hunter with a canon arm" ... there was a disconnect with a large part of the Wii and Kinect (and Move) audiences .... they didn't like those types of games that had more esoteric or fantasy based scenarios, in a way there very little wiggle room for Nintendo to make new games using this tech. Even Wii Music I think was too far out there ... most people have never played violin or something so it didn't translate. 

Motion gaming is limited too in the sense that the first time you play Wii Sports for example, you don't notice all the flaws in the control, yes like your boxing example, it's just funny to play because odds are you were playing against "Uncle Frank who never plays video games before, oh man isn't it hillarious that he's boxing!" type thing. 

But when you got to play the games for a while longer, you'd start to notice that the Wiimote (even with WM+) for example couldn't actually detect depth and really your movements were just gesture based. And you can't replicate things like sword fighting all that doesn't work well, because obviously you need to have some kind of force feedback that stops your movement when you clash up against another person's sword. Stuff like that would just be impossible. 

Motion gaming was more limited than people think, pretty much most of the big hit games were a very narrow style of game (as I stated above). 

Kinect 2.0 is actually pretty impressive tech, the amount of information it can pick up is fairly impressive, it's a far better product than Kinect 1 which was successful, but people just got tired of motion gaming a while ago. There will always been lag/problems with motion detection and even if there wasn't they can't get the feedback aspect of doing many physical acitivities to translate so after a while it will always feel like you're just making mime movements. 



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Soundwave said:
oniyide said:
Soundwave said:

To an extent too I think motion gaming as it exists today kind of hit a brick wall after people got over the initial "wow" factor of it.

It wasn't popular with many genres for starters, when divorced from simple to understand concepts that a beginner could easily equate to some kind of reality (like say bowling or tennis or dancing or jogging or steering a wheel), it's appeal became fairly limited. There's only so many party sports/dance/fitness games you can make before saturation hits and indeed the market became flooded with these types of games. There was no need for smartphones to "replace" Wii Sports ... Wii Sports as a "hot thing" cooled all on its own. 

Attempts to make more fantasy based, level-clearing/quest based motion games never took off with motion gaming really in any big way. Star Wars Kinect, Red Steel 2, Fable: The Journey, Sony's Sorcery (which actually was a pretty nice use of the motion controller), even Zelda: Skyward Sword ... none of these were exactly blockbuster hits. 

I think motion gaming's future really lies with virtual reality now, but as a standalone driver for software sales, it's lost a lot of its buzz. The first time you ride a bicycle, it's amazing. The 10,000th time you do it, you don't even think about it, people I think got their fill of waving their arms around in front of their TV after a couple of years of having their Wii/Kinect. 

That's *part* of the problem, though a bigger issue is that same audience now has a smartphone in their pocket all the time too, which satiates their gaming needs when ever they have a spare 15-20 minutes in an extremely user friendly setup. Apple/Android usurped Nintendo as the lead voice for casual gamers a long time ago really, Nintendo hasn't made a big hit worldwide casual IP since Wii Fit in 2008, which is now 6+ years old (an eternity in entertainment cycles).

it didnt take off cause the technology sucked. Thats what happens. Hell i would argue it barely worked in even some of those minigame compilations (looking at you wiisports boxing) sure they released stuff later that worked better but those should have been at the forefront.

I think the problem is those blue ocean gamers never really cared about gaming. Ninty got alot of flack for not making those guys migrate to other types of games. But that was always a dumb thought. Your aunty who got WIi for WIiSPorts the soccer mom for WiiFit was never interested in anything but those games, and they were never going to migrate. Just get bored and move on.


I agree .... Nintendo/Sony/MS all really tried to make motion games that went beyond the basic formula of games tied to simple movements that people understood in their reality ... bowling, baseball, skiing, jogging, dancing, steering a wheel ... but those other types of games weren't as successful. 

When motion sports was asked to push gamers into more traditional gaming spheres like "hey you're a bounty hunter with a canon arm" ... there was a disconnect with a large part of the Wii and Kinect (and Move) audiences .... they didn't like those types of games that had more esoteric or fantasy based scenarios, in a way there very little wiggle room for Nintendo to make new games using this tech. Even Wii Music I think was too far out there ... most people have never played violin or something so it didn't translate. 

Motion gaming is limited too in the sense that the first time you play Wii Sports for example, you don't notice all the flaws in the control, yes like your boxing example, it's just funny to play because odds are you were playing against "Uncle Frank who never plays video games before, oh man isn't it hillarious that he's boxing!" type thing. 

But when you got to play the games for a while longer, you'd start to notice that the Wiimote (even with WM+) for example couldn't actually detect depth and really your movements were just gesture based. And you can't replicate things like sword fighting all that doesn't work well, because obviously you need to have some kind of force feedback that stops your movement when you clash up against another person's sword. Stuff like that would just be impossible. 

Motion gaming was more limited than people think, pretty much most of the big hit games were a very narrow style of game (as I stated above). 

Kinect 2.0 is actually pretty impressive tech, the amount of information it can pick up is fairly impressive, it's a far better product than Kinect 1 which was successful, but people just got tired of motion gaming a while ago. There will always been lag/problems with motion detection and even if there wasn't they can't get the feedback aspect of doing many physical acitivities to translate so after a while it will always feel like you're just making mime movements. 


oh no i notice almost idmediately that it wasnt accurate. Honestly it really took me out of a lot of games. Nothing is more frustrating than losing because the game couldnt pick up your movements. Not my idea of fun. IMHO motion should never have been pushed to the forefront not in the half ass way it worked anyway. Im gonna sound like a Sony fanboy but i dont care i think they did it the best. THey sold the worst but from a gamer perspective i dont care. It got decent support and it was compatible with games i would play anyway. Your Infamouses, Killzones, Bioshocks, Heavy Rains, etc. And if someone wanted some shovelware it was their too. It was an option which is what it should have always been IMO. Kinect reminded me of Sega CD and 32x it was almost like a half assed add on with its own library of games. most which could only be dance or shovelware nothing else coudl work. Sure they slapped better with Kinect on some regular games but no one was fooled. They didnt do anything with Kinect 2.0 thats on them. another Kinect sports wasnt going ot do anythign this was the time to really show the value to the core gamer IMO.



RolStoppable said:
oniyide said:

you didnt understand my question. I asked what new IPS could Ninty have made with the WIIMOTE that couldnt really be done with traditional controllers. Those IPs you mentioned are fine but that could be done with standard hardware and controller. Can you elobarate on those IPs? because you say no company is making them, but yes they are. Maybe not for WIi U but for other systems. So the demand is being met, somewhere else. I think you need to stop assuming Ninty lives in a bubble and other consoles and gaming devices dont exist. Yes i complained about motion plus, they didnt need to make motion plus only games, just have it as an option they didnt even do that. Contrast that to say the MOVE sure, it wasnt sexy, or even popular or even had a lot of MOVE only games but it had a LOT of games that used Move way more than motion plus did. Thats what I wanted. 

Wii didnt come close to having everything i asked for. It wasnt just about missing existing genres, but other factors that i wont get into because i will stay on the subject of genres. Hell the genres that did exist werent that great. It FPSs for instance but those games paled in comparison to what was offered by the other 2 consoles and PCs. Now one could argue that we are talking strictly about Wii here. BUt i for one and im sure i can speak for a few others, cant and wont act like the others dont exist. The PS3 for me pretty much delivered where the Wii didnt which is why im not so upset about it.

As for Kinect you say 2.0 didnt have an impact becasue it was just seen as an updated Kinect and not as new or exciting? But wouldnt the same hold true for a new Wii that just used updated controllers? I cant imagine a system like that actual flying off the shelves.

Those games aren't made for other systems. If I asked you to tell me about those games, you would point to digital-only titles; and that's missing the point, because it's not the same thing. There's a clear difference between premium treatment and shoving such games into the digital-only space (which tells the consumer that these are lesser games and people who like that type of game are lesser gamers). A large part of the Wii's success can be attributed to giving such "lesser games" the premium treatment; and in turn, that's the reason why hardcore gamers hated the Wii so much; because Nintendo didn't treat the people who liked those "lesser games" like scum. Given how narrow the focus of the video game industry has become (nowadays virtually all big budget games are either M-rated, sports or racing games), there are plenty of opportunities to tap unaddressed demand. Nintendo doesn't even have to come up with anything special, because daring to make retail releases such as the ones I mentioned in the previous post is already something special in and of itself.

Take NSMB Wii, for example. It received a lot of hate, there were a lot of comments that a straight-forward 2D platformer should not see a retail release in this day and age anymore. The market response proved Nintendo right, the market wants to see 2D Mario being given premium treatment as a full retail release; and this in turn is why the Wii U itself and all the Wii stuff on it fails: Because Nintendo prioritized other things. The Gamepad is not an evolution of the Wiimote, the Wii-like games were made with minimal effort or entirely butchered like the Wii Sports IP. So the market response was that Nintendo is now a lesser game maker, the same response the Nintendo 64 and GameCube received when Nintendo couldn't be bothered to make a 2D Mario game at all. Or the lukewarm response that Yoshi's Island received on the SNES despite being called Super Mario World 2. The market saw the game for what it was and that was not a 2D Mario sequel.

As for Kinect 2.0, it was destined to flop because the first Kinect shared the same limitations as Sony's EyeToy (I already said that previously in this thread). There's no substance to such devices, because minigame compilations, dancing and fitness games are the only ones that can be done in a sufficiently good manner. Compare that to the versatility of the Wii and the difference is really night and day. So to make it clear: Kinect 2.0 didn't have an impact because Kinect sucks due its severe limitations.

digital only games? Examples. THere were a lot of turned based RPGs that were released for PS3 and 360. Hell South Park is one such game and that was just released and Tales of Xilia 2 is coming soon stateside so im not quite sure where you are coming from. No consumers dont see them as lesser games. Where is your proof of that, so becasue it is digital its not a game? COme on maybe YOU believe that but i assure you not everyone thinks like that. Theres a 2d Mario on Wii U and one on 3ds, didnt really help those two. I mean they still sold great, but not doing much for their respective systems. and those got premium treatment.

Gamepad isnt a evoltion of the Wiimote, true. But what WOULD have been? And what about the WIi series games tells you they have been butchered, its not like the original is better than the last ones. 

Yeah Kinect is not good.



oniyide said:
Soundwave said:
oniyide said:
Soundwave said:

To an extent too I think motion gaming as it exists today kind of hit a brick wall after people got over the initial "wow" factor of it.

It wasn't popular with many genres for starters, when divorced from simple to understand concepts that a beginner could easily equate to some kind of reality (like say bowling or tennis or dancing or jogging or steering a wheel), it's appeal became fairly limited. There's only so many party sports/dance/fitness games you can make before saturation hits and indeed the market became flooded with these types of games. There was no need for smartphones to "replace" Wii Sports ... Wii Sports as a "hot thing" cooled all on its own. 

Attempts to make more fantasy based, level-clearing/quest based motion games never took off with motion gaming really in any big way. Star Wars Kinect, Red Steel 2, Fable: The Journey, Sony's Sorcery (which actually was a pretty nice use of the motion controller), even Zelda: Skyward Sword ... none of these were exactly blockbuster hits. 

I think motion gaming's future really lies with virtual reality now, but as a standalone driver for software sales, it's lost a lot of its buzz. The first time you ride a bicycle, it's amazing. The 10,000th time you do it, you don't even think about it, people I think got their fill of waving their arms around in front of their TV after a couple of years of having their Wii/Kinect. 

That's *part* of the problem, though a bigger issue is that same audience now has a smartphone in their pocket all the time too, which satiates their gaming needs when ever they have a spare 15-20 minutes in an extremely user friendly setup. Apple/Android usurped Nintendo as the lead voice for casual gamers a long time ago really, Nintendo hasn't made a big hit worldwide casual IP since Wii Fit in 2008, which is now 6+ years old (an eternity in entertainment cycles).

it didnt take off cause the technology sucked. Thats what happens. Hell i would argue it barely worked in even some of those minigame compilations (looking at you wiisports boxing) sure they released stuff later that worked better but those should have been at the forefront.

I think the problem is those blue ocean gamers never really cared about gaming. Ninty got alot of flack for not making those guys migrate to other types of games. But that was always a dumb thought. Your aunty who got WIi for WIiSPorts the soccer mom for WiiFit was never interested in anything but those games, and they were never going to migrate. Just get bored and move on.


I agree .... Nintendo/Sony/MS all really tried to make motion games that went beyond the basic formula of games tied to simple movements that people understood in their reality ... bowling, baseball, skiing, jogging, dancing, steering a wheel ... but those other types of games weren't as successful. 

When motion sports was asked to push gamers into more traditional gaming spheres like "hey you're a bounty hunter with a canon arm" ... there was a disconnect with a large part of the Wii and Kinect (and Move) audiences .... they didn't like those types of games that had more esoteric or fantasy based scenarios, in a way there very little wiggle room for Nintendo to make new games using this tech. Even Wii Music I think was too far out there ... most people have never played violin or something so it didn't translate. 

Motion gaming is limited too in the sense that the first time you play Wii Sports for example, you don't notice all the flaws in the control, yes like your boxing example, it's just funny to play because odds are you were playing against "Uncle Frank who never plays video games before, oh man isn't it hillarious that he's boxing!" type thing. 

But when you got to play the games for a while longer, you'd start to notice that the Wiimote (even with WM+) for example couldn't actually detect depth and really your movements were just gesture based. And you can't replicate things like sword fighting all that doesn't work well, because obviously you need to have some kind of force feedback that stops your movement when you clash up against another person's sword. Stuff like that would just be impossible. 

Motion gaming was more limited than people think, pretty much most of the big hit games were a very narrow style of game (as I stated above). 

Kinect 2.0 is actually pretty impressive tech, the amount of information it can pick up is fairly impressive, it's a far better product than Kinect 1 which was successful, but people just got tired of motion gaming a while ago. There will always been lag/problems with motion detection and even if there wasn't they can't get the feedback aspect of doing many physical acitivities to translate so after a while it will always feel like you're just making mime movements. 


oh no i notice almost idmediately that it wasnt accurate. Honestly it really took me out of a lot of games. Nothing is more frustrating than losing because the game couldnt pick up your movements. Not my idea of fun. IMHO motion should never have been pushed to the forefront not in the half ass way it worked anyway. Im gonna sound like a Sony fanboy but i dont care i think they did it the best. THey sold the worst but from a gamer perspective i dont care. It got decent support and it was compatible with games i would play anyway. Your Infamouses, Killzones, Bioshocks, Heavy Rains, etc. And if someone wanted some shovelware it was their too. It was an option which is what it should have always been IMO. Kinect reminded me of Sega CD and 32x it was almost like a half assed add on with its own library of games. most which could only be dance or shovelware nothing else coudl work. Sure they slapped better with Kinect on some regular games but no one was fooled. They didnt do anything with Kinect 2.0 thats on them. another Kinect sports wasnt going ot do anythign this was the time to really show the value to the core gamer IMO.


Motion gaming is just a limited proposition that doesn't hold under real scrutiny. The inputs are inprecise at best ... Just Dance even on the Wii is laughably bad, there's no real skill involved you just hope for the best. 

And that's the whole thing is people don't want skill based motion gaming outside of maybe bowling. Motion gaming is fun in the way charades and Twister (the board game) is fun ... the idea is to have a laugh while people got on their feet and get animated moving around. That's the fun of it. 

And in short bursts too, with multiplayer. Preferably tied to movements/actions that are familiar to people already (ie: swinging a bat, fishing pole, tennis racket, etc.). 

The causal audience doesn't want to play a 10 hour RPG alone where they have to stand up and hack and slash. That was never the appeal of motion gaming, people just thought that since people liked Wii Sports, surely they would eventually come around to liking things like motion based RPGs, adventure games, action games, etc. but that never happened. 

It will come back this gen as a side-option for VR gaming, but it will never carry a console on its own in the future again IMO. MS was smart to bail out on Kinect 2.0. They had success with Kinect for a while, but it's one of those things that ran its course and is limited to certain applications. 



Cloud technology is little more than a few servers and a smooth gateway. I could create an entire cloud environment in less than 2 weeks, faster if I had money to burn, which Nintendo has.

As for online: I'm prety sure Modern Warfare was 8 vs 8, which was on the Wii, whcih means it supported 16 simultaneous players online.

In essence, all 3 companies are in trouble. We've hit a glass wall with HD resolutions. Networks are getting bogged down with video and audio streaming, so until the infrastructure gets better, the networks can't improve.

It almost benefits Sony and MS to offer services like Steam instead of creating new hardware in the future,whereas Nintendo is a hardware company, and will always have a physical system, as they have been heard saying.



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


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Richard_Feynman said:
I thought it was a good OP and I agree with many of your points.

Hindsight is always easy, but a Wii HD when (shock horror) Pachter predicted it would've been great. The tablet is, in my opinion, a device that breaks the console. Adding little (or nothing) to games, increasing the price while decreasing the specs, and no one is raving about it.

Honestly I have no idea what Nintendo will do. I hope they manage to claw back some marketshare one day.


The fact the tablet doesn't add much to the console isn't the tablet fault. Its Nintendo and other developers for using in the games they produce. They some games that use t well for example Game and Wario.



 

OneTwoThree said:

Truth be told though, many still think Sony outright failed to capitalize on the Vita though. Perhaps attempting to whip said dead horse would be better than leaving things to die permanently.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Dunban67 said:
nomad said:
Captain_Tom said:
Mensrea said:
Wii U's online is drastically better than you are making it out to be. I've been using all of Nintendo's online features for MK8 (Which is 12 player online races by the way). Adding people I've played with is easy, I can send messages easily, setting up a private group with my friends is easy. Nintendo's online is not perfect, but on the Wii U at least, it's pretty solid.


Is there voice chat? DLC? Can I purchase the DLC once and use it on multiple systems?


Yes, there is voice chat in MK8, but they choose to exclude during games(races),  it's more of a game design decision than a limit of Nintendo's network infrastucture

Same for your "12player vs 32 players" comment. Nintendo choose 12players as their target number for MK (like Respawn w/Titanfall). And CoD for WiiU is above that with an 18 players limit. We'd probably see more if WiiU had more 3rd party support, EA's BF for example.

DLC and games are tied to accounts which are tied to hardware. In this area, you could say they are behind, but calling the whole network 2 gen behind is a big exaggeration.

Why is it when Nintendo " chooses" to limit something like voice chat or even online multiplayer altogether it s ok because it is a "choice", however if a 3rd party chooses not to include any aspect of an online part of a game then they are sorry lazy cons that have it out forNintendo?

Additionally, how do you or anyone know Nintendo s game style decision is truly what they say and not do to something else like they don t have the capability or perhaps they do but they don t want to spend the time or money or some other reason? 

Exactly.  Neither COD4 nor World at War had online voice chat.  This wasn't because of "Design Choices" or "Lazynes."  It isn't that hard to add such things...



Double Post.



Raze said:

Cloud technology is little more than a few servers and a smooth gateway. I could create an entire cloud environment in less than 2 weeks, faster if I had money to burn, which Nintendo has.

This is where you are wrong.  The entire point of my thread is pointing out that this kind of infrasructure is not an easy thing to throw up overnight.

As for online: I'm prety sure Modern Warfare was 8 vs 8, which was on the Wii, whcih means it supported 16 simultaneous players online.

Nope it was 10 players with incredible lag.

In essence, all 3 companies are in trouble. We've hit a glass wall with HD resolutions. Networks are getting bogged down with video and audio streaming, so until the infrastructure gets better, the networks can't improve.

Good thing Sony and Microsoft both own entire cloud companies then.  Also I don't know what this "Bogged down" thing is.  I haven't any issues whatsoever...

It almost benefits Sony and MS to offer services like Steam instead of creating new hardware in the future,whereas Nintendo is a hardware company, and will always have a physical system, as they have been heard saying.

Again this is my point.  Eventually the only physical consoles left will be PC's that are too powerful to stream, and Nintendo stuck in the Dark Ages while MS/Sony cash in on their cloud tech.

Responses in bold.