oniyide said:
it didnt take off cause the technology sucked. Thats what happens. Hell i would argue it barely worked in even some of those minigame compilations (looking at you wiisports boxing) sure they released stuff later that worked better but those should have been at the forefront. I think the problem is those blue ocean gamers never really cared about gaming. Ninty got alot of flack for not making those guys migrate to other types of games. But that was always a dumb thought. Your aunty who got WIi for WIiSPorts the soccer mom for WiiFit was never interested in anything but those games, and they were never going to migrate. Just get bored and move on. |
I agree .... Nintendo/Sony/MS all really tried to make motion games that went beyond the basic formula of games tied to simple movements that people understood in their reality ... bowling, baseball, skiing, jogging, dancing, steering a wheel ... but those other types of games weren't as successful.
When motion sports was asked to push gamers into more traditional gaming spheres like "hey you're a bounty hunter with a canon arm" ... there was a disconnect with a large part of the Wii and Kinect (and Move) audiences .... they didn't like those types of games that had more esoteric or fantasy based scenarios, in a way there very little wiggle room for Nintendo to make new games using this tech. Even Wii Music I think was too far out there ... most people have never played violin or something so it didn't translate.
Motion gaming is limited too in the sense that the first time you play Wii Sports for example, you don't notice all the flaws in the control, yes like your boxing example, it's just funny to play because odds are you were playing against "Uncle Frank who never plays video games before, oh man isn't it hillarious that he's boxing!" type thing.
But when you got to play the games for a while longer, you'd start to notice that the Wiimote (even with WM+) for example couldn't actually detect depth and really your movements were just gesture based. And you can't replicate things like sword fighting all that doesn't work well, because obviously you need to have some kind of force feedback that stops your movement when you clash up against another person's sword. Stuff like that would just be impossible.
Motion gaming was more limited than people think, pretty much most of the big hit games were a very narrow style of game (as I stated above).
Kinect 2.0 is actually pretty impressive tech, the amount of information it can pick up is fairly impressive, it's a far better product than Kinect 1 which was successful, but people just got tired of motion gaming a while ago. There will always been lag/problems with motion detection and even if there wasn't they can't get the feedback aspect of doing many physical acitivities to translate so after a while it will always feel like you're just making mime movements.










