By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
oniyide said:

you didnt understand my question. I asked what new IPS could Ninty have made with the WIIMOTE that couldnt really be done with traditional controllers. Those IPs you mentioned are fine but that could be done with standard hardware and controller. Can you elobarate on those IPs? because you say no company is making them, but yes they are. Maybe not for WIi U but for other systems. So the demand is being met, somewhere else. I think you need to stop assuming Ninty lives in a bubble and other consoles and gaming devices dont exist. Yes i complained about motion plus, they didnt need to make motion plus only games, just have it as an option they didnt even do that. Contrast that to say the MOVE sure, it wasnt sexy, or even popular or even had a lot of MOVE only games but it had a LOT of games that used Move way more than motion plus did. Thats what I wanted. 

Wii didnt come close to having everything i asked for. It wasnt just about missing existing genres, but other factors that i wont get into because i will stay on the subject of genres. Hell the genres that did exist werent that great. It FPSs for instance but those games paled in comparison to what was offered by the other 2 consoles and PCs. Now one could argue that we are talking strictly about Wii here. BUt i for one and im sure i can speak for a few others, cant and wont act like the others dont exist. The PS3 for me pretty much delivered where the Wii didnt which is why im not so upset about it.

As for Kinect you say 2.0 didnt have an impact becasue it was just seen as an updated Kinect and not as new or exciting? But wouldnt the same hold true for a new Wii that just used updated controllers? I cant imagine a system like that actual flying off the shelves.

Those games aren't made for other systems. If I asked you to tell me about those games, you would point to digital-only titles; and that's missing the point, because it's not the same thing. There's a clear difference between premium treatment and shoving such games into the digital-only space (which tells the consumer that these are lesser games and people who like that type of game are lesser gamers). A large part of the Wii's success can be attributed to giving such "lesser games" the premium treatment; and in turn, that's the reason why hardcore gamers hated the Wii so much; because Nintendo didn't treat the people who liked those "lesser games" like scum. Given how narrow the focus of the video game industry has become (nowadays virtually all big budget games are either M-rated, sports or racing games), there are plenty of opportunities to tap unaddressed demand. Nintendo doesn't even have to come up with anything special, because daring to make retail releases such as the ones I mentioned in the previous post is already something special in and of itself.

Take NSMB Wii, for example. It received a lot of hate, there were a lot of comments that a straight-forward 2D platformer should not see a retail release in this day and age anymore. The market response proved Nintendo right, the market wants to see 2D Mario being given premium treatment as a full retail release; and this in turn is why the Wii U itself and all the Wii stuff on it fails: Because Nintendo prioritized other things. The Gamepad is not an evolution of the Wiimote, the Wii-like games were made with minimal effort or entirely butchered like the Wii Sports IP. So the market response was that Nintendo is now a lesser game maker, the same response the Nintendo 64 and GameCube received when Nintendo couldn't be bothered to make a 2D Mario game at all. Or the lukewarm response that Yoshi's Island received on the SNES despite being called Super Mario World 2. The market saw the game for what it was and that was not a 2D Mario sequel.

As for Kinect 2.0, it was destined to flop because the first Kinect shared the same limitations as Sony's EyeToy (I already said that previously in this thread). There's no substance to such devices, because minigame compilations, dancing and fitness games are the only ones that can be done in a sufficiently good manner. Compare that to the versatility of the Wii and the difference is really night and day. So to make it clear: Kinect 2.0 didn't have an impact because Kinect sucks due its severe limitations.

digital only games? Examples. THere were a lot of turned based RPGs that were released for PS3 and 360. Hell South Park is one such game and that was just released and Tales of Xilia 2 is coming soon stateside so im not quite sure where you are coming from. No consumers dont see them as lesser games. Where is your proof of that, so becasue it is digital its not a game? COme on maybe YOU believe that but i assure you not everyone thinks like that. Theres a 2d Mario on Wii U and one on 3ds, didnt really help those two. I mean they still sold great, but not doing much for their respective systems. and those got premium treatment.

Gamepad isnt a evoltion of the Wiimote, true. But what WOULD have been? And what about the WIi series games tells you they have been butchered, its not like the original is better than the last ones. 

Yeah Kinect is not good.