RolStoppable said:
Those games aren't made for other systems. If I asked you to tell me about those games, you would point to digital-only titles; and that's missing the point, because it's not the same thing. There's a clear difference between premium treatment and shoving such games into the digital-only space (which tells the consumer that these are lesser games and people who like that type of game are lesser gamers). A large part of the Wii's success can be attributed to giving such "lesser games" the premium treatment; and in turn, that's the reason why hardcore gamers hated the Wii so much; because Nintendo didn't treat the people who liked those "lesser games" like scum. Given how narrow the focus of the video game industry has become (nowadays virtually all big budget games are either M-rated, sports or racing games), there are plenty of opportunities to tap unaddressed demand. Nintendo doesn't even have to come up with anything special, because daring to make retail releases such as the ones I mentioned in the previous post is already something special in and of itself. Take NSMB Wii, for example. It received a lot of hate, there were a lot of comments that a straight-forward 2D platformer should not see a retail release in this day and age anymore. The market response proved Nintendo right, the market wants to see 2D Mario being given premium treatment as a full retail release; and this in turn is why the Wii U itself and all the Wii stuff on it fails: Because Nintendo prioritized other things. The Gamepad is not an evolution of the Wiimote, the Wii-like games were made with minimal effort or entirely butchered like the Wii Sports IP. So the market response was that Nintendo is now a lesser game maker, the same response the Nintendo 64 and GameCube received when Nintendo couldn't be bothered to make a 2D Mario game at all. Or the lukewarm response that Yoshi's Island received on the SNES despite being called Super Mario World 2. The market saw the game for what it was and that was not a 2D Mario sequel. As for Kinect 2.0, it was destined to flop because the first Kinect shared the same limitations as Sony's EyeToy (I already said that previously in this thread). There's no substance to such devices, because minigame compilations, dancing and fitness games are the only ones that can be done in a sufficiently good manner. Compare that to the versatility of the Wii and the difference is really night and day. So to make it clear: Kinect 2.0 didn't have an impact because Kinect sucks due its severe limitations. |
digital only games? Examples. THere were a lot of turned based RPGs that were released for PS3 and 360. Hell South Park is one such game and that was just released and Tales of Xilia 2 is coming soon stateside so im not quite sure where you are coming from. No consumers dont see them as lesser games. Where is your proof of that, so becasue it is digital its not a game? COme on maybe YOU believe that but i assure you not everyone thinks like that. Theres a 2d Mario on Wii U and one on 3ds, didnt really help those two. I mean they still sold great, but not doing much for their respective systems. and those got premium treatment.
Gamepad isnt a evoltion of the Wiimote, true. But what WOULD have been? And what about the WIi series games tells you they have been butchered, its not like the original is better than the last ones.
Yeah Kinect is not good.







