RolStoppable said:
Soundwave said:
The problem is you've romanticized this notion to a degree that you can no longer see the actual market realities of today. I mean I get it, wasn't it wonderful that Nintendo had discovered this new magic formula that allowed them to have such tremendous success? It was sweet to watch Sony/MS sputter in response, surely it could've lasted longer? It's easy to take that and think of it as dogma, kind of like a guy who has success with a pick-up line once and then assumes that it should work on every girl, every time he tries it again.
Smartphones don't need to exactly mimic Wii Sports to get the same (actually larger) audience. In fact it's an asset that they don't, the casual audience wants new/different types of experiences, Angry Birds is successful because it's Angry Birds, not Bird Sports. The ecosystem offer by the smartphone/tablet business offers them a flood of constant new software. What smartphones/tablets DO ape (very successfully) from the Touch Generation/Wii line is the same basic foundation though of easy-to-play arcadey games that any casual or novice player can get into quickly. It's no coincidence either that most of the successful iPhone/Android games feature non-threatening cartoony/simple graphics (ahem right out of Nintendo's playbook), not realistic graphics of the Playstation/XBox ilk.
The novelty of the control input is less important, what's important is the control interface is suitably user friendly and intuitive. No button multitouch fits the bill as well (maybe even better) than waving a wand around. People don't want controller novelties for novelty sake alone, otherwise Nintendo would just introduce a dozen weird controllers like maybe a game machine that's controlled by bouncing a ball (which would likely flop). Consumers aren't *that* stupid, they would eventually see that strategy for what it is -- desperation.
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You still refuse to accept that the Wii U was and is not a Wii successor, so you equate the Wii U failure to a failure of the Wii idea. You also equate Wii Sports to Guitar Hero, yet we are looking at two completely different cases. Guitar Hero died due to oversaturation and was rejected by the market, Wii Sports didn't get a new game after Resort in 2009. And that's why everything is always running in circles with you. No matter how often it's pointed out that your point of view is logically inconsistent, you will always ignore those comments and reiterate the things you've said before. You've demonstrated that quite clearly in this thread by misrepresenting my position several times and cutting off quotes.
If Nintendo made their eighth gen console something like the Wii, then sure, you and others would have a point that the Wii direction is perhaps not a good idea to pursue further. But since Nintendo aborted the Wii after 2010 in order to make the Wii U which is nothing like the Wii aside from superficial things, their failure stems from this change in strategy. And anyone who could see that change in strategy at E3 2011 (when it was first presented to the public) could predict the failure.
What it comes down to is that you despise the games that made Nintendo successful, so you rearrange everything in your mind to fit your wish that Nintendo either puts out a powerful console or forms an alliance with Sony to put their games on PlayStation. Then you pass that off as Nintendo's path to success despite blatantly obvious problems.
Coming up with new things may or may not be successful, but going the GC direction will always lead to failure. Taking a chance for success trumps the guarantee for failure any day of the week.
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Explain to us what "a console like Wii" means specifically.
Is a console that uses the Wiimote, looks like the Wii, has the Wii brand, has Wii Fit, has Wii Sports, has New Super Mario Bros. U, has Wii Party, has half of its Nintendo lineup based around mini-game/party compilations, and all the marketing is aimed at the family audience not "Wii" enough? OK we get it, it wasn't "Wii" enough for you, but I think you're missing the bigger picture here.
Hell, when inflation is taken into account, the Wii U wasn't even that much more expensive than the Wii and it saves money by really not requiring an extra controller as most people have a Wiimote in their home already. Wii was really $300+ after you had to buy a second Wiimote + nunchaku.
The problem wasn't any of that. The problem is there's no audience for simple-to-play/quick fix gaming on a console anymore. Why? Because a smartphone aped that formula away from Nintendo and started offering it at a price Nintendo could not compete with. THAT is the big picture. Nintendo did correctly realize that there was a large potential audience of people who simply wanted to play simply/easy to pick up games for short periods of time and the way to get them was easy to use control interfaces.
And it was great ... for a while. Then Apple/Android took that concept and ran over Nintendo (and Blackberry and Microsoft and about a dozen other proud companies) in the process.
Nintendo Land is a game that would've been a monstrous success for Nintendo had it been released in say 2008 instead of 2012. That audience that wanted easy to pick up and play/arcade-style games would've been all over it in 2008, but by 2012 the world had changed.
There's just no denying it, look at the difference between these two Pope inagurations:

In 2005, no one had a smartphone/tablet, by 2007/08 Nintendo was still good, but by 2010, the ocean has started to turn red for sure ... and by 2013 it was blood red ... everyone has one, making a Wii or DS a much less desirable commodity even if Nintendo followed the *exact* same formula to a tee. Every one of those lights in that crowd, virtually every one probably has some casual style game downloaded onto it ... more likely 4-5. That is a game changer, there's just no way to deny it.