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Mr Khan said:
oniyide said:
Mr Khan said:
 

The power should have been used towards creating new experiences in the vein of new experiences the Wii brought us. "How" is difficult to say. The Vitality Sensor was one such idea, one that i still think had a quiet brilliance and why it's a shame it hasn't been realized (yet. QoL is coming, after all).

Now it would entail nintendo branching further away from gaming as we know it, but their core experience for fans like me is still profitable enough (as long as they're selling on good-selling hardware, which they need proper blue ocean values to make).

The key with the story of the Wii through the end of 2009 was that it was all about new experiences. 2010 was when Nintendo started to miss the boat and rehash. The Wii U is them running a bunch of rehashes again, with Mario Kart 8 feeling like the first game that wasn't stuck in the shadow of Wii-era software (although Pikmin 3 and Wonderful 101 certainly attempted to be pathbreaking, both are of niche appeal to begin with. Super Mario 3D World was iterative, but something that needed to happen, refining the formula from the lackluster 3D Land into something great, but still unoriginal ultimately)

and see thats my problem right there. People keep saying new expeirences, but noboday is saying how. So again i ask what they should have done? Because im sure this same conversation happened at HQ. Maybe just maybe they dont know themselves, so what were they supposed to do when they realize they got nothing? Just sit the gen out? Actually maybe that wouldnt be bad.

The problem is that Nintendo is overflowing with new ideas. You don't need one singular new idea to dominate a console, you can build your console to accept multiple new ideas: that was the genius of the Wiimote, not that it was just a waggle wand, but could be used as a lightgun pointer, tilted on its side to run like an NES controller or a cheap substitute for a steering wheel, while still getting closer to the real deal than anything aside from those expensive actual wheel controllers you can buy (with force feedback and all), or modulated with a nunchuk to function much like a "traditional" controller. Nintendo then made a bunch of different new games to flow in with these new ideas. Some were good, some... less so (say what you will about Other M, but it was certainly a "new" take on Metroid). The Zelda games for DS are often poorly regarded, but they were certainly "new", and very distinct from any Zeldas that came before. A lot of times Nintendo's new ideas don't stick, but a lot of the crazier games they make show that they certainly aren't without them.

The console doesn't need to be as bold as the Wii to do "new" things, however. It just needs to be flexible.


are they really overflowing with new ideas? NOW?! cause if they were i dont think they would be in this predicament.