RolStoppable said:
Like I already said in this thread, Sony ceased to compete because Move had failed to gain any traction and Microsoft's Kinect was destined to be a fad like the PS2 EyeToy; it wouldn't take long until the limitations became apparent; aside from minigame compilations, dancing and fitness, there's really nothing else that can be done with controller-free gaming; on the other hand, the Wii was versatile as Mr Khan explained in a post in this thread, it's not limited to motion gaming or only one type of controller. Plus third parties would neither support Sony's or Microsoft's devices which would create a battle between first party talent; a battle that plays strongly in favor of Nintendo. As for smartphones and tablets, they have no motion controller and no local multiplayer on the same screen. Put all of this together and you are looking at a situation where Nintendo gets a lot of market space on their own. Why would people who play free games pay for Nintendo products? For the same reason they bought a Wii, even though flash game portals on the PC were already a popular thing before the launch of the Wii. The PC didn't offer what the Wii did, so the Wii was worth buying. You still have trouble to grasp that not everything you label as casual games is equal. Maybe it begins to click when I tell you that not every hardcore gamer plays FPS games and JRPGs, not everyone likes both. Or what if I tell you that playing one kind of game doesn't rule out playing another kind of game? Would it also be so hard to believe that people can play games on more than one device? But since this response will inevitably lead to you screaming about how people didn't buy the Wii U despite the console having all that Wii stuff, let me once again point out that the Wii U is the Gamepad. People don't want it. And beyond that, the Wii U doesn't scream upgrade over the Wii; the Wiimotes and Nunchuks are the same, sequels were more often than not phoned in; that kind of treatment doesn't send the message that the Wii gamer is valuable to Nintendo. Take Wii Sports: It was the biggest IP on the Wii; on the Wii U it got relegated to a remake that was released in pieces as a digital-only title to test a new pricing model. That's not how you handle a flagship game. Imagine Microsoft breaking Halo down like that, or Sony doing the same to Gran Turismo; they would be called nuts for doing such an insane thing, but when it comes to Nintendo, the blame gets directed at the lowly casuals for not putting up with that shit. |
this is all well and good but you still didnt answer his initial question









