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Forums - Nintendo - I feel like Nintendo is in big trouble at this point. Here's why:

Ka-pi96 said:
novasonic said:

You guys are definitely more educated on the subject, so I'd be glad to continue the conversation with you.

As far as having cross buy for identicle titles like VC and indie games, I totally agree. They have a unified account system now. You shouldn't be paying twice for the exact same game. If I remember correctly, cross buy is something that Nintendo is working on though. My guess would be it's an issue with the 3DS. There might just not be enough room in the 3DS' internal memory for the larger firmware files needed to code a more complex system like that. The 3DS store is bare bones. I don't like it at all.

I understand why people hate on the 3DS store, but why the WiiU's? I find it to be great. It loads quick, popular and new games are all on the front page, easy to find links to the VC, indie, demo, and digital games sections. A decent search engine, and that catchy music that seems to change every time I'm on there. Most retail releases are there. The VC was lacking at first but they seem to be releasing VC games a lot quicker now. My only complaint would be that there aren't many demos. That would be a choice made by the developers though. Not Nintendo. I personally like the WiiU's store a lot more than the PS3's.

I don't understand why people make such a big deal about having more than one 3DS or WiiU linked to the same account either. It seems like something only a very small percentage of people would need. The majority of people would just use it for stealing games like me and my friends do with PSN..


Yeah the Wii U store is much better than the 3DS store, I don't see why they can't be pretty much identical though. I agree with the lack of demos, but like you said that's not entirely under Nintendo's control anyway.

As for linking multiple consoles to the same account it is mostly just a convenience thing. While Nintendo's consoles are usually the most reliable they do break and being able to redownload games and save files to a new console is really useful in that case. It could also be very useful for backwards compatibility, transferring save games and purchases forward to the next console. Some people also just have multiple consoles for various reasons, last gen I had 2 DSs so sharing an account would have been very useful for that.

The games aren't linked to the console anymore. At least not for the WiiU. They're linked to the account which is linked to the console. If you decide to upgrade to a new console or it breaks or is stolen, you can give Nintendo a call and they'll transfer the account over. I bit of a pain yes, but as long as you're not trying to switch at a busy time like the holidays or a big game launch, it shouldn't take too long.

The PS system is good, but it's just so easy to steal games. I really think that's Nintendo main concern with letting people attach multiple consoles to a single account. Unless Sony's updated it lately to stop that. We haven't done it in a while.

Why did you need 2 DSs? It seems like portables would have less reasons to need 2. They're portable.. It goes everywhere with you.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

Around the Network
Mr Khan said:

The key to the Wii was about thinking outside the box, and you saw that with much of the leading software which was innovative rather than iterative: Wii Sports brought the core concept to life, Wii Fit helped expand it in other directions: Wii Sports Resort brought more depth in several dimensions: more accurate control and deeper games.

Wii U attempts to be iterative, to deliver the same experience as before, over again. This is the definition of a red ocean console which doesn't break new ground. Meanwhile Wii U was too expensive, designed around what is, ultimately, a very traditional controller, and attempted to capitalize on the idea of "retrieving the lost core gamer."


So wouldnt just releasing a WIi 2 been the same damn thing? a more powerful Wii? What should they have done?



RolStoppable said:

The bolded shows that I never implied what you talk about in the fourth paragraph. This isn't the first time in this thread that you are trying to misrepresent my position.

As for some of the Nintendo games you mentioned, yes, they had competitors emerge (Nintendogs and Brain Training). But Wii Sports and Wii Fit (especially Sports) haven't come under as heavy fire, and neither of them can be done on smartphones and tablets. That's the point you continue to ignore, because you believe in the casual games label that makes all games you don't like equal. The question that needs to be asked is if the Wii's potential was fully realized and hardly anyone would say that it was. It's not just simple and accessible games, it's simple and accessible games with a unique and appealing control scheme. That's what sets the Wii apart from other products, plus local multiplayer on the same screen.

And once again, Nintendo was counting on the Wii audience to buy a GameCube. That was their mistake. If they hadn't been so much in love with the GC, they would have realized that the Wii U Gamepad contradicted the appeal of the Wii.


 The problem is you've romanticized this notion to a degree that you can no longer see the actual market realities of today. I mean I get it, wasn't it wonderful that Nintendo had discovered this new magic formula that allowed them to have such tremendous success? It was sweet to watch Sony/MS sputter in response, surely it could've lasted longer? It's easy to take that and think of it as dogma, kind of like a guy who has success with a pick-up line once and then assumes that it should work on every girl, every time he tries it again.

Smartphones don't need to exactly mimic Wii Sports to get the same (actually larger) audience. In fact it's an asset that they don't, the casual audience wants new/different types of experiences, Angry Birds is successful because it's Angry Birds, not Bird Sports. The ecosystem offer by the smartphone/tablet business offers them a flood of constant new software. What smartphones/tablets DO ape (very successfully) from the Touch Generation/Wii line is the same basic foundation though of easy-to-play arcadey games that any casual or novice player can get into quickly. It's no coincidence either that most of the successful iPhone/Android games feature non-threatening cartoony/simple graphics (ahem right out of Nintendo's playbook), not realistic graphics of the Playstation/XBox ilk. 

The novelty of the control input is less important, what's important is the control interface is suitably user friendly and intuitive. No button multitouch fits the bill as well (maybe even better) than waving a wand around. People don't want controller novelties for novelty sake alone, otherwise Nintendo would just introduce a dozen weird controllers like maybe a game machine that's controlled by bouncing a ball (which would likely flop). Consumers aren't *that* stupid, they would eventually see that strategy for what it is -- desperation. 



Nintendo's online infrastructure is as good as it needs to be. It's probably the dumbest thing I've seen on these boards, in my short time here, to say not supporting 32+ players is a flaw in Nintendo's online capabilities. It's obvious Nintendo will never be a console for large FPS games, so if anyone wants to respond to this, can you at least point to ONE Nintendo title, barring bad fps ports, that would benefit from more than 12 online at once?

I'm going to say you can't.



Ka-pi96 said:
novasonic said:

The games aren't linked to the console anymore. At least not for the WiiU. They're linked to the account which is linked to the console. If you decide to upgrade to a new console or it breaks or is stolen, you can give Nintendo a call and they'll transfer the account over. I bit of a pain yes, but as long as you're not trying to switch at a busy time like the holidays or a big game launch, it shouldn't take too long.

The PS system is good, but it's just so easy to steal games. I really think that's Nintendo main concern with letting people attach multiple consoles to a single account. Unless Sony's updated it lately to stop that. We haven't done it in a while.

Why did you need 2 DSs? It seems like portables would have less reasons to need 2. They're portable.. It goes everywhere with you.


Well it's good to know games can be transferred over to other consoles. Although having to call Nintendo to do it just shows how antiquated their system still is.

As for multiple portable consoles, it's useful to have multiple in families. Also now that Nintendo's handhelds are no longer region free there is even more reason to have multiple

Sony makes you call them to unlink sold/broken/stolen systems from your PSN account. They just allow you to link 3 systems so most people don't have to do it.



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Ka-pi96 said:
novasonic said:

The games aren't linked to the console anymore. At least not for the WiiU. They're linked to the account which is linked to the console. If you decide to upgrade to a new console or it breaks or is stolen, you can give Nintendo a call and they'll transfer the account over. I bit of a pain yes, but as long as you're not trying to switch at a busy time like the holidays or a big game launch, it shouldn't take too long.

The PS system is good, but it's just so easy to steal games. I really think that's Nintendo main concern with letting people attach multiple consoles to a single account. Unless Sony's updated it lately to stop that. We haven't done it in a while.

Why did you need 2 DSs? It seems like portables would have less reasons to need 2. They're portable.. It goes everywhere with you.


Well it's good to know games can be transferred over to other consoles. Although having to call Nintendo to do it just shows how antiquated their system still is.

As for multiple portable consoles, it's useful to have multiple in families. Also now that Nintendo's handhelds are no longer region free there is even more reason to have multiple

Ok, yeah. Being able to speak another language and wanting to play region specific games is good reason. But when you buy a retail game for the family, you either have to share with the family or buy multiple copies. Why should digital be any different?




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

Soundwave said:
RolStoppable said:

The bolded shows that I never implied what you talk about in the fourth paragraph. This isn't the first time in this thread that you are trying to misrepresent my position.

As for some of the Nintendo games you mentioned, yes, they had competitors emerge (Nintendogs and Brain Training). But Wii Sports and Wii Fit (especially Sports) haven't come under as heavy fire, and neither of them can be done on smartphones and tablets. That's the point you continue to ignore, because you believe in the casual games label that makes all games you don't like equal. The question that needs to be asked is if the Wii's potential was fully realized and hardly anyone would say that it was. It's not just simple and accessible games, it's simple and accessible games with a unique and appealing control scheme. That's what sets the Wii apart from other products, plus local multiplayer on the same screen.

And once again, Nintendo was counting on the Wii audience to buy a GameCube. That was their mistake. If they hadn't been so much in love with the GC, they would have realized that the Wii U Gamepad contradicted the appeal of the Wii.


 The problem is you've romanticized this notion to a degree that you can no longer see the actual market realities of today. I mean I get it, wasn't it wonderful that Nintendo had discovered this new magic formula that allowed them to have such tremendous success? It was sweet to watch Sony/MS sputter in response, surely it could've lasted longer? It's easy to take that and think of it as dogma, kind of like a guy who has success with a pick-up line once and then assumes that it should work on every girl, every time he tries it again.

Smartphones don't need to exactly mimic Wii Sports to get the same (actually larger) audience. In fact it's an asset that they don't, the casual audience wants new/different types of experiences, Angry Birds is successful because it's Angry Birds, not Bird Sports. The ecosystem offer by the smartphone/tablet business offers them a flood of constant new software. What smartphones/tablets DO ape (very successfully) from the Touch Generation/Wii line is the same basic foundation though of easy-to-play arcadey games that any casual or novice player can get into quickly. It's no coincidence either that most of the successful iPhone/Android games feature non-threatening cartoony/simple graphics (ahem right out of Nintendo's playbook), not realistic graphics of the Playstation/XBox ilk. 

The novelty of the control input is less important, what's important is the control interface is suitably user friendly and intuitive. No button multitouch fits the bill as well (maybe even better) than waving a wand around. People don't want controller novelties for novelty sake alone, otherwise Nintendo would just introduce a dozen weird controllers like maybe a game machine that's controlled by bouncing a ball (which would likely flop). Consumers aren't *that* stupid, they would eventually see that strategy for what it is -- desperation. 

I agree with him that WIi Sports and Fit cant really be replicated on phones. But here is my question do people really care about them? no not anymore not in the numbers they used to put up. It seems like you said some people have romantized those games. Fact is people will and have become tired of them. IMHO motion gaming as well.  The real question is is the audience for those games big enough anymore where a another actual Wii console (same thing as Wii but more powerful) would have been successful. I think no.



Experimental42 said:
Ka-pi96 said:
novasonic said:

The games aren't linked to the console anymore. At least not for the WiiU. They're linked to the account which is linked to the console. If you decide to upgrade to a new console or it breaks or is stolen, you can give Nintendo a call and they'll transfer the account over. I bit of a pain yes, but as long as you're not trying to switch at a busy time like the holidays or a big game launch, it shouldn't take too long.

The PS system is good, but it's just so easy to steal games. I really think that's Nintendo main concern with letting people attach multiple consoles to a single account. Unless Sony's updated it lately to stop that. We haven't done it in a while.

Why did you need 2 DSs? It seems like portables would have less reasons to need 2. They're portable.. It goes everywhere with you.


Well it's good to know games can be transferred over to other consoles. Although having to call Nintendo to do it just shows how antiquated their system still is.

As for multiple portable consoles, it's useful to have multiple in families. Also now that Nintendo's handhelds are no longer region free there is even more reason to have multiple

Sony makes you call them to unlink sold/broken/stolen systems from your PSN account. They just allow you to link 3 systems so most people don't have to do it.

Which leads to 3 friends sharing their accounts and Sony only making 1/3 the money they could be making. This seems to be what Nintendo is trying to avoid. Having a system where you can be giving away 2 free games for every one you sell doesn't really sound like good business to me..

And by "good business", I mean from the companies perspective.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

Experimental42 said:
Nintendo's online infrastructure is as good as it needs to be. It's probably the dumbest thing I've seen on these boards, in my short time here, to say not supporting 32+ players is a flaw in Nintendo's online capabilities. It's obvious Nintendo will never be a console for large FPS games, so if anyone wants to respond to this, can you at least point to ONE Nintendo title, barring bad fps ports, that would benefit from more than 12 online at once?

I'm going to say you can't.

F-Zero (;



oniyide said:
Soundwave said:
RolStoppable said:

The bolded shows that I never implied what you talk about in the fourth paragraph. This isn't the first time in this thread that you are trying to misrepresent my position.

As for some of the Nintendo games you mentioned, yes, they had competitors emerge (Nintendogs and Brain Training). But Wii Sports and Wii Fit (especially Sports) haven't come under as heavy fire, and neither of them can be done on smartphones and tablets. That's the point you continue to ignore, because you believe in the casual games label that makes all games you don't like equal. The question that needs to be asked is if the Wii's potential was fully realized and hardly anyone would say that it was. It's not just simple and accessible games, it's simple and accessible games with a unique and appealing control scheme. That's what sets the Wii apart from other products, plus local multiplayer on the same screen.

And once again, Nintendo was counting on the Wii audience to buy a GameCube. That was their mistake. If they hadn't been so much in love with the GC, they would have realized that the Wii U Gamepad contradicted the appeal of the Wii.


 The problem is you've romanticized this notion to a degree that you can no longer see the actual market realities of today. I mean I get it, wasn't it wonderful that Nintendo had discovered this new magic formula that allowed them to have such tremendous success? It was sweet to watch Sony/MS sputter in response, surely it could've lasted longer? It's easy to take that and think of it as dogma, kind of like a guy who has success with a pick-up line once and then assumes that it should work on every girl, every time he tries it again.

Smartphones don't need to exactly mimic Wii Sports to get the same (actually larger) audience. In fact it's an asset that they don't, the casual audience wants new/different types of experiences, Angry Birds is successful because it's Angry Birds, not Bird Sports. The ecosystem offer by the smartphone/tablet business offers them a flood of constant new software. What smartphones/tablets DO ape (very successfully) from the Touch Generation/Wii line is the same basic foundation though of easy-to-play arcadey games that any casual or novice player can get into quickly. It's no coincidence either that most of the successful iPhone/Android games feature non-threatening cartoony/simple graphics (ahem right out of Nintendo's playbook), not realistic graphics of the Playstation/XBox ilk. 

The novelty of the control input is less important, what's important is the control interface is suitably user friendly and intuitive. No button multitouch fits the bill as well (maybe even better) than waving a wand around. People don't want controller novelties for novelty sake alone, otherwise Nintendo would just introduce a dozen weird controllers like maybe a game machine that's controlled by bouncing a ball (which would likely flop). Consumers aren't *that* stupid, they would eventually see that strategy for what it is -- desperation. 

I agree with him that WIi Sports and Fit cant really be replicated on phones. But here is my question do people really care about them? no not anymore not in the numbers they used to put up. It seems like you said some people have romantized those games. Fact is people will and have become tired of them. IMHO motion gaming as well.  The real question is is the audience for those games big enough anymore where a another actual Wii console (same thing as Wii but more powerful) would have been successful. I think no.


That's the thing -- you don't need to replicate yesterdays hits ... you just need to come up with tomorrow's crazes. And smartphones/tablets are quite honestly eating the lunch of not just Nintendo but Sony/MS when it comes to that in a casual-appeal categorey. 

What iOS/Android gaming does successfully ape from Nintendo's Touch Generations/Wii _____ line is the formula of easy to play games that are fun in short burts (not everyone is a core gamer that likes to play for 5 hours a day, some people just want to have a few minutes of fun), that are easy to play, and are inviting ... notice how most blockbuster game apps are colorful/simple graphics, not like Infinity Blade which tries to look like an XBox 360 game. 

And I do get why there is some denial here from some Nintendo fans on this ... in a way it isn't fair. It's not fair that Nintendo found this wonderful secret and really they only got to enjoy it for a few years. Nintendo themselves is probably in a bit of deep shock over all this too ... how could things go from so good to so bad in just a few years seemingly? I think Iwata probably has driven himself to sickness in a way because of all this. It wasn't supposed to be this way, but that is part of what makes the game industry great -- there are no short cuts or magic formulas. You gotta work for what you get every cycle and every cycle is a little different from the previous one. 

Though I would say, generally speaking the "Playstation" formula (that is the PSOne) seems to be the one that works the most consistently ... that being a reasonably priced, reasonably spec-ed game console, with lots of third party support, aimed first at teenagers/adults and kids second, released relatively early in a console cycle ... seems to work most of the time.