Soundwave said:
Smartphones don't need to exactly mimic Wii Sports to get the same (actually larger) audience. In fact it's an asset that they don't, the casual audience wants new/different types of experiences, Angry Birds is successful because it's Angry Birds, not Bird Sports. The ecosystem offer by the smartphone/tablet business offers them a flood of constant new software. What smartphones/tablets DO ape (very successfully) from the Touch Generation/Wii line is the same basic foundation though of easy-to-play arcadey games that any casual or novice player can get into quickly. It's no coincidence either that most of the successful iPhone/Android games feature non-threatening cartoony/simple graphics (ahem right out of Nintendo's playbook), not realistic graphics of the Playstation/XBox ilk. The novelty of the control input is less important, what's important is the control interface is suitably user friendly and intuitive. No button multitouch fits the bill as well (maybe even better) than waving a wand around. People don't want controller novelties for novelty sake alone, otherwise Nintendo would just introduce a dozen weird controllers like maybe a game machine that's controlled by bouncing a ball (which would likely flop). Consumers aren't *that* stupid, they would eventually see that strategy for what it is -- desperation. |
I agree with him that WIi Sports and Fit cant really be replicated on phones. But here is my question do people really care about them? no not anymore not in the numbers they used to put up. It seems like you said some people have romantized those games. Fact is people will and have become tired of them. IMHO motion gaming as well. The real question is is the audience for those games big enough anymore where a another actual Wii console (same thing as Wii but more powerful) would have been successful. I think no.







