RolStoppable said:
At the end of the day, any business is about the bottom line. So if two products, like the Wii and Wii U, differ so significantly in the effect they have on the bottom line, it has to be asked what the cause of that is. Calling it the same strategy is dead wrong in such a clear case. You go on to scramble for similarities between the Wii and Wii U (just like Soundwave did) in an attempt to uphold your belief that the Wii and Wii U used the same strategy, but that's a futile effort when the most fundamental part differs so greatly. In order to come to any sensible conclusion, you first have to admit that you were wrong. Only then will you be able to provide a reasonable analysis. |
And you're still in denial and scrambling to explain why the Wii audience has left. In Japan for example there is a Wii Sports bundle and all Wii Us come bundled with a Wiimote ... still very mediocre sales. I thought your whole arguement was that the Wiimote would carry Nintendo forever (or at least another hardware gen)? Surely we should see at least a slight bump in sales in any case if there was any truth to that.
Looks like that theory is simply bunk.
Wii U is Nintendo's effort to remake the Wii phenonemon with the understanding that they needed to do something new because that's part and parcel of what the fickle casual audience wants. They don't want to play Wii Sports over and over and over and over again like core gamers gravitate to the same franchises for like 10+ years at a time sometimes.
They stuck to the formula pretty closely actually a lot more closely than you want to admit, the audience just doesn't want that type of experience any more. Smartphones and tablets have taken the casual audience away from Nintendo. I think even most Nintendo fans are waking up to this reality now but there's still a group of them that are deeply in denial about what's happening, though the huge drop-off from 3DS to DS is becoming harder for them to explain away as well.








