By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
RolStoppable said:
Captain_Tom said:

So that's it.  Because it was sold at an incredibly slight loss it is not following a similar strategy?  Yeah I didn't know what you were talking about because it was completily moronic.  Just because one thing is different, doesn't mean these things aren't true:

-It was launched with inferior processing capabilities that held it back to last gen ports.

-It's online capabilities and features are more than a generation behind the competition.

-It uses very little energy and comes in a small package.

-It has "Wii" in the name lol.

-It has an unconventional gimmick as its main selling point.

At the end of the day, any business is about the bottom line. So if two products, like the Wii and Wii U, differ so significantly in the effect they have on the bottom line, it has to be asked what the cause of that is. Calling it the same strategy is dead wrong in such a clear case. You go on to scramble for similarities between the Wii and Wii U (just like Soundwave did) in an attempt to uphold your belief that the Wii and Wii U used the same strategy, but that's a futile effort when the most fundamental part differs so greatly.

In order to come to any sensible conclusion, you first have to admit that you were wrong. Only then will you be able to provide a reasonable analysis.


And you're still in denial and scrambling to explain why the Wii audience has left. In Japan for example there is a Wii Sports bundle and all Wii Us come bundled with a Wiimote ... still very mediocre sales. I thought your whole arguement was that the Wiimote would carry Nintendo forever (or at least another hardware gen)? Surely we should see at least a slight bump in sales in any case if there was any truth to that.

Looks like that theory is simply bunk. 

Wii U is Nintendo's effort to remake the Wii phenonemon with the understanding that they needed to do something new because that's part and parcel of what the fickle casual audience wants. They don't want to play Wii Sports over and over and over and over again like core gamers gravitate to the same franchises for like 10+ years at a time sometimes. 

They stuck to the formula pretty closely actually a lot more closely than you want to admit, the audience just doesn't want that type of experience any more. Smartphones and tablets have taken the casual audience away from Nintendo. I think even most Nintendo fans are waking up to this reality now but there's still a group of them that are deeply in denial about what's happening, though the huge drop-off from 3DS to DS is becoming harder for them to explain away as well. 

The key to the Wii was about thinking outside the box, and you saw that with much of the leading software which was innovative rather than iterative: Wii Sports brought the core concept to life, Wii Fit helped expand it in other directions: Wii Sports Resort brought more depth in several dimensions: more accurate control and deeper games.

Wii U attempts to be iterative, to deliver the same experience as before, over again. This is the definition of a red ocean console which doesn't break new ground. Meanwhile Wii U was too expensive, designed around what is, ultimately, a very traditional controller, and attempted to capitalize on the idea of "retrieving the lost core gamer."



Monster Hunter: pissing me off since 2010.