DerNebel said:
That's not the point. The point is: Could smaller games be more profitable, if they just stayed PS4 exclusive instead of going multiplat? |
Porting is pretty cheap. So if we talk 'smaller' games, we would talk about Indie-small. Indies don't have a big budget before developing the game. So getting another devkit and securing the publishing for another console-platform is something they think about. For PC the development tools mostly are free or inexpensive and publishing can happen over the own homepage, so here this hurdle is inexistant. Nevertheless, many recent Indie-titles were released for multiple console-platforms. So even for an indie-budget the financial hurdle to port to another platform is doable. I don't think it should be a big problem for a game that is intended to sell at full price. Still, there are a lot of other reasons for doing exclusives, but you started this thread about fanancial reasons. So I think this would only a consideration for very niche games.











