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DerNebel said:
Mnementh said:
Watchdogs has exclusive content on PS. If you can see this pattern for different multiplats, you would have a case.

Also, even if it sells best on one platform, other platforms can be profitable, if they reach a threshold of sales. How much probably depends of a lot of factors, but usually some 100K should be enough to make a port profitable.

That's not the point. The point is: Could smaller games be more profitable, if they just stayed PS4 exclusive instead of going multiplat?

It depends on the sales expectation.

6th gen is to me the best analogy for this case, as a lot of games were only developped for the ps2 without being first party.

Let's say market shares were 10% gamecube, 80% ps2 and 10% Xbox

Can the 20% market shares not covered by ps2 cost less to port than expected revenue ?

It was only the case for big licences, so a lot of games ended up on PS2, growing its lead.

Now, let's look at the 8th gen market. Most publishers should now expect a ps4 lead. So it makes sense to think about exculivity.

Except that the port cost have gone down, because of X1 and ps4 similar architecture. And the wii U, having a very different architecture, is left on the side.

IMO, japan devs won't bother with X1, a lot have a great history with Sony too. So if the ps4 finally finds a userbase in japan, most jap devs won't think about multiplat. But western games will probably port on X1, because of the reduced cost.