the-pi-guy said:
This is what is happening with Mario Kart's frame rate.
The first second is 60 frames.
The second second is 59 frames.
Then the next 14 frames are all 59 frames.
Then the 17th second, will be 60 fps again.
As the occurence of duplicate frames are 64n/60. n being an integer, the first duplicate frame is at 64/60th seconds, the second is at 128/60th seconds. A little bit larger than 2 seconds.
The actual frame rate in this case is 59.0625 frames per second.
For most of that period, it is a solid 60 fps. But then for 2 periods of 1/60th of a second it shows the same frame. This means that it effectively drops to 30 fps every 64n/60th seconds.
Probably not very noticable. But it might be to some people.
|
Not noticeable until you see it for the first time.
After that it's constant stuttering and very noticeable. you can't unsee it!
The problem is not the average ~59.5fps or so but the constant micro-suttering, every ~1 second there is judder/stuttering so it seems it's never smooth.
Even if Tomb Raider DE has an average of 52fps during heavy action scenes, the game is maybe still locked at 60fps like ~80% of the time and never stutter during those moments like when you are exploring etc, butter smooth.
COD ghosts for instance maybe runs at locked 60fps 99% of the time and stutters maybe like once every ~few minutes or so, depending of the version and level..
MK8 stutters 100% of the time. and is never 60fps locked on the SP versus AI. If you can't see the stuttering, good for you. But once you take that road...You'll be soon very eager to play on those future adaptative-sync monitors...