By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Microsoft: Cloud Computing can provide power of 3 Xbox Ones, 32 X360s

Machiavellian said:
Even Playstation Now, Onlive ect.  If a game is going to be dependant on the cloud it would be no different from games that are dependent on a constant connection.

Hold the phone here, my words says exactly what they mean with no interpretation required.  First and formost you and I have no clue exactly how the cloud would work within a game or how each scene would be created.  You have no clue the bandwidth needed nor the ping time required.  You do not know if its every other scene or every scene or if the information is just streamed ahead of the user progress.  You have no clue what info will be streamed and how.  There are so many things we do no know that trying to make some type of conclusion is fruitless IMHO.

As for the slides, without knowing exactly what is said its hard to come to any conclusion.  Is there a transcript that we can read.


Onlive and Playstation now basically use any device capable of streaming videos from the net to display a game being ran 100% on cloud computing, Neither of those services use anything other than the network abilitys and monitor of the host device, it's why you can get Onlive on Ouya, it has nothing to do with the hardware at the users end. What microsoft is suggesting here is games which will run both on the cloud and using some of the hosts X1 power combined, so that is a completely different matter altogether because now rather than having a controller and video cable which have been extended over the internet you are talking about what should be the Bus speed of the CPU/GPU now having to include reads and writes to somewhere else in the world every millisecond.

 

Edit - I'm very aware of course that they've not announced any facts and my interpretation is 100% just that, I could have it completely wrong but I do think what is being presented here is a very different mechanic to the cloud gaming we've seen so far. Otherwise you could have the cloud enhanced games running on a tablet or Vita like you can PSNow/Onlive.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Around the Network
Dr.Henry_Killinger said:
Machiavellian said:

Hold the phone here, my words says exactly what they mean with no interpretation required.  First and formost you and I have no clue exactly how the cloud would work within a game or how each scene would be created.  You have no clue the bandwidth needed nor the ping time required.  You do not know if its every other scene or every scene or if the information is just streamed ahead of the user progress.  You have no clue what info will be streamed and how.  There are so many things we do no know that trying to make some type of conclusion is fruitless IMHO.

As for the slides, without knowing exactly what is said its hard to come to any conclusion.  Is there a transcript that we can read.

+ Matthew Harper on January 7th, 2014 at 11:26 am said:

We recommend a 5MBPS+ connection. In our internal tests, users with this bandwidth or greater have been enjoying a low latency, high-quality gaming experience. PS Now tests your connection of each game and optimizes for quality if you are above the minimum requirements. We strive to make the gameplay experience feel as if the game is being played locally on their device – fast and responsive (including for FPS and games with twitch mechanics). The Closed Beta will definitely provide a great opportunity to test the experience with gamers with varying connection speeds and our developers will, of course, be working diligently to optimize the service based upon the feedback we receive from the community.

http://blog.us.playstation.com/2014/01/07/playstation-now-streaming-game-service-coming-this-summer/#comment-936987

How come MS isn't specific? Didn't they learn from the Xbox One reveal that not being specific can be disatrous?

@Bolded - I would think MS is not specific because they are not doing a public beta.  It would be crazy at this point for Sony to not be specific at this point when they are getting ready to go public.

Until we actually have a game that uses the cloud for processing or when that game is announced then MS would release that information.  Most corporation, including Sony do not just release that type of Info until after they have gone beta.



Machiavellian said:
Dr.Henry_Killinger said:

How come MS isn't specific? Didn't they learn from the Xbox One reveal that not being specific can be disatrous?

@Bolded - I would think MS is not specific because they are not doing a public beta.  It would be crazy at this point for Sony to not be specific at this point when they are getting ready to go public.

Until we actually have a game that uses the cloud for processing or when that game is announced then MS would release that information.  Most corporation, including Sony do not just release that type of Info until after they have gone beta.

Then we agree.

Which is why I think using the cloud as a selling point is a bad idea. Everytime MS makes a claim about the Xb1's cloud capabilities, it will be doubted, and since its not public, they won't have any information to assuage those doubts. If this was pre Xbox One reveal, public perception alone would be enough to deflect some of the concerns, but after last year it is extremely difficult to take their word for it.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

ganoncrotch said:
Machiavellian said:
Even Playstation Now, Onlive ect.  If a game is going to be dependant on the cloud it would be no different from games that are dependent on a constant connection.

Hold the phone here, my words says exactly what they mean with no interpretation required.  First and formost you and I have no clue exactly how the cloud would work within a game or how each scene would be created.  You have no clue the bandwidth needed nor the ping time required.  You do not know if its every other scene or every scene or if the information is just streamed ahead of the user progress.  You have no clue what info will be streamed and how.  There are so many things we do no know that trying to make some type of conclusion is fruitless IMHO.

As for the slides, without knowing exactly what is said its hard to come to any conclusion.  Is there a transcript that we can read.


Onlive and Playstation now basically use any device capable of streaming videos from the net to display a game being ran 100% on cloud computing, Neither of those services use anything other than the network abilitys and monitor of the host device, it's why you can get Onlive on Ouya, it has nothing to do with the hardware at the users end. What microsoft is suggesting here is games which will run both on the cloud and using some of the hosts X1 power combined, so that is a completely different matter altogether because now rather than having a controller and video cable which have been extended over the internet you are talking about what should be the Bus speed of the CPU/GPU now having to include reads and writes to somewhere else in the world every millisecond.

 

Edit - I'm very aware of course that they've not announced any facts and my interpretation is 100% just that, I could have it completely wrong but I do think what is being presented here is a very different mechanic to the cloud gaming we've seen so far. Otherwise you could have the cloud enhanced games running on a tablet or Vita like you can PSNow/Onlive.

@ Bolded:  If we are to deduce the demostration of cloud processing MS is looking to implement from their Build conference where they show case a game using the cloud to perform Physics calculations, this is not simulation CPU/GPU read/writes.  Instead most things that the cloud would be used for probably will not be dependant on controller response or frame by frame data.  People should forget about graphical rendering over the cloud and MS never stated this was the goal but instead Physics, lighting, Animation, AI etc.  Things that can be constantly streamed that are not dependant on exactly what the user is doing.  This type of cloud processing is here today and only need a studio to dedicate to making it work.  MS definitely need to provide the proof and the game because it probably will take a dedicated team to produce.



Dr.Henry_Killinger said:
Machiavellian said:
Dr.Henry_Killinger said:

How come MS isn't specific? Didn't they learn from the Xbox One reveal that not being specific can be disatrous?

@Bolded - I would think MS is not specific because they are not doing a public beta.  It would be crazy at this point for Sony to not be specific at this point when they are getting ready to go public.

Until we actually have a game that uses the cloud for processing or when that game is announced then MS would release that information.  Most corporation, including Sony do not just release that type of Info until after they have gone beta.

Then we agree.

Which is why I think using the cloud as a selling point is a bad idea. Everytime MS makes a claim about the Xb1's cloud capabilities, it will be doubted, and since its not public, they won't have any information to assuage those doubts. If this was pre Xbox One reveal, public perception alone would be enough to deflect some of the concerns, but after last year it is extremely difficult to take their word for it.

The nature of the internet citizens is to doubt everything unless you are rooting for that product or corporation.  MS job is to get that info out there, and discussions on it weather people doubt or not is not the concern.  MS execution will be the key because if they can prove they can do it, then its a big win for them.  If MS cannot prove they can do it, well thats the risk you play.

The thing is, I see nothing that MS has actually stated they can do being impossible or even taking a long time to develop.  People in these types of threads keep throwing graphical rendering which MS never stated the cloud would be doing.



Around the Network
Machiavellian said:
ganoncrotch said:


Onlive and Playstation now basically use any device capable of streaming videos from the net to display a game being ran 100% on cloud computing, Neither of those services use anything other than the network abilitys and monitor of the host device, it's why you can get Onlive on Ouya, it has nothing to do with the hardware at the users end. What microsoft is suggesting here is games which will run both on the cloud and using some of the hosts X1 power combined, so that is a completely different matter altogether because now rather than having a controller and video cable which have been extended over the internet you are talking about what should be the Bus speed of the CPU/GPU now having to include reads and writes to somewhere else in the world every millisecond.

 

Edit - I'm very aware of course that they've not announced any facts and my interpretation is 100% just that, I could have it completely wrong but I do think what is being presented here is a very different mechanic to the cloud gaming we've seen so far. Otherwise you could have the cloud enhanced games running on a tablet or Vita like you can PSNow/Onlive.

@ Bolded:  If we are to deduce the demostration of cloud processing MS is looking to implement from their Build conference where they show case a game using the cloud to perform Physics calculations, this is not simulation CPU/GPU read/writes.  Instead most things that the cloud would be used for probably will not be dependant on controller response or frame by frame data.  People should forget about graphical rendering over the cloud and MS never stated this was the goal but instead Physics, lighting, Animation, AI etc.  Things that can be constantly streamed that are not dependant on exactly what the user is doing.  This type of cloud processing is here today and only need a studio to dedicate to making it work.  MS definitely need to provide the proof and the game because it probably will take a dedicated team to produce.

If it's going to take this amount of work to just get stuff like AI and lighting effects out of it then the 3x powerful system would be to admit that the X1 can't run pretty much basic tasks tho. Also keep in mind that if it would take a dedicated team to make a game work using that system then you'll never see 3rd party multiplats putting in the effort to get the most out of it in the same way multiplatform games on the PS3 last gen looked very weak next to the first party stuff were sony/naughty dog made full use of the CELL processor.

I really think until they have something they can show in terms of a game running with and without the cloud they should leave off these MSpaint pictures of 32 xbox360s raining from the heavens, when it comes to cloud computing you really shouldn't put the specifics of what it is capable of behind a cloud that people can't see through.

@bolded btw, the wii versions of call of duty have pre determined physics in areas instead of having physics being worked out in real time, it didn't go down so well nor does it give the same end result.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

fireburn95 said:
Why bother microsoft? Why...? Japan havent given a rats heiny about xbox for 10+ years! They aint gonna start now.


Because microsoft other than most developers understands that you have to try and try and try untill its working.  (others being software developers not hardware developers)

Constantly whining why something is not working  or insulting consumers because of ones own failure or  giving up  just to come back years later  or sabotaging oneself so there allegedly is a reason to give up is not how you do it.  Long term profit is what should be in focus not short term profit.


Well back to the cloud.
Think about this.

You have a racing sim or lets say a shooter your A.I is as dumb as in any shooter (for the last 10 years)  you use the cloud and then suddenly the A.I adapts to your playstyle and learns and learns etc.  If you go offline the newly learned skills get downloaded to your Xone and you have updated A.I. If you access the cloud again the A.I is getting learns even more etc.



JazzB1987 said:
 



Well back to the cloud.
Think about this.

You have a racing sim or lets say a shooter your A.I is as dumb as in any shooter (for the last 10 years)  you use the cloud and then suddenly the A.I adapts to your playstyle and learns and learns etc.  If you go offline the newly learned skills get downloaded to your Xone and you have updated A.I. If you access the cloud again the A.I is getting learns even more etc.


You are talking about an AI which grows based on combining knownledge and driving skills of racers playing the games... but that be downloaded to the Xbox and ran 100% on the hardware at hand? People who are connected to xboxlive once a year could just download those AI packs when they do and never get any increased processing power from the cloud but still benifit 100% from what you're talking about.

 

Edit - Regarding AI of games in the past few years I loved the hell outta the Forza 4 AI, in comparison to the Gran Turismo "lets all drive exactly on the racing line" style of "AI" Turn10 made some fantastic sets of AI where drivers in the career would actually drive in risky patterns, breaking late for corners to save time and you'd often see cars spinning past you on corners where they tried something which failed, didn't require cloud computing... just good programming.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

ganoncrotch said:
Machiavellian said:
ganoncrotch said:
 


Onlive and Playstation now basically use any device capable of streaming videos from the net to display a game being ran 100% on cloud computing, Neither of those services use anything other than the network abilitys and monitor of the host device, it's why you can get Onlive on Ouya, it has nothing to do with the hardware at the users end. What microsoft is suggesting here is games which will run both on the cloud and using some of the hosts X1 power combined, so that is a completely different matter altogether because now rather than having a controller and video cable which have been extended over the internet you are talking about what should be the Bus speed of the CPU/GPU now having to include reads and writes to somewhere else in the world every millisecond.

 

Edit - I'm very aware of course that they've not announced any facts and my interpretation is 100% just that, I could have it completely wrong but I do think what is being presented here is a very different mechanic to the cloud gaming we've seen so far. Otherwise you could have the cloud enhanced games running on a tablet or Vita like you can PSNow/Onlive.

@ Bolded:  If we are to deduce the demostration of cloud processing MS is looking to implement from their Build conference where they show case a game using the cloud to perform Physics calculations, this is not simulation CPU/GPU read/writes.  Instead most things that the cloud would be used for probably will not be dependant on controller response or frame by frame data.  People should forget about graphical rendering over the cloud and MS never stated this was the goal but instead Physics, lighting, Animation, AI etc.  Things that can be constantly streamed that are not dependant on exactly what the user is doing.  This type of cloud processing is here today and only need a studio to dedicate to making it work.  MS definitely need to provide the proof and the game because it probably will take a dedicated team to produce.

If it's going to take this amount of work to just get stuff like AI and lighting effects out of it then the 3x powerful system would be to admit that the X1 can't run pretty much basic tasks tho. Also keep in mind that if it would take a dedicated team to make a game work using that system then you'll never see 3rd party multiplats putting in the effort to get the most out of it in the same way multiplatform games on the PS3 last gen looked very weak next to the first party stuff were sony/naughty dog made full use of the CELL processor.

I really think until they have something they can show in terms of a game running with and without the cloud they should leave off these MSpaint pictures of 32 xbox360s raining from the heavens, when it comes to cloud computing you really shouldn't put the specifics of what it is capable of behind a cloud that people can't see through.

@bolded btw, the wii versions of call of duty have pre determined physics in areas instead of having physics being worked out in real time, it didn't go down so well nor does it give the same end result.

@ Bolded:  You are being a litttle general here.  With any new development in an area that does not have a lot of discovery, it takes time.  Back during the PS3 days when Naughty Dog was interviewed after releasing Uncharted, they were ask what was one thing you could change during the development.  One of the developers stated the lenght of time.  It took ND 3 years to come to grip on the cell processor for the first Uncharted title but evidently that effort paid off.  The reason I said it would take a dedicated team to flesh out development because just like anything different, time and resources must be commited.

@ 2nd Bolded:  I am not sure if what the Wii did in COD has anything to do with what we are discussion because they are not the same.  We are not talking about precomputed physics on disk, we are talking about it on the fly.  Its really not the same thing.