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Forums - Microsoft - Microsoft: Cloud Computing can provide power of 3 Xbox Ones, 32 X360s

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Alby_da_Wolf said:

Nobody forbids MS to hype the cloud just like nobody forbad Sony to hype the Cell, but just like Sony got mocked because initially results didn't match the hype, now MS gets mocked for the same reason. It's a risk both companies obviously took into account and the unwritten laws of marketing made them accept it.

 

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In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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better be prepared with a high speed internet for cloud, yes!



Alby_da_Wolf said:
Machiavellian said:
CommonNinja said:

This is verry hypothetical stuff.  

They should stop talking about it until they can show it being used pratically.  Titanfall uses it of coarse, but the AI it does isn't verry smart, so they really just need to stop with this...

I'm just saying, talking about how the cloud can make your console 3x more powerfull isn't really a smart move when your competitor's console is curently running games better without the cloud...

Why should MS stop talking about something they believe they could deliver.  Sony did not stop talking about the Cell even thought it probably took later in the life for the PS3 to see that pontential then at the start.  Its not like the tech that MS is talking about is some huge new ideal.  Other companies have been doing such things for years the only difference is that MS is stating they will bring it to retail.  I do agree that MS has to deliver but there is nothing wrong with getting the word out.  I would believe with the massive R&D that MS has, they already have prototypes running.

As for the competition, it the X1 and PS4 would end today that probably would make a difference but since both consoles probably will be on the market for at least 5 years, who really knows how things might change as time goes on.

Nobody forbids MS to hype the cloud just like nobody forbad Sony to hype the Cell, but just like Sony got mocked because initially results didn't match the hype, now MS gets mocked for the same reason. It's a risk both companies obviously took into account and the unwritten laws of marketing made them accept it.

The problem with hype is that its something a person choose to be.  In other words, just because a company talks about a product or feature, does not mean the consumer has to get hyped.  If MS cannot deliver then its their fault but if they can then they will reap the benefits.  Its evident that MS is putting a lot of resources in their cloud platform.  They key as you say is can they execute.  Time will tell if this is the case but usually you market something first before you bring it out.



arthurchan35 said:
better be prepared with a high speed internet for cloud, yes!

Is it any different then today MMO or MP game.  Even Playstation Now, Onlive ect.  If a game is going to be dependant on the cloud it would be no different from games that are dependent on a constant connection.  I higly doubt that the majority of games will go down that line but games like Titanfall, Destiney, The Division etc can reap the benefit of extra resources if avaliable.



If they let people know they are working on it, the consumer will accept it sooner even if its not being used right now



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The cloud has potential, but this gen we are not ready. Maybe next gen we all are. But for me personally it shouldn't influence the game experience if I want to play offline etc.



Machiavellian said:
arthurchan35 said:
better be prepared with a high speed internet for cloud, yes!

Is it any different then today MMO or MP game.  Even Playstation Now, Onlive ect.  If a game is going to be dependant on the cloud it would be no different from games that are dependent on a constant connection.  I higly doubt that the majority of games will go down that line but games like Titanfall, Destiney, The Division etc can reap the benefit of extra resources if avaliable.


Hold the phone here, are you saying that a game running 100% on a cloud pc is the same thing as a game running 1/3 of the operations on a local machine and then using cloud power for the other 2/3rds of the game? As in every single frame will need to be made of both local and cloud information and graphics.

What you are saying here is that a games console where 2/3rds of the CPU/GPU was in the control pad is the same as a console with a control pad? Also the control pad is miles away and connected to the system by your net speed... but still, cloud run games and cloud enhanced stuff promised here are not the same.

Very strange how the cloud is depicted in the OPs pic.... 3 X1's hooked up to every X1 which sells? Are they legit trying to convince people that if they buy one console you are also buying 3 dedicated exact same machines somewhere else which are going to just be running your games AI? It's almost insulting.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

So basically the 360 sold next to nothing because it was powerless?

Yes, I see that Microsoft pr completely gets the picture.



ganoncrotch said:
Machiavellian said:
arthurchan35 said:
better be prepared with a high speed internet for cloud, yes!

Is it any different then today MMO or MP game.  Even Playstation Now, Onlive ect.  If a game is going to be dependant on the cloud it would be no different from games that are dependent on a constant connection.  I higly doubt that the majority of games will go down that line but games like Titanfall, Destiney, The Division etc can reap the benefit of extra resources if avaliable.


Hold the phone here, are you saying that a game running 100% on a cloud pc is the same thing as a game running 1/3 of the operations on a local machine and then using cloud power for the other 2/3rds of the game? As in every single frame will need to be made of both local and cloud information and graphics.

What you are saying here is that a games console where 2/3rds of the CPU/GPU was in the control pad is the same as a console with a control pad? Also the control pad is miles away and connected to the system by your net speed... but still, cloud run games and cloud enhanced stuff promised here are not the same.

Very strange how the cloud is depicted in the OPs pic.... 3 X1's hooked up to every X1 which sells? Are they legit trying to convince people that if they buy one console you are also buying 3 dedicated exact same machines somewhere else which are going to just be running your games AI? It's almost insulting.

Hold the phone here, my words says exactly what they mean with no interpretation required.  First and formost you and I have no clue exactly how the cloud would work within a game or how each scene would be created.  You have no clue the bandwidth needed nor the ping time required.  You do not know if its every other scene or every scene or if the information is just streamed ahead of the user progress.  You have no clue what info will be streamed and how.  There are so many things we do no know that trying to make some type of conclusion is fruitless IMHO.

As for the slides, without knowing exactly what is said its hard to come to any conclusion.  Is there a transcript that we can read.



Machiavellian said:

Hold the phone here, my words says exactly what they mean with no interpretation required.  First and formost you and I have no clue exactly how the cloud would work within a game or how each scene would be created.  You have no clue the bandwidth needed nor the ping time required.  You do not know if its every other scene or every scene or if the information is just streamed ahead of the user progress.  You have no clue what info will be streamed and how.  There are so many things we do no know that trying to make some type of conclusion is fruitless IMHO.

As for the slides, without knowing exactly what is said its hard to come to any conclusion.  Is there a transcript that we can read.

+ Matthew Harper on January 7th, 2014 at 11:26 am said:

We recommend a 5MBPS+ connection. In our internal tests, users with this bandwidth or greater have been enjoying a low latency, high-quality gaming experience. PS Now tests your connection of each game and optimizes for quality if you are above the minimum requirements. We strive to make the gameplay experience feel as if the game is being played locally on their device – fast and responsive (including for FPS and games with twitch mechanics). The Closed Beta will definitely provide a great opportunity to test the experience with gamers with varying connection speeds and our developers will, of course, be working diligently to optimize the service based upon the feedback we receive from the community.

http://blog.us.playstation.com/2014/01/07/playstation-now-streaming-game-service-coming-this-summer/#comment-936987

How come MS isn't specific? Didn't they learn from the Xbox One reveal that not being specific can be disatrous?



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank