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Forums - Microsoft - Microsoft: Cloud Computing can provide power of 3 Xbox Ones, 32 X360s

Zkuq said:

No. I mean the cloud is physically far away which means latency issues. The speed of light is kind of difficult to break, with the best theories saying it's impossible.

The problem with spacetime is that. As one approaches the speed of light, space and time dilate accordingly so that you cannot exceed it. The only thing that can go faster than light is space :o



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This is verry hypothetical stuff.  

They should stop talking about it until they can show it being used pratically.  Titanfall uses it of coarse, but the AI it does isn't verry smart, so they really just need to stop with this...

I'm just saying, talking about how the cloud can make your console 3x more powerfull isn't really a smart move when your competitor's console is curently running games better without the cloud...



Machiavellian said:
thismeintiel said:

Exactly.  In fact, the AI bots are basically canon fodder and not really smart opponents.  It was basically a way to hype up the cloud when it was something that could have been done on local HW.  In truth, even in the future (when we have faster, more stable internet), it will still be much easier to just do it with local HW.  Just imagine how powerful the next round of systems will be by then.

First, the AI were never suppose to be smart.  They are exaclty what the developer want them to be which is canon fodder.  What Respawn stated is that the AI runs server side instead of client side which when those routines do not have to be calculated by the client machine.  Anything that runs server side frees up resources on the client machine.

The problem with most of your points is the fact that we pretty much run a lot of stuff based on a online connection like Multiplayer games, MP only games and MMO.  There are millions of people that play MMOs where you are dependant on a constant connection and that number keeps going up not down.

Never suppose to be smart? They hyped it up. They said that it would learn from real players and play like them.

It is one thing when when a group plays an MMO or play Call of Duty or something online, its another thing to push everything for every single person online including single player gaming. There will still be a fraction of people not online regardlesss. There was already huge backlash that shows its not attractive. That was proof enough.



Dr.Henry_Killinger said:
Machiavellian said:

First, the AI were never suppose to be smart.  They are exaclty what the developer want them to be which is canon fodder.  What Respawn stated is that the AI runs server side instead of client side which when those routines do not have to be calculated by the client machine.  Anything that runs server side frees up resources on the client machine.

The problem with most of your points is the fact that we pretty much run a lot of stuff based on a online connection like Multiplayer games, MP only games and MMO.  There are millions of people that play MMOs where you are dependant on a constant connection and that number keeps going up not down.

AI doesn't require that much CPU power especially the simple kind of AI that controls FPS bots.

Running AI client side, would also be quite silly since, it would have to communicate that information to every other client as well.

It only makes sense to run it on the client when offline. 

That being said, AI is very low intesive compared to everything else, Respawn could've easily made the Bots more skilled but the game was intended to be easy to pick up, so cannon fodder bots, or even bots at all were preffered over human combatants.

As with anything, there needs to be a start.  As developers get more confortable with offloading task and testing performance we probably will see more game effects that work best offloaded  then running client side.  Everything is a process especially when it comes to doing something different then standard.



Keegs79 said:
Machiavellian said:
thismeintiel said:

Exactly.  In fact, the AI bots are basically canon fodder and not really smart opponents.  It was basically a way to hype up the cloud when it was something that could have been done on local HW.  In truth, even in the future (when we have faster, more stable internet), it will still be much easier to just do it with local HW.  Just imagine how powerful the next round of systems will be by then.

First, the AI were never suppose to be smart.  They are exaclty what the developer want them to be which is canon fodder.  What Respawn stated is that the AI runs server side instead of client side which when those routines do not have to be calculated by the client machine.  Anything that runs server side frees up resources on the client machine.

The problem with most of your points is the fact that we pretty much run a lot of stuff based on a online connection like Multiplayer games, MP only games and MMO.  There are millions of people that play MMOs where you are dependant on a constant connection and that number keeps going up not down.

Never suppose to be smart? They hyped it up. They said that it would learn from real players and play like them.

It is one thing when when a group plays an MMO or play Call of Duty or something online, its another thing to push everything for every single person online including single player gaming. There will still be a fraction of people not online regardlesss. There was already huge backlash that shows its not attractive. That was proof enough.

I am sorry maybe we were looking at things in a totally different light.  Could you fine me an article where Respawn hyped up their AI because I could not fine any.  

As to your second paragraph I do not see your point.  A MP only game is just that MP only.  If it tries to include a singleplayer and MP into one game thats the design.  Its up to Respawn to make it work and there is already games that do such a thing.  I really do not understand the argument about there are people who do not have online.  Hell there are people who do not have electricty but I do not see people making that argument.  If a game goes for only MP like a MMO what is the difference.  Its evident that the game is targeting a certain customer.  I would say by the success of Titanfall on PC, 360 and X1 that a MP only game can be successful.



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CommonNinja said:

This is verry hypothetical stuff.  

They should stop talking about it until they can show it being used pratically.  Titanfall uses it of coarse, but the AI it does isn't verry smart, so they really just need to stop with this...

I'm just saying, talking about how the cloud can make your console 3x more powerfull isn't really a smart move when your competitor's console is curently running games better without the cloud...

Why should MS stop talking about something they believe they could deliver.  Sony did not stop talking about the Cell even thought it probably took later in the life for the PS3 to see that pontential then at the start.  Its not like the tech that MS is talking about is some huge new ideal.  Other companies have been doing such things for years the only difference is that MS is stating they will bring it to retail.  I do agree that MS has to deliver but there is nothing wrong with getting the word out.  I would believe with the massive R&D that MS has, they already have prototypes running.

As for the competition, it the X1 and PS4 would end today that probably would make a difference but since both consoles probably will be on the market for at least 5 years, who really knows how things might change as time goes on.



So, let me see if I got it right:

People don´t want larger numbers of AI and/or phisics effects on big maps?



Dark_Feanor said:
So, let me see if I got it right:

People don´t want larger numbers of AI and/or phisics effects on big maps?

I believe the problem is that if people do not see it and they are not invested in a particular product then its FUD.



Sorry MS. The Xbox One is only 6x stronger than a 360...



Machiavellian said:
CommonNinja said:

This is verry hypothetical stuff.  

They should stop talking about it until they can show it being used pratically.  Titanfall uses it of coarse, but the AI it does isn't verry smart, so they really just need to stop with this...

I'm just saying, talking about how the cloud can make your console 3x more powerfull isn't really a smart move when your competitor's console is curently running games better without the cloud...

Why should MS stop talking about something they believe they could deliver.  Sony did not stop talking about the Cell even thought it probably took later in the life for the PS3 to see that pontential then at the start.  Its not like the tech that MS is talking about is some huge new ideal.  Other companies have been doing such things for years the only difference is that MS is stating they will bring it to retail.  I do agree that MS has to deliver but there is nothing wrong with getting the word out.  I would believe with the massive R&D that MS has, they already have prototypes running.

As for the competition, it the X1 and PS4 would end today that probably would make a difference but since both consoles probably will be on the market for at least 5 years, who really knows how things might change as time goes on.

Nobody forbids MS to hype the cloud just like nobody forbad Sony to hype the Cell, but just like Sony got mocked because initially results didn't match the hype, now MS gets mocked for the same reason. It's a risk both companies obviously took into account and the unwritten laws of marketing made them accept it.



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