| Machiavellian said: Hold the phone here, my words says exactly what they mean with no interpretation required. First and formost you and I have no clue exactly how the cloud would work within a game or how each scene would be created. You have no clue the bandwidth needed nor the ping time required. You do not know if its every other scene or every scene or if the information is just streamed ahead of the user progress. You have no clue what info will be streamed and how. There are so many things we do no know that trying to make some type of conclusion is fruitless IMHO. As for the slides, without knowing exactly what is said its hard to come to any conclusion. Is there a transcript that we can read. |
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank










+ Matthew Harper on January 7th, 2014 at 11:26 am said:
We recommend a 5MBPS+ connection. In our internal tests, users with this bandwidth or greater have been enjoying a low latency, high-quality gaming experience. PS Now tests your connection of each game and optimizes for quality if you are above the minimum requirements. We strive to make the gameplay experience feel as if the game is being played locally on their device – fast and responsive (including for FPS and games with twitch mechanics). The Closed Beta will definitely provide a great opportunity to test the experience with gamers with varying connection speeds and our developers will, of course, be working diligently to optimize the service based upon the feedback we receive from the community.
http://blog.us.playstation.com/2014/01/07/playstation-now-streaming-game-service-coming-this-summer/#comment-936987
How come MS isn't specific? Didn't they learn from the Xbox One reveal that not being specific can be disatrous?