Machiavellian said:
@ Bolded: If we are to deduce the demostration of cloud processing MS is looking to implement from their Build conference where they show case a game using the cloud to perform Physics calculations, this is not simulation CPU/GPU read/writes. Instead most things that the cloud would be used for probably will not be dependant on controller response or frame by frame data. People should forget about graphical rendering over the cloud and MS never stated this was the goal but instead Physics, lighting, Animation, AI etc. Things that can be constantly streamed that are not dependant on exactly what the user is doing. This type of cloud processing is here today and only need a studio to dedicate to making it work. MS definitely need to provide the proof and the game because it probably will take a dedicated team to produce. |
If it's going to take this amount of work to just get stuff like AI and lighting effects out of it then the 3x powerful system would be to admit that the X1 can't run pretty much basic tasks tho. Also keep in mind that if it would take a dedicated team to make a game work using that system then you'll never see 3rd party multiplats putting in the effort to get the most out of it in the same way multiplatform games on the PS3 last gen looked very weak next to the first party stuff were sony/naughty dog made full use of the CELL processor.
I really think until they have something they can show in terms of a game running with and without the cloud they should leave off these MSpaint pictures of 32 xbox360s raining from the heavens, when it comes to cloud computing you really shouldn't put the specifics of what it is capable of behind a cloud that people can't see through.
@bolded btw, the wii versions of call of duty have pre determined physics in areas instead of having physics being worked out in real time, it didn't go down so well nor does it give the same end result.
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