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JazzB1987 said:
 



Well back to the cloud.
Think about this.

You have a racing sim or lets say a shooter your A.I is as dumb as in any shooter (for the last 10 years)  you use the cloud and then suddenly the A.I adapts to your playstyle and learns and learns etc.  If you go offline the newly learned skills get downloaded to your Xone and you have updated A.I. If you access the cloud again the A.I is getting learns even more etc.


You are talking about an AI which grows based on combining knownledge and driving skills of racers playing the games... but that be downloaded to the Xbox and ran 100% on the hardware at hand? People who are connected to xboxlive once a year could just download those AI packs when they do and never get any increased processing power from the cloud but still benifit 100% from what you're talking about.

 

Edit - Regarding AI of games in the past few years I loved the hell outta the Forza 4 AI, in comparison to the Gran Turismo "lets all drive exactly on the racing line" style of "AI" Turn10 made some fantastic sets of AI where drivers in the career would actually drive in risky patterns, breaking late for corners to save time and you'd often see cars spinning past you on corners where they tried something which failed, didn't require cloud computing... just good programming.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive