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Machiavellian said:
Even Playstation Now, Onlive ect.  If a game is going to be dependant on the cloud it would be no different from games that are dependent on a constant connection.

Hold the phone here, my words says exactly what they mean with no interpretation required.  First and formost you and I have no clue exactly how the cloud would work within a game or how each scene would be created.  You have no clue the bandwidth needed nor the ping time required.  You do not know if its every other scene or every scene or if the information is just streamed ahead of the user progress.  You have no clue what info will be streamed and how.  There are so many things we do no know that trying to make some type of conclusion is fruitless IMHO.

As for the slides, without knowing exactly what is said its hard to come to any conclusion.  Is there a transcript that we can read.


Onlive and Playstation now basically use any device capable of streaming videos from the net to display a game being ran 100% on cloud computing, Neither of those services use anything other than the network abilitys and monitor of the host device, it's why you can get Onlive on Ouya, it has nothing to do with the hardware at the users end. What microsoft is suggesting here is games which will run both on the cloud and using some of the hosts X1 power combined, so that is a completely different matter altogether because now rather than having a controller and video cable which have been extended over the internet you are talking about what should be the Bus speed of the CPU/GPU now having to include reads and writes to somewhere else in the world every millisecond.

 

Edit - I'm very aware of course that they've not announced any facts and my interpretation is 100% just that, I could have it completely wrong but I do think what is being presented here is a very different mechanic to the cloud gaming we've seen so far. Otherwise you could have the cloud enhanced games running on a tablet or Vita like you can PSNow/Onlive.



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