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ganoncrotch said:
Machiavellian said:
ganoncrotch said:
 


Onlive and Playstation now basically use any device capable of streaming videos from the net to display a game being ran 100% on cloud computing, Neither of those services use anything other than the network abilitys and monitor of the host device, it's why you can get Onlive on Ouya, it has nothing to do with the hardware at the users end. What microsoft is suggesting here is games which will run both on the cloud and using some of the hosts X1 power combined, so that is a completely different matter altogether because now rather than having a controller and video cable which have been extended over the internet you are talking about what should be the Bus speed of the CPU/GPU now having to include reads and writes to somewhere else in the world every millisecond.

 

Edit - I'm very aware of course that they've not announced any facts and my interpretation is 100% just that, I could have it completely wrong but I do think what is being presented here is a very different mechanic to the cloud gaming we've seen so far. Otherwise you could have the cloud enhanced games running on a tablet or Vita like you can PSNow/Onlive.

@ Bolded:  If we are to deduce the demostration of cloud processing MS is looking to implement from their Build conference where they show case a game using the cloud to perform Physics calculations, this is not simulation CPU/GPU read/writes.  Instead most things that the cloud would be used for probably will not be dependant on controller response or frame by frame data.  People should forget about graphical rendering over the cloud and MS never stated this was the goal but instead Physics, lighting, Animation, AI etc.  Things that can be constantly streamed that are not dependant on exactly what the user is doing.  This type of cloud processing is here today and only need a studio to dedicate to making it work.  MS definitely need to provide the proof and the game because it probably will take a dedicated team to produce.

If it's going to take this amount of work to just get stuff like AI and lighting effects out of it then the 3x powerful system would be to admit that the X1 can't run pretty much basic tasks tho. Also keep in mind that if it would take a dedicated team to make a game work using that system then you'll never see 3rd party multiplats putting in the effort to get the most out of it in the same way multiplatform games on the PS3 last gen looked very weak next to the first party stuff were sony/naughty dog made full use of the CELL processor.

I really think until they have something they can show in terms of a game running with and without the cloud they should leave off these MSpaint pictures of 32 xbox360s raining from the heavens, when it comes to cloud computing you really shouldn't put the specifics of what it is capable of behind a cloud that people can't see through.

@bolded btw, the wii versions of call of duty have pre determined physics in areas instead of having physics being worked out in real time, it didn't go down so well nor does it give the same end result.

@ Bolded:  You are being a litttle general here.  With any new development in an area that does not have a lot of discovery, it takes time.  Back during the PS3 days when Naughty Dog was interviewed after releasing Uncharted, they were ask what was one thing you could change during the development.  One of the developers stated the lenght of time.  It took ND 3 years to come to grip on the cell processor for the first Uncharted title but evidently that effort paid off.  The reason I said it would take a dedicated team to flesh out development because just like anything different, time and resources must be commited.

@ 2nd Bolded:  I am not sure if what the Wii did in COD has anything to do with what we are discussion because they are not the same.  We are not talking about precomputed physics on disk, we are talking about it on the fly.  Its really not the same thing.