By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Do you agree with this point of view?

MarcellusMighty said:
Hm.... I will never buy the argument that casuals have 'moved on' when I see guys in Target buying games for their nephews/nieces and they can't tell the difference between Wii and Wii U. How can one have 'moved on' when one has no awareness? People may downplay the significance of basic product awareness, but let me give you an example.

Let's say I'm selling a pen, the Write-Way. The Write-Way is advertised, gets popular, and word-of-mouth is strong. My pen does something cool and different; what that may be, you can simply imagine. All right, so a few years pass, and I release the Write-Way U. I don't advertise to the people I did before, and I make no efforts to promote the belief that my newest pen line is worth having, or upgrading to as compared to my original Write-Way. When a consumer walks into the store, they see Write-Way, then Write-Way U, next to each other, with seemingly only a letter being the difference. Where's the compulsion to buy? Is my product truly poorly conceived, or did I market the wrong way?

The Wii U's biggest problem has always been its marketing. If they had the 'U' instead of a 2, they needed to prove that Wii U was worth the extra money, the investment. Awareness isn't there, and without awareness, compulsion to buy doesn't exist except amongst existing Nintendo fans. Targeting children in ads is misguided in an age where tablets, smartphones, and all sorts of nifty trinkets get targeted to them.

Also, 3DS has done well because its shelf-space does not include the original DS line anymore. People see it as new, without the need for ads. If Nintendo stops shipping so many Wiis to stores, Wii U could turn things around without the need for extra ad expense, since consumers would only have one console choice.


What does the Wii U's "pen" do that could cause casuals to flock compared to last gens "pen?" Perhaps it has assists and makes it easier for them to write. Perhaps it has grips and its more comfortable for free flow inking where other pens just ergonomically cannot compare. Whatever makes life easier generally tends to sell the most. The Wii did that. The Wii U made life more complicated even though the Mario games are still the same. Thats just the problem when talking about games...Mario didn't sell the Wii...Wii Sports did and the Wii Mote did. It was also affordable to invest in more Wiimotes. Wii U graphics are similar to last gen so theres plenty of kids who wont be able to tell the difference. To non-gamers its about accessibility and the question of how instantaneous the fun be becomes. Graphics have nothing to do with it.



Around the Network
Mr Puggsly said:
oniyide said:

there is a 17k difference between Uncharted 2 and 3, pretty sure it will catch up and pass in eventually and that ignores games that had yearly increases. Arkham City sold more than Asylum, Assassin's Creed, COD(its declining now). My initial point was can you find a game series on the WIi that had an increase with subsequent releases? Cause besides JD no and even that has peaked.

I'm simply pointing out massive userbase increases doesn't translate into stronger software sales for all IPs.

I will always point that out when someone says something like... "you'll see the decline despite the user base getting bigger." Many IPs decline even with the userbases getting bigger. We've seen it happen over and over in past generations as well.

yes that is true but you are missing my initial point, there were also IPs that increased. But for the Wii particulary these blue ocean games, minigame comps dance etc. they all went down, by a lot. IMHO looking at that, id say a new WIi 2 at least game wise would not have sold hot either because at least those types of games that were popular on Wii decreased in popularity(you can see something similar with 3ds) I dont think a more powerful better looking versions of the same thing would have mattered since that audiecence didnt care for such things anyway.



KungKras said:
It misses the mark completely.

It is ignorant about why the Wii sold, and it buys into the casual fallacy.

That's what's flawed about it.


Why did the Wii sell?



padib said:
S.T.A.G.E. said:

The DS appeals more universally to women as well much like the Wii did and age plays into it. The younger the better a Nintendo product will sell with the female audience. I think Nintendo is the only brand to have a 50/50 or more male/female ratio. 

Nintendo sells very well with children, but once the kids find out about COD or the next big third party or first party game in the west god help Nintendo on consoles. 

In many Japan the DS is huge. There is something about the western market that is turning them off and the only place they can get their pure Japanese experience is on the 3DS. That and portability makes gaming easier. Thats where the 3DS is selling the highest right now according to VGChartz. Again Nintendos highest selling platforms are the DS and the 3DS. All of them stand behind the PS2 which is still the greatest selling console of all time. Sony truly made sure that ever demographic was satisfied with that console. 

A lot of this is not relevant. Ultimately, my question to you is, if the 3DS is still selling well globally despite catering to kids and women, is that market tangible from the Wii brand?

If no, why not?

the machines are way too different. portability plays into alot and id say price as the difference in price is big enough to be noticable. price of games two. They are really different markets.



S.T.A.G.E. said:
KungKras said:
It misses the mark completely.

It is ignorant about why the Wii sold, and it buys into the casual fallacy.

That's what's flawed about it.


Why did the Wii sell?

It removed a lot of the barriers that modern consoles had built up agaist new users, as well as excited people with the potential brought about by its motion controls. The software was a huge driving factor, from Wii Sports to the first 2D Mario on a console in 20 years.



I LOVE ICELAND!

Around the Network
KungKras said:
S.T.A.G.E. said:
KungKras said:
It misses the mark completely.

It is ignorant about why the Wii sold, and it buys into the casual fallacy.

That's what's flawed about it.


Why did the Wii sell?

It removed a lot of the barriers that modern consoles had built up agaist new users, as well as excited people with the potential brought about by its motion controls. The software was a huge driving factor, from Wii Sports to the first 2D Mario on a console in 20 years.


It didn't take down barriers. It devolved the product. It made it less intuitive and more fun. The simpler the product the larger your possible demographic. Sony and Microsoft had the core market under heavy lockdown and Nintendo decided since we cant beat them go after the non-gamers. 



One major flaw is the assumption that MS has claimed a large chunk of the PS2 real estate. I think this gen we're going to see that a large chunk of the PS2 real estate is pretty soft and will go wherever they think the best value is to be had, and for now that looks like PS4.

A lot of Xbox 360's 80 million is post Kinect. Xbox 360 was flagging and dying before Kinect. It wasn't former PS2 owners who jumped on Kinect, it was Wii owners who were looking for that HD upgrade Pachter kept banging on about, the ones who decided they wanted a bit more variety in their MoCo gaming. Whether they are actually committed to gaming in the long term is also a bit of a question. They bought 2 consoles last generation, maybe they think that's enough.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

S.T.A.G.E. said:
KungKras said:
S.T.A.G.E. said:
KungKras said:
It misses the mark completely.

It is ignorant about why the Wii sold, and it buys into the casual fallacy.

That's what's flawed about it.


Why did the Wii sell?

It removed a lot of the barriers that modern consoles had built up agaist new users, as well as excited people with the potential brought about by its motion controls. The software was a huge driving factor, from Wii Sports to the first 2D Mario on a console in 20 years.


It didn't take down barriers. It devolved the product. It made it less intuitive and more fun. The simpler the product the larger your possible demographic. Sony and Microsoft had the core market under heavy lockdown and Nintendo decided since we cant beat them go after the non-gamers. 

Now you're either missing the mark completely, or vastly oversimplifying things.



I LOVE ICELAND!

KungKras said:
S.T.A.G.E. said:
KungKras said:
S.T.A.G.E. said:
KungKras said:
It misses the mark completely.

It is ignorant about why the Wii sold, and it buys into the casual fallacy.

That's what's flawed about it.


Why did the Wii sell?

It removed a lot of the barriers that modern consoles had built up agaist new users, as well as excited people with the potential brought about by its motion controls. The software was a huge driving factor, from Wii Sports to the first 2D Mario on a console in 20 years.


It didn't take down barriers. It devolved the product. It made it less intuitive and more fun. The simpler the product the larger your possible demographic. Sony and Microsoft had the core market under heavy lockdown and Nintendo decided since we cant beat them go after the non-gamers. 

Now you're either missing the mark completely, or vastly oversimplifying things.


Thats exactly what the Wii did. It oversimplified things. Thats the point I am trying to get accross to you. This is the way of the world from pop music to commercial art to even videogames. The simpler you make the product or in art terms what is known as Kitsch the wider your demographics will become. Sony and Microsoft's way of gaming seems to have hit a ceiling after the PS2 era and Nintendo went after people who don't game. Sony started doing it a year before but they never targeted non-gamers even though the first Eyetoy profited enough to have a second iteration.



The author of that just sounds bitter and elitist by saying Nintendo "attracted people who have no true interest in gaming"

What exactly is a true interest in gaming?
Someone who enjoys games and will purchase games they like the look of is what defines a gamer to me.



Current Game Machines: 3DS, Wii U, PC.

Currently Playing: X-Com(PC), Smash Bros(WiiU), Banner Saga(PC), Guild Wars 2(PC), Project X Zone(3DS), Luigis Mansion 2(3DS), DayZ(PC)