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Forums - Nintendo - If you suck, you should lose

 

Did you like the way they approached this?

Yes 40 28.57%
 
I think it's great 15 10.71%
 
I don't care 22 15.71%
 
No 19 13.57%
 
It sucks 23 16.43%
 
I like waffles 19 13.57%
 
Total:138

back in the ps one era.. they didnt have this... they just had gameshark



 

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If you are good enough, you will never see it. Why should it matter? They had the same thing in NSMB Wii and DCKR right? I got 100% on both games, but I never saw or needed to use that feature.

This is just elitist whining.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
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KylieDog said:
RolStoppable said:
KylieDog said:

People who watch me play think so.  They are mistaken.

I can sympathize with that. It's easy to impress people who play PlayStation.


I also got 120 stars in Mario Galaxy without dying. ;)

I don't believe it.

http://gamrconnect.vgchartz.com/post.php?id=2244242



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

I have mixed opinion on this. I think all videogames should challenge the player no matter the game. It is how we build skill /experience that gives us the edge in future titles. Getting good shouldn't be given to you and it is bad enough our current industry is preaching the wrong values on what is important in a videogame. I just finished Sonic Lost World and Lava Moutain 3 is complete bullshit and took me like 3 game overs to beat it. Now I have played the level enough times I can play through it and maybe die just once. It was frustrating but it was worth it.

Then I think about a scenario where what if no matter how much a person tried they just couldn't beat it. Having the game end for them there would be pretty dickish the developer. Some extra help shouldn't be looked upon. What about all those people who play Batman or Uncharted. They do nothing but hold your hand in those kind of games: Go here buttons, shiny items, prompts to counter, auto jumping. Should we look down on those people who play those games?



Soleron said:

Let's take a top five most popular current PC game. Dota 2.

Apart from a brief tutorial introducing the controls, the game is ridiculously hard and unforgiving at all times. There's thousands of ways to screw up. Even if you've played months on similar games and years on games in general, you will die over and over to start with.

People stick with it because it's incredibly rewarding to get things right and you can still have fun while getting 99% of everything wrong.

I'm not buying the argument that difficulty alone hurts sales. Being unfair or obtuse does.

Doesn't that game try to put you with people the same skill level?  League of Legends does.  If the skill levels are too far apart, it isn't really as much fun.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

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theRepublic said:
Soleron said:

Let's take a top five most popular current PC game. Dota 2.

Apart from a brief tutorial introducing the controls, the game is ridiculously hard and unforgiving at all times. There's thousands of ways to screw up. Even if you've played months on similar games and years on games in general, you will die over and over to start with.

People stick with it because it's incredibly rewarding to get things right and you can still have fun while getting 99% of everything wrong.

I'm not buying the argument that difficulty alone hurts sales. Being unfair or obtuse does.

Doesn't that game try to put you with people the same skill level?  League of Legends does.  If the skill levels are too far apart, it isn't really as much fun.

It does, but it's still insanely unforgiving and the average skill level of public games is very high.

LoL is much more forgiving in mechanics and required knowledge.



Soleron said:

Let's take a top five most popular current PC game. Dota 2.

Apart from a brief tutorial introducing the controls, the game is ridiculously hard and unforgiving at all times. There's thousands of ways to screw up. Even if you've played months on similar games and years on games in general, you will die over and over to start with.

People stick with it because it's incredibly rewarding to get things right and you can still have fun while getting 99% of everything wrong.

I'm not buying the argument that difficulty alone hurts sales. Being unfair or obtuse does.

This. I'm not a fan of permadeath in games, because I don't like having to replay a game from the start, but apart this extreme hard mode, I normally play in the other hardest modes available. And I almost always play a game in the hardest non-permadeath mode available since the start. I also hate extremely unbalanced bosses, I hated the first one in Heretic II, because having to fight him in a closed room with no cover,  beating him required twitch skills that were needed nowhere else in the game and that I haven't, so forcing me to cheat and use god mode to continue the game, I never use it and I hated having to do it that time.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


I agree completely. There is nothing more satisfying than beating a hard level in a platformer, the achievement feels awesome and this takes a dump on the entire thing.

Now, I can understand why they put this, for the little kids playing this game. This buff certainly is not meant for the veteran mario players. Still, it doesn't really help the kid in the long run.



"Trick shot? The trick is NOT to get shot." - Lucian

The video was pointless. The feature wasn't for him, it was for little kids that suck at video games. They considered using it because Mario is for everyone, which includes little kids that suck at video games. They made it an opinion because they knew that not everyone wanted to use it. You don't even have to mention it, just play the game without it and pretend it isn't there.



Demon's Souls 2 only on PS4