By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - VG247: PS4's architecture offers more customisation than PC, says Cerny

Pemalite said:

Charged, not changed and it's nothing of the sorts, it's a mix of low-end/mid-range hardware where the majority of it's technology was invented first on the PC for PC gamers and not invented for the consoles, AMD and Sony made some minor changes but on the whole it's not that different and certainly nothing that's a game changer.

Taking this line: "The hardware has to grow over time. That’s why I refer to it as a super-charged PC architecture – there’s more in it than what you find in a PC."

He makes it out as if the PS4's hardware is going to improve over time and that it's better than the PC, simply not the case in the real world, you can't upgrade *any* of the hardware except the Hard Drive.

And yes you are right, HDTV's are 1080P or lower, but 4k is available, today.
It just hammers in the point that the consoles are already a Generation behind the PC. :P

I disagree...

The PS4 architecture didn't exist in PC yet... the GPU part will come only in GCN 2.0 in 2014 or more... there is no architecture like PS4 in PC and I think it will never have.

No... he didn't makes it out as if the PS4's hardware is going to improve over time... he said the PS4 use of the hardware will improve over time with developers found and learning more features... and yeah in terms of architecture for games development it is better than PC... not mor powerful (that's the difference here... he never said more powerful lol).

In terms of architecture PS4 is ahead PC... when PC receive the new features found in PS4 we can talk about that... in any case PC will surpass PS4 in terms of architecture but that not happen yet... AMD need to release the GCN 2.0, etc.

Again... he not said that PS4 is more powerful than PCs... it is more advanced architecture for games than PC.

I agree with Cerny.

PS. The confusion about changed and charged was my mistake... sorry



Around the Network
Pemalite said:
ethomaz said:

It's a super changed PC architecture... it's true... nothing wrong here.

What Cerny says is that they get the PC architecture and made a lot of changes over it to make easy and better for game developers than PC... he never said the PS4 is a super ultra high-end computer lol... the GPU itself have a lot of features not found in PC.

They don't need 4k... HDTVs are 1080p lol... the 4k is yet recent and will be popular in 10 or more years.


Charged, not changed and it's nothing of the sorts, it's a mix of low-end/mid-range hardware where the majority of it's technology was invented first on the PC for PC gamers and not invented for the consoles, AMD and Sony made some minor changes but on the whole it's not that different and certainly nothing that's a game changer.

Taking this line: "The hardware has to grow over time. That’s why I refer to it as a super-charged PC architecture – there’s more in it than what you find in a PC."

He makes it out as if the PS4's hardware is going to improve over time and that it's better than the PC, simply not the case in the real world, you can't upgrade *any* of the hardware except the Hard Drive and I would bet my left kidney that my PC has more hardware in it than the PS4 has.

And yes you are right, HDTV's are 1080P or lower, but 4k is available, today.
It just hammers in the point that the consoles are already a Generation behind the PC. :P


@bold

Developers can optimize for the hardware. I think that's what he means there. PS3 games gradually got better as time went on even though the hardware stayed the same.



darkshadow23 said:

@bold

Developers can optimize for the hardware. I think that's what he means there. PS3 games gradually got better as time went on even though the hardware stayed the same.

Exactly.

"The developers really have a chance to study that architecture because it doesn’t change for many years. They can learn its secrets and get progressively better performance out of it. Consoles also provide a stable platform."

Cerny knows PC is more powerful but the fact the architecture on PS4 won't change for years and it will be always stable will make the developers study, learn and extracted more from the hardware than a PC (developers on PC never extract the full potential of a single hardware part like they never extracted everything from the GTX 580 for example).



A game optimized to run on PS4 could very well run laps around a PC costing $399. I think its true unless I'm mistaken.



ethomaz said:

No... he didn't makes it out as if the PS4's hardware is going to improve over time...


From the Article, word for word.

"The hardware has to grow over time.".
That quote alone implies that the hardware is going to change and people will take it as that, that's the entire point I'm talking about, it says nothing about software or optimisation, at all.

ethomaz said:

and yeah in terms of architecture for games development it is better than PC...


No way.
The PC has decades worth of tools, whitepapers and documentation, API's, extremely mature compilers, open platform, pretty much limitless performance as it's constantly improving and *anyone* can make a game for it and does.

Heck, entire genre's of games were invented on the PC, that goes to show how much better the PC has been in terms of games development.
Minecraft being the prime example of that.

ethomaz said:

In terms of architecture PS4 is ahead PC... when PC receive the new features found in PS4 we can talk about that... in any case PC will surpass PS4 in terms of architecture but that not happen yet... AMD need to release the GCN 2.0, etc.


And when the PS4 gets even the basic features that I enjoy daily on my PC, then we can talk.




www.youtube.com/@Pemalite

Around the Network
deskpro2k3 said:
A game optimized to run on PS4 could very well run laps around a PC costing $399. I think its true unless I'm mistaken.


Oh you are not mistaken. Everytime a thread like this comes about and the master race does what it does, I throw out the challenge to find that $400 Pc that outperforms the PS4. And it never happens : )



Pemalite said:
ethomaz said:

It's a super changed PC architecture... it's true... nothing wrong here.

What Cerny says is that they get the PC architecture and made a lot of changes over it to make easy and better for game developers than PC... he never said the PS4 is a super ultra high-end computer lol... the GPU itself have a lot of features not found in PC.

They don't need 4k... HDTVs are 1080p lol... the 4k is yet recent and will be popular in 10 or more years.


Charged, not changed and it's nothing of the sorts, it's a mix of low-end/mid-range hardware where the majority of it's technology was invented first on the PC for PC gamers and not invented for the consoles, AMD and Sony made some minor changes but on the whole it's not that different and certainly nothing that's a game changer.

Taking this line: "The hardware has to grow over time. That’s why I refer to it as a super-charged PC architecture – there’s more in it than what you find in a PC."

He makes it out as if the PS4's hardware is going to improve over time and that it's better than the PC, simply not the case in the real world, you can't upgrade *any* of the hardware except the Hard Drive and I would bet my left kidney that my PC has more hardware in it than the PS4 has.

And yes you are right, HDTV's are 1080P or lower, but 4k is available, today.
It just hammers in the point that the consoles are already a Generation behind the PC. :P

That's not really the point he's making. I think the thread/article title are a little misleading as he's saying this more from the developer POV than for us as consumers. The small minor additions to the PS4 hardware become more important for a fixed hardware platform. They're the things developers will likely skip on early in a gen when they want to release software in the console's release window, but will be able to make use in 2-3 years time when they have more time to make use of all the features.

We won't see any jumps like we do when you upgrade your graphics card but we will see improvements over the course of the gen as developers learn how to utlise the hardware to its fullest extent (just compare the launch game Resistance: FOM to The Last of Us). These little tweaks and customisations are quite important for the console life cycle and is why all 3 next-gen consoles have them to some extent.



Pemalite said:

From the Article, word for word.

"The hardware has to grow over time.".
That quote alone implies that the hardware is going to change and people will take it as that, that's the entire point I'm talking about.

You are not reading everything...

"The developers really have a chance to study that architecture because it doesn’t change for many years. They can learn its secrets and get progressively better performance out of it. Consoles also provide a stable platform."

That's how the hardware grow for developers. 

Pemalite said:

No way.
The PC has decades worth of tools, whitepapers and documentation, API's, extremely mature compilers, open platform, pretty much limitless performance as it's constantly improving and *anyone* can make a game for it and does.

Heck, entire genre's of games were invented on the PC, that goes to show how much better the PC has been in terms of games development.
Minecraft being the prime example of that.

Fixed and stable plataform will be easy and better to developers than PC... sorry but you can change that... you are just making mistake with a better plataform for games development (PS4) with more powerful plataform (PC).

And now (PS4) everything that exists for PC (tools, whitepapers, documentations, APIs, etc) can be used with the advantage of a fixed and optimized hardware for games.

Pemalite said:

And when the PS4 gets even the basic features that I enjoy daily on my PC, then we can talk.

Basic features? Everything that exists in PC architecture for games exists in PS4 with the advantage of fixed, stable and optimized hardware for games... plus the enhancements that didn't exists in PC yet.

PS4 is the most advanced PC architecture for games created for now... PC needs at least a new generation of graphic cards to match or surpass it.

And again... it's not who is more powerful... PC of course.

A comparison... the GTX 580 is more powerful than GTX 660 but the GTX 660 is more advanced in archicture terms than GTX 580... understood now?

Edit - Fixed adding for games.



BasilZero said:

But will you be able to add mods in those games? If not, then it doesnt have the same/more customization.

It's not game customizations... it's hardware customizations to developer games.

There are customizations in PS4's hardware to help the developers to extract more from the hardware and focus more in the creation and design of the games than the hardware itself.



Subie_Greg said:
deskpro2k3 said:
A game optimized to run on PS4 could very well run laps around a PC costing $399. I think its true unless I'm mistaken.


Oh you are not mistaken. Everytime a thread like this comes about and the master race does what it does, I throw out the challenge to find that $400 Pc that outperforms the PS4. And it never happens : )

At a console launch it's unlikely. Give it a single year and the odds are in the PC builders favor.

This happens every gen.