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Pemalite said:

From the Article, word for word.

"The hardware has to grow over time.".
That quote alone implies that the hardware is going to change and people will take it as that, that's the entire point I'm talking about.

You are not reading everything...

"The developers really have a chance to study that architecture because it doesn’t change for many years. They can learn its secrets and get progressively better performance out of it. Consoles also provide a stable platform."

That's how the hardware grow for developers. 

Pemalite said:

No way.
The PC has decades worth of tools, whitepapers and documentation, API's, extremely mature compilers, open platform, pretty much limitless performance as it's constantly improving and *anyone* can make a game for it and does.

Heck, entire genre's of games were invented on the PC, that goes to show how much better the PC has been in terms of games development.
Minecraft being the prime example of that.

Fixed and stable plataform will be easy and better to developers than PC... sorry but you can change that... you are just making mistake with a better plataform for games development (PS4) with more powerful plataform (PC).

And now (PS4) everything that exists for PC (tools, whitepapers, documentations, APIs, etc) can be used with the advantage of a fixed and optimized hardware for games.

Pemalite said:

And when the PS4 gets even the basic features that I enjoy daily on my PC, then we can talk.

Basic features? Everything that exists in PC architecture for games exists in PS4 with the advantage of fixed, stable and optimized hardware for games... plus the enhancements that didn't exists in PC yet.

PS4 is the most advanced PC architecture for games created for now... PC needs at least a new generation of graphic cards to match or surpass it.

And again... it's not who is more powerful... PC of course.

A comparison... the GTX 580 is more powerful than GTX 660 but the GTX 660 is more advanced in archicture terms than GTX 580... understood now?

Edit - Fixed adding for games.