Pemalite said:
ethomaz said:
It's a super changed PC architecture... it's true... nothing wrong here.
What Cerny says is that they get the PC architecture and made a lot of changes over it to make easy and better for game developers than PC... he never said the PS4 is a super ultra high-end computer lol... the GPU itself have a lot of features not found in PC.
They don't need 4k... HDTVs are 1080p lol... the 4k is yet recent and will be popular in 10 or more years.
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Charged, not changed and it's nothing of the sorts, it's a mix of low-end/mid-range hardware where the majority of it's technology was invented first on the PC for PC gamers and not invented for the consoles, AMD and Sony made some minor changes but on the whole it's not that different and certainly nothing that's a game changer.
Taking this line: "The hardware has to grow over time. That’s why I refer to it as a super-charged PC architecture – there’s more in it than what you find in a PC."
He makes it out as if the PS4's hardware is going to improve over time and that it's better than the PC, simply not the case in the real world, you can't upgrade *any* of the hardware except the Hard Drive and I would bet my left kidney that my PC has more hardware in it than the PS4 has.
And yes you are right, HDTV's are 1080P or lower, but 4k is available, today. It just hammers in the point that the consoles are already a Generation behind the PC. :P
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That's not really the point he's making. I think the thread/article title are a little misleading as he's saying this more from the developer POV than for us as consumers. The small minor additions to the PS4 hardware become more important for a fixed hardware platform. They're the things developers will likely skip on early in a gen when they want to release software in the console's release window, but will be able to make use in 2-3 years time when they have more time to make use of all the features.
We won't see any jumps like we do when you upgrade your graphics card but we will see improvements over the course of the gen as developers learn how to utlise the hardware to its fullest extent (just compare the launch game Resistance: FOM to The Last of Us). These little tweaks and customisations are quite important for the console life cycle and is why all 3 next-gen consoles have them to some extent.