I'm a sucker for graphics, so I always follow Crytek's output with keen interest. This one is looking beautiful indeed, but the good news seems to end there.
I'm also a raising my eybrows a little at the kinect integration. ONCE AGAIN there was this promise of "stellar kinect integrated gameplay", and once again it seems like it was just a pipe dream (or a hollow promise if you will).
ironmanDX said: It isn't QTE heavy. They've said the E3 build was just to show off executions that are available with the game. I'm also glad it isn't a Kinect title though I do want to see how a Core Kinect title will go with the upgraded Kinect that ships with the X1.
The Kinect for the core campaign was a failure. Ryse was the very game that MS paid Crytek to prove Kinect could be used to make a core game. It failed though, so its now a full game again instead of a Kinect title. The new Kinect is more powerful, doesn't mean its capable of capable of depth tracking for a core title. Its stuck at the same dead end the Eyetoy was at last gen on the PS2. Microsoft would need something similar to the Move to make it work and Sony has already proven that motion controls can be used to create in depth core titles and they've used them on Killzone as well. Their problem is that their development process sucks for the PSP and Move.
It's capable... Have you not watched someof the videos posted?
Microsoft would need something similar to the Move to make it work and Sony has already proven that motion controls can be used to create in depth core titles and they've used them on Killzone as well. Their problem is that their development process sucks for the PSP and Move.
This isn't about Sony, Eyetoy, Move or any other thing Sony related. Why do you feel the need to bring them up... All the time?
ironmanDX said: It isn't QTE heavy. They've said the E3 build was just to show off executions that are available with the game. I'm also glad it isn't a Kinect title though I do want to see how a Core Kinect title will go with the upgraded Kinect that ships with the X1.
So this is what I said, especially as all their interviews said they had sped up the gameplay for the purposes of showing it off. Having said that, every single preview seemed to be negative.
I would almost certainly play this game if I did buy an Xbone, but it is certainly not a system seller for me
ironmanDX said: It isn't QTE heavy. They've said the E3 build was just to show off executions that are available with the game. I'm also glad it isn't a Kinect title though I do want to see how a Core Kinect title will go with the upgraded Kinect that ships with the X1.
The Kinect for the core campaign was a failure. Ryse was the very game that MS paid Crytek to prove Kinect could be used to make a core game. It failed though, so its now a full game again instead of a Kinect title. The new Kinect is more powerful, doesn't mean its capable of capable of depth tracking for a core title. Its stuck at the same dead end the Eyetoy was at last gen on the PS2. Microsoft would need something similar to the Move to make it work and Sony has already proven that motion controls can be used to create in depth core titles and they've used them on Killzone as well. Their problem is that their development process sucks for the PSP and Move.
It's capable... Have you not watched someof the videos posted?
Microsoft would need something similar to the Move to make it work and Sony has already proven that motion controls can be used to create in depth core titles and they've used them on Killzone as well. Their problem is that their development process sucks for the PSP and Move.
This isn't about Sony, Eyetoy, Move or any other thing Sony related. Why do you feel the need to bring them up... All the time?
That video has proven absolutely nothing outside of my point that Kinect cannot achieve true depth. They can make it see the moon for all I care, it cannot move around the moon nor properly steer without rails unless you're playing a game with simple 3D depth or 2D alignment. The reason I brought up Sony is because they've achieved the end needed to make camera based motion controlled games achieve the depth of core titles. This Kinect is just a more powerful version of the second, but it will essentially do the same things, thats all.
IE: If you paid attention to the video, you can surmise that in the next Dance Central you will have better accuracy of your movement and freestyle dancing that was previously not able to be done. Thats about a good as it will get. Ryse was a failure on the Kinect and "Better with Kinect" campaigns will continue, but "Kinect for the Core "is a failure.
Ryse honestly looked a tab boring. The main character seems boring and uninspired, his movements are pretty bulky and it seems like most of the combat may be tiresome more than anything. It just doesn't look like it may deliver the same sort of fun, fast gameplay that we've encountered with God of War or Devil May Cry.
Time will tell on this one. So far...it looks pretty...but it looks like spunkgurgleweewee too.
Carl2291 said: I havent read a positive preview of the game, if someone could link me to one Id appreciate it.
I dont think it looks fun at all.
yeah I think Ryse and Knack are the launch games sent out to die this gen. Both look unworthy of our cash.
Knack is kind of growing on me and Cerny made Spyro and Crash Brandicoot.......Spyro and Crash Bandicoot.......childhood. ::Wimpers:: Cerny is a damned genius! Who creates a game about pixar like character who absorbs his enviroment? Seriously this guy is soooo the Miyamoto of Sony. Sucks that you don't like it though.
Carl2291 said: I havent read a positive preview of the game, if someone could link me to one Id appreciate it.
I dont think it looks fun at all.
yeah I think Ryse and Knack are the launch games sent out to die this gen. Both look unworthy of our cash.
Knack, while completely irrelevant to this thread or forum, is aimed at a completely different audience and will do well enough because of it. Lets leave that at that.
The audience that Ryse is aimed at is harder to please and thus, Ryse will have a tougher time going about it.
Carl2291 said: I havent read a positive preview of the game, if someone could link me to one Id appreciate it.
I dont think it looks fun at all.
yeah I think Ryse and Knack are the launch games sent out to die this gen. Both look unworthy of our cash.
It's funny how you can't seem to post something negative about anything to do with Xbox without including a shot at the competition as well. While this thread isn't about Knack, I do like it so far.
I have quite a unique viewpoint apparently. I thought Ryse looked incredible (total war from the soldier's POV? that's awesome) and knack looked like PS4's fun but soulless answer to Jak, Sly and Ratchet.
Yeah QTE's are always bad no matter what. Only idiots like them.
Just look at these games and their abundance of QTEs. I think the sold like 10 copies or something...
But seriously ... QTEs are not always a bad gameplay element when used correctly. They did not damage the experience that the above games provided. Ryse looks kind of meh to be honest (and I say this as someone that wil probably pick it up and check it out anyways). Let's not dismiss it before we even see ore of what it has to offer.
An real QTE game depends on the quality of the storyline and its ability to make you care about changing the course of its story with your decisions. An Action game that depends on QTE is a rip off just for flash and flair, which could already be applied via the control scheme. If the game was more interesting it could probably pass but for some reason it seems like they are just tugging you along.