ironmanDX said: It isn't QTE heavy. They've said the E3 build was just to show off executions that are available with the game. I'm also glad it isn't a Kinect title though I do want to see how a Core Kinect title will go with the upgraded Kinect that ships with the X1.
The Kinect for the core campaign was a failure. Ryse was the very game that MS paid Crytek to prove Kinect could be used to make a core game. It failed though, so its now a full game again instead of a Kinect title. The new Kinect is more powerful, doesn't mean its capable of capable of depth tracking for a core title. Its stuck at the same dead end the Eyetoy was at last gen on the PS2. Microsoft would need something similar to the Move to make it work and Sony has already proven that motion controls can be used to create in depth core titles and they've used them on Killzone as well. Their problem is that their development process sucks for the PSP and Move.
It's capable... Have you not watched someof the videos posted?
Microsoft would need something similar to the Move to make it work and Sony has already proven that motion controls can be used to create in depth core titles and they've used them on Killzone as well. Their problem is that their development process sucks for the PSP and Move.
This isn't about Sony, Eyetoy, Move or any other thing Sony related. Why do you feel the need to bring them up... All the time?