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Forums - Nintendo - Myths about the Legend of Zelda

happydolphin said:
KHlover said:

Another fun few minutes^^



Fixed hair, might get a tad too dark now, though. Starts to look more like the Sacred Forest than Hyrule Overworld XD

Here's our benchmark:

I don't think we pass.

Too much black inside the tree, for example. Wavy textures on grass that look like grease stains. The "sprites" are uninteresting.

Hehe, these things start to be beyond repair by a simple color correcture of the entire image^^



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This game looks closest to Four Swords Adventures in terms of appearance.

FSA - 

Maybe that is just me and I loved FSA.

 

The talk about the art style of Zelda will always be divided between groups (GCN era +). There is no denying to it. Maybe TP did not do that and I don't know if it avoided that curse.



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KHlover said:

Hehe, these things start to be beyond repair by a simple color correcture of the entire image^^

:) Of course.



happydolphin said:

But it isn't this:

Thankfully the game also has some darker tones:

 

But the choice in colors for the overworld is inexcusable. It has no appeal and looks like Playskool art:

 

Or like cheezy cgi:

 

Wow that is terrible. Link looks really out of place there.



Barozi said:

Wow that is terrible. Link looks really out of place there.

Sadly with all the firefighting, Nintendo doesn't have the time to exert the proper judgement regarding the art direction of most of their games. They need to use weaker teams to complete some of their projects because they are carrying their consoles all by themselves.

So for the next few years, we will have to deal with this lack of quality until these teams grow to become great in and of themselves, and Nintendo can hire more proper artists to judge on these pretty obvious matters.



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I NEED HD Majora's Mask in my life! That game was just so perfect in so many ways the only thing that it down was aesthetics (although I love the way it looks) it could've have been almost like a movie if it had incredible looks. I know most on this sit are LttPfans but please respect those who are Majora's Mask fans till the end. That game changed my life and I still think of this daily now.



I really dont mind what kind of artstyle it has as long as its better than Twilight Princess (in better I mean that they add something that makes it timeless. TP looked dated even before it came out WindWaker still looks great)

And the only complaints I have with the game is that they always come up with small things that are stupid. Like TP HUGE world but totally empty and not even holes you can fall into. Skyward Sword seperate levels really? The thing didnt even feel like a world for me anymore it was more like Skyloft being the menu and then I can choose 3 levels to play.....

Make it more EXPLORABLE please dont go d*mb people stlye (mainstream/casual that dont know how to find a level in Mario 64/Galaxy and prefer a simple LINE....) make even the most boring aspects of your game great and full of stuff to find!

P.S.  the New 3ds Zelda is too much  top down for me. Make it have a more  side view like  ALTTP or the DS games please.    Top down is so straining/tiring to look at



The color scheme is slightly lacking now that I take a 2nd look at it. Needs less green and more dark brown.



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Mr Khan said:
The thing about older Zelda games being more "actiony" isn't entirely true. What was at issue was that enemies were always trying to get you, their attacks hurt, hearts were rare, death was easy, none of which really came back around in 3D Zelda until Skyward Sword (although enemies played more defensively in Skyward Sword, which still kept it diluted)

Yeah games were known for being more difficult back in the day. Also about the enemies always trying to get you that could have just been as a result of simpler AI programming back in the day (when link sprite is onscreen just charge towards it or however programming works).



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