| Mr Khan said: The thing about older Zelda games being more "actiony" isn't entirely true. What was at issue was that enemies were always trying to get you, their attacks hurt, hearts were rare, death was easy, none of which really came back around in 3D Zelda until Skyward Sword (although enemies played more defensively in Skyward Sword, which still kept it diluted) |
Yeah games were known for being more difficult back in the day. Also about the enemies always trying to get you that could have just been as a result of simpler AI programming back in the day (when link sprite is onscreen just charge towards it or however programming works).
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