Well since the announcement of the new zelda for 3ds (which I can't wait to play cause zelda is one of my all time favorite game franchise) everybody seems to be expressing thier opinion on where they think the franchise should be heading and what's currently wrong with it, whether it be art style, 2D vs 3d, action oriented or puzzle oriented etc. Everybody seems to think that series was one way and nintendo is taking it another direction and I cannot help but think that people are remembering the games through their own eyes and not what they actually were (hell even I might be victim to this).
When I'm reading through vgchartz I see a lot of comments on art style, how zelda should look this way or its too bright or not realistic enough, if you have not realized by now zelda has no particular artstyle to stick to and nintendo can do what it wants with zelda's art style (except you wind waker go back in your corner dammit). For the most part though zelda has always at least been a "bright" game, just look at LTTP, which most modern day zelda has adopted their overall game from to this day (I can see through your tricks nintendo) . Does that look like a dark gritty game to you? Even in the "dark" world or whatever it was called it was still pretty bright and colorful they even had you turn into a bunny, a freakin bunny.
Another one that always gets brought up is that it should go back to being more about action. This always has me confused on what zelda were people playing back in the day that was heavy on combat and action. I mean all you did was press a button and link swung his sword in one direction, there wasn't any combo or chain attack or super there was nothing special, he swung the same direction every time you pressed the button and repeated the process until the enemy died that was it. So it really confuses me where people get that from. Truth be told it is the latter games that are heavy on combat like TP or SS that allows you to learn new sword techniques. What the newer games do wrong are the fetch quest nintendo needs to remove those padding gameplay techniques.
And this bonus one is nintendo's practical joke on western gamers, and if you have been playing nintendo games long enough you would know they make a lot of subtle jokes in their games, actually one of the best (to me at least) was phantom hourglass intro but I think it probably flew over many gamers head) which is the zelda timeline. Do you really think when nintendo was creating zelda all those years ago and even to this day that they put thought into the timeline of the games? Come on this is nintendo they don't care, they probably only released that timeline because gamers in the west kept asking and asking and asking and since zelda is bigger in the west they decided to put something together, its probably there own inside joke though.
Now that's not to say that some games don't reference another, like MM to OOT and PH to WW, but you should know that those are nothing more than Easter eggs and not some allusion to a grander story. Just because they mention one another does not "really" mean they are connected, that's like saying yoshi is connected to the zelda world because he has a portrait in the temple of time, which we know is not so.
Maybe I might as well be remembering the games wrong because everything I wrote here is from memory, as I have never actually fully replayed a zelda game after I have beaten it, so feel free to discuss .
My 3ds friendcode: 5413-0232-9676 (G-cyber)




















