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Forums - Nintendo - Wii U Ports?

Soundwave said:

It's not an engine designed to grow rainbows and butterflys, it's an engine designed by Epic to push the highest fidelity visuals and take advantage of modern GPU architectures. 

And whether you like it not, the Wii U has a modern GPU inside.

But you're still stuck on graphics alone and again ignoring the development pipeline.

You do realize that UE4 is going to support HTML 5 meaning even web browsers can run UE4 games, don't you?    Surely you aren't about to tell me that web broswers are more powerful than Wi U.   Oh, guess what else supports HTML 5 now?  Wii U.

Oh yeah, about those software sales.   I'm sure Ubisoft learned their lesson with ACIII on Wii U.  They'll never announce ACIV for Wii U now....right?

I think I'm done here.  It's obvious I'm not going to get through to you.  I get your point.  You think the ROI won't be there.  Though I've done nothing but explain to you how the ROI will be there even with low sales.  I get it.  You're set in what you want to believe regardless of the reality.   You have limited knowledge of what a game engine is and what it does.   You have limited knowledge of UE4 itself beyond it's high fidelity graphics for modern GPU architectures.

 

My apologies for sounding so nasty but I'm really getting tired of seeing misinformation on this site and when I correct it, no one wants to actually consider what I'm saying and only wants to stay in their closed world.  



The rEVOLution is not being televised

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Deyon said:

It would cost them a lot of money to do it, If the ports are PS4/NextXbox titles then they would probably not port them, because of the poor hardware capabilities. Just look at the Wii's 3rd party games, they didn't sell very well compared to the superior versions that are on other platforms. So, i really don't see it getting a lot.

The Wii U will face the same problems the Wii did :/

100 million units in sale?



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

Viper1 said:
Soundwave said:

It's not an engine designed to grow rainbows and butterflys, it's an engine designed by Epic to push the highest fidelity visuals and take advantage of modern GPU architectures. 

And whether you like it not, the Wii U has a modern GPU inside.

But you're still stuck on graphics alone and again ignoring the development pipeline.

You do realize that UE4 is going to support HTML 5 meaning even web browsers can run UE4 games, don't you?    Surely you aren't about to tell me that web broswers are more powerful than Wi U.   Oh, guess what else supports HTML 5 now?  Wii U.

Oh yeah, about those software sales.   I'm sure Ubisoft learned their lesson with ACIII on Wii U.  They'll never announce ACIV for Wii U now....right?

I think I'm done here.  It's obvious I'm not going to get through to you.  I get your point.  You think the ROI won't be there.  Though I've done nothing but explain to you how the ROI will be there even with low sales.  I get it.  You're set in what you want to believe regardless of the reality.   You have limited knowledge of what a game engine is and what it does.   You have limited knowledge of UE4 itself beyond it's high fidelity graphics for modern GPU architectures.

 

My apologies for sounding so nasty but I'm really getting tired of seeing misinformation on this site and when I correct it, no one wants to actually consider what I'm saying and only wants to stay in their closed world.  


By "modern GPU" I mean a GPU that actually performs like even a $100 cheapo graphics card you can go buy off the shelf at your local Best Buy here in the year 2013 (or heck even 2011). 

I don't mean "modern" by Nintendo's standards, I mean modern in terms of what actually constitutes "modern performance" that a development house would expect for today. 

The Wii U GPU is easily outclassed by even a cheapo AMD 7750 GPU. 

An engine is an engine, ok great. Why not put UE4 on 3DS too? I'm talking about reality, which includes market realities and technical realities. Not dream hypotheticals. Assassin's Creed IV is one game, for every one ACIV you know very well there are likely to be 4 or 5 that developers don't even bother with on Wii U (like ahem, where's Battlefield 4? Madden 25? Grand Theft Auto V? Star Wars 1313?).

Wii U owners want original content anyway, I get the feeling most of the people crying loudest about UE4 not being on Wii U wouldn't even buy those games on Wii U. They'd buy them on their PS4/720 like everyone else (after all when it's your actual hard earned $60 you want the real deal, not the diet version), or not buy them at all. It's just a box to check for silly internet arguements with Sony/MS fans. 



MaxwellAllen said:

Can someone put this to rest.

If Epic refuses to port their engine onto wiiu, or use their engine --whatever the 'term' is... How are any games that use UE4 going to make it onto wiiu? They aren't... that's what I'm taking away from this announcement. I'm not interested in the minutia of "how it can possibly happen in the foreseeable future" I'm interested in the FACTS.

If EPIC has refused to allow their engine onto wiiu --that means that no future UE4 game will make it onto the platform. So nintendo's only hope is to either pay out, or hope UE4 isn't licensed by many developers?

Epic allows UE4 on WiiU (why not), but they refuse to port it themself.

The situation is similar to the Wii, I'm not surprised that this happens. it would be surprising, if UE4 was ported.

Although it might be a clever move for Nintendo to port UE4 themself or pay Epic to do it. But I think they prefer to point developers to their own devkit and tools included.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

Soundwave said:
Viper1 said:
Soundwave said:

It's not an engine designed to grow rainbows and butterflys, it's an engine designed by Epic to push the highest fidelity visuals and take advantage of modern GPU architectures

And whether you like it not, the Wii U has a modern GPU inside.

But you're still stuck on graphics alone and again ignoring the development pipeline.

You do realize that UE4 is going to support HTML 5 meaning even web browsers can run UE4 games, don't you?    Surely you aren't about to tell me that web broswers are more powerful than Wi U.   Oh, guess what else supports HTML 5 now?  Wii U.

Oh yeah, about those software sales.   I'm sure Ubisoft learned their lesson with ACIII on Wii U.  They'll never announce ACIV for Wii U now....right?

I think I'm done here.  It's obvious I'm not going to get through to you.  I get your point.  You think the ROI won't be there.  Though I've done nothing but explain to you how the ROI will be there even with low sales.  I get it.  You're set in what you want to believe regardless of the reality.   You have limited knowledge of what a game engine is and what it does.   You have limited knowledge of UE4 itself beyond it's high fidelity graphics for modern GPU architectures.

 

My apologies for sounding so nasty but I'm really getting tired of seeing misinformation on this site and when I correct it, no one wants to actually consider what I'm saying and only wants to stay in their closed world.  


By "modern GPU" I mean a GPU that actually performs like even a $100 cheapo graphics card you can go buy off the shelf at your local Best Buy here in the year 2013 (or heck even 2011). 

I don't mean "modern" by Nintendo's standards, I mean modern in terms of what actually constitutes "modern performance" that a development house would expect for today. 

The Wii U GPU is easily outclassed by even a cheapo AMD 7750 GPU. 

An engine is an engine, ok great. Why not put UE4 on 3DS too? I'm talking about reality, which includes market realities and technical realities. Not dream hypotheticals. 

I bolded what you said.  You said modern GPU architecture...which is actually correct (ironic you were correct about the one thing you tried to go back on).  UE4 is designed to be utilized by modern GPU architectures.  That means programmable shaders.  Which is why you can put it in Wii U but not Wii or 3DS.   Wii is all fixed function pipes and 3DS is a hybrid of fixed function and programmable vertex pipes rather than pixel pipes.

GPU performance is largely irrelevant to the game engine.  So long as the architecture supports it, it can use it.

What is funny is I'm the one giving you actual technical and realistic aspects.



The rEVOLution is not being televised

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Viper1 said:
Soundwave said:
Viper1 said:
Soundwave said:

It's not an engine designed to grow rainbows and butterflys, it's an engine designed by Epic to push the highest fidelity visuals and take advantage of modern GPU architectures

And whether you like it not, the Wii U has a modern GPU inside.

But you're still stuck on graphics alone and again ignoring the development pipeline.

You do realize that UE4 is going to support HTML 5 meaning even web browsers can run UE4 games, don't you?    Surely you aren't about to tell me that web broswers are more powerful than Wi U.   Oh, guess what else supports HTML 5 now?  Wii U.

Oh yeah, about those software sales.   I'm sure Ubisoft learned their lesson with ACIII on Wii U.  They'll never announce ACIV for Wii U now....right?

I think I'm done here.  It's obvious I'm not going to get through to you.  I get your point.  You think the ROI won't be there.  Though I've done nothing but explain to you how the ROI will be there even with low sales.  I get it.  You're set in what you want to believe regardless of the reality.   You have limited knowledge of what a game engine is and what it does.   You have limited knowledge of UE4 itself beyond it's high fidelity graphics for modern GPU architectures.

 

My apologies for sounding so nasty but I'm really getting tired of seeing misinformation on this site and when I correct it, no one wants to actually consider what I'm saying and only wants to stay in their closed world.  


By "modern GPU" I mean a GPU that actually performs like even a $100 cheapo graphics card you can go buy off the shelf at your local Best Buy here in the year 2013 (or heck even 2011). 

I don't mean "modern" by Nintendo's standards, I mean modern in terms of what actually constitutes "modern performance" that a development house would expect for today. 

The Wii U GPU is easily outclassed by even a cheapo AMD 7750 GPU. 

An engine is an engine, ok great. Why not put UE4 on 3DS too? I'm talking about reality, which includes market realities and technical realities. Not dream hypotheticals. 

I bolded what you said.  You said modern GPU architecture...which is actually correct (ironic you were correct about the one thing you tried to go back on).  UE4 is designed to be utilized by modern GPU architectures.  That means programmable shaders.  Which is why you can put it in Wii U but not Wii or 3DS.   Wii is all fixed function pipes and 3DS is a hybrid of fixed function and programmable vertex pipes rather than pixel pipes.

GPU performance is largely irrelevant to the game engine.  So long as the architecture supports it, it can use it.

What is funny is I'm the one giving you actual technical and realistic aspects.


The 3DS has programmable shaders too. So does Vita. Why not make a fuss about UE4 not on 3DS? Should I sit and wait with baited breath for Watch Dogs on 3DS? After all it is technically possible right? 

I'm talking about market reality. Very, very, very few developers are going to waste their time with stuff like this, and deep down you know it too. Anyone with a lick of common sense does. 



Soundwave said:
Viper1 said:

I bolded what you said.  You said modern GPU architecture...which is actually correct (ironic you were correct about the one thing you tried to go back on).  UE4 is designed to be utilized by modern GPU architectures.  That means programmable shaders.  Which is why you can put it in Wii U but not Wii or 3DS.   Wii is all fixed function pipes and 3DS is a hybrid of fixed function and programmable vertex pipes rather than pixel pipes.

GPU performance is largely irrelevant to the game engine.  So long as the architecture supports it, it can use it.

What is funny is I'm the one giving you actual technical and realistic aspects.


The 3DS has programmable shaders too. So does Vita. Why not make a fuss about UE4 not on 3DS?

I just frikkin told you.  Read the bold again.   The programmable pipes on the 3DS are vertex shaders rather than pixel shaders which is what UE4 would work with.  And that's to say nothing of the fact it has a lot of fuxed function pipes.  ALL of the UE4 shaders would have to be completely rewritten to tranlsate into the fixed functions and the vertex pipes.  



The rEVOLution is not being televised

Soundwave said:
TheLastStarFighter said:
If Wii U sells a lot of systems, and games like Watch_dogs sell well, Wii U will get lots of ports, using UE3, UE4 or whatever. If it has no install base and Watch_Dogs bombs, it won't. Simple as that.

 

Call of Duty and Assassin's Creed bombed on Wii U. I don't see Watch Dogs breaking out. The PS3/360 SKUs will probably sell the best, with PS4/720 picking up some early adopter sales on the PS4/720, then the Wii U version last. 

This is provided the game is even any good to begin with. 

The Nintendo audience wants unique content, not ports. And it's been that way for a long time actually. Which is why all this bruhaha over UE4 on Wii U is silly to begin with. Nintendo fans barely buy multi-plats as is (and this goes back to the GameCube era at least). 

The casual audience only wants dance/party games with the occassional bit of Mario once in a while, but that crowd is thinning out, so the above mentioned Nintendo gamer is primarily what is going to be the Wii U demographic IMO. 

Assassins Creed was 3 weeks late, whilst COD's appeal lies largely in its multiplayer, so people who really care are going to get it on the same systems as their friends. Niether title is representive of 3rd paries potential to succeed on the WiiU. I would agree that nintendo's core audience are less likely to be draw to annual franchises like the above, and are slight more esoteric in taste but I think games like Bioshock, watchdog or Dark souls have the potential to do really well on the system. They have a more unique identity then a call of duty title.



So, when AC4 and Watch_Dogs (WD btw is a next-gen game being made first on WiiU/PS4/neXtBox, then PS360 after) sells more on a WiiU base that is closing in on 10m, you all will agree that Viper is right.... right?

I mean your entire logic is piss poor stupid.

Wii is not WiiU. They are not even close in the same relation to their competitors.

Wii was vastly less powerful and vastly different technology. A 3rd party had to spend a lot of resources to get a game on the system, whereas they could use the same middleware engines to port between PS360. ITS NOT ABOUT RAW POWER!!! Its about the architecture and technologies available.

WiiU is only 4x to 5x less powerful (vs over 10x with Wii) and has the same GPGPU based architecture that is compatible will all the same shaders and DX11 type of technologies. There is a reason Mark Rein said it could do UE4.

Most games right now (that use UE) will be on UE3. As UE4 becomes predominate, 3rd parties will also have it working on WiiU. Game costs are too high to ignore a viable userbase.

When using an engine like UE4, the costs to port to WiiU will be a small fraction of what their were in porting to Wii. This will make a game that even sells 100,000 a profitable venture on that platform and last I saw, CODBLOPS2 and AC3 both sold over that on an install base of less than 2m.

Say what you want, but those games sold in line with the existing userbase. I guarantee you Ubisoft didn't expect any different based on the number of consoles actually sold. Now, everyone probably thought WiiU would get far closer to Nintendo's original 5.5m target, but it is what it is and they know Nintendo will rebound as more content comes this summer and fall. Otherwise why is Watch_Dogs and AC4 coming to WiiU at all? (according to your logic)

Unlike Wii, the ROI will be there for even the later gen high quality next-gen games. UE4 and other modern scalable engines will make that happen. WiiU only owners (which there will be many due to actually getting 3rd party content this time) will buy it on WiiU because contrary to your opinion... most don't really care about the minor differences you'll visually see between PS4NXBX and WiiU. The games will be the same. Frankly if what you think were true, then there would be a whole lot more PC gamers as that platform is always the best looking/running.

UE4 will exist on WiiU as will the other engines that are all designed for GPGPUs and scalable by default. The only games we won't see will be from those like EA who are taking a more deliberate assault on the platform. However, with a new CEO coming in, that'll potentially change as well.



teigaga said:
Soundwave said:
TheLastStarFighter said:
If Wii U sells a lot of systems, and games like Watch_dogs sell well, Wii U will get lots of ports, using UE3, UE4 or whatever. If it has no install base and Watch_Dogs bombs, it won't. Simple as that.

 

Call of Duty and Assassin's Creed bombed on Wii U. I don't see Watch Dogs breaking out. The PS3/360 SKUs will probably sell the best, with PS4/720 picking up some early adopter sales on the PS4/720, then the Wii U version last. 

This is provided the game is even any good to begin with. 

The Nintendo audience wants unique content, not ports. And it's been that way for a long time actually. Which is why all this bruhaha over UE4 on Wii U is silly to begin with. Nintendo fans barely buy multi-plats as is (and this goes back to the GameCube era at least). 

The casual audience only wants dance/party games with the occassional bit of Mario once in a while, but that crowd is thinning out, so the above mentioned Nintendo gamer is primarily what is going to be the Wii U demographic IMO. 

Assassins Creed was 3 weeks late, whilst COD's appeal lies largely in its multiplayer, so people who really care are going to get it on the same systems as their friends. Niether title is representive of 3rd paries potential to succeed on the WiiU. I would agree that nintendo's core audience are less likely to be draw to annual franchises like the above, and are slight more esoteric in taste but I think games like Bioshock, watchdog or Dark souls have the potential to do really well on the system. They have a more unique identity then a call of duty title.


My feeling is no. BioShock would not have done any better than COD on the Wii U. I'm sure the Darksiders II folkes were hoping for that to no avail. 

Nintendo fanatics gravitate towards exclusive experiences. That's how something like Zombi U sells the same/better than monster franchises like Assassin's Creed and Call of Duty. Whereas on the PS3/360, "Zombi U" would be a title that would even register on the map even if it was exclusive. 

Something like Rayman Legends would probably sell more than BioShock Infinite or Watchdogs even, if it was still exclusive on Wii U (not that the sales for any of these games would be all that noteworthy). 

That of course is the problem -- nowadays it's too expensive for companies to invest in console exclusives, especially for a system with as small of a userbase as the Wii U (compounded by demographic issues and having to share a pie with Nintendo's own titles).