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Nintendo - Wii U Ports? - View Post

Viper1 said:
Soundwave said:
Viper1 said:
Soundwave said:

It's not an engine designed to grow rainbows and butterflys, it's an engine designed by Epic to push the highest fidelity visuals and take advantage of modern GPU architectures

And whether you like it not, the Wii U has a modern GPU inside.

But you're still stuck on graphics alone and again ignoring the development pipeline.

You do realize that UE4 is going to support HTML 5 meaning even web browsers can run UE4 games, don't you?    Surely you aren't about to tell me that web broswers are more powerful than Wi U.   Oh, guess what else supports HTML 5 now?  Wii U.

Oh yeah, about those software sales.   I'm sure Ubisoft learned their lesson with ACIII on Wii U.  They'll never announce ACIV for Wii U now....right?

I think I'm done here.  It's obvious I'm not going to get through to you.  I get your point.  You think the ROI won't be there.  Though I've done nothing but explain to you how the ROI will be there even with low sales.  I get it.  You're set in what you want to believe regardless of the reality.   You have limited knowledge of what a game engine is and what it does.   You have limited knowledge of UE4 itself beyond it's high fidelity graphics for modern GPU architectures.

 

My apologies for sounding so nasty but I'm really getting tired of seeing misinformation on this site and when I correct it, no one wants to actually consider what I'm saying and only wants to stay in their closed world.  


By "modern GPU" I mean a GPU that actually performs like even a $100 cheapo graphics card you can go buy off the shelf at your local Best Buy here in the year 2013 (or heck even 2011). 

I don't mean "modern" by Nintendo's standards, I mean modern in terms of what actually constitutes "modern performance" that a development house would expect for today. 

The Wii U GPU is easily outclassed by even a cheapo AMD 7750 GPU. 

An engine is an engine, ok great. Why not put UE4 on 3DS too? I'm talking about reality, which includes market realities and technical realities. Not dream hypotheticals. 

I bolded what you said.  You said modern GPU architecture...which is actually correct (ironic you were correct about the one thing you tried to go back on).  UE4 is designed to be utilized by modern GPU architectures.  That means programmable shaders.  Which is why you can put it in Wii U but not Wii or 3DS.   Wii is all fixed function pipes and 3DS is a hybrid of fixed function and programmable vertex pipes rather than pixel pipes.

GPU performance is largely irrelevant to the game engine.  So long as the architecture supports it, it can use it.

What is funny is I'm the one giving you actual technical and realistic aspects.


The 3DS has programmable shaders too. So does Vita. Why not make a fuss about UE4 not on 3DS? Should I sit and wait with baited breath for Watch Dogs on 3DS? After all it is technically possible right? 

I'm talking about market reality. Very, very, very few developers are going to waste their time with stuff like this, and deep down you know it too. Anyone with a lick of common sense does.