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Forums - Nintendo - Wii U Ports?

Since Unreal Engine 4 is not going to be supported on the Wii U my only question is how do third party developers port their game to Wii U?

I heard that they have to pay extra or something of that nature just to port it. If this is the case then why would they port it to begin with if 3rd party games never sell well on Nintendo platforms to begin with?



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they have to re scale the engine and adjust it to run on Wii U which costs money and they won't do, so no ports i guess.



They most likely won't port it because of the things you pointed out. There has to be real incentive for them to do it.



They don't have to pay extra or rescale anything. Why so much regurgitated false/ignorant information on this forum lately?

All they need to do is handle the conversion of UE4 to Wii U themselves rather from their PS4/Next X/ PC built rather than buying the license from Epic directly. And the engine is already scaled. That's one of the the points of a game engine.



The rEVOLution is not being televised

how says that they need to pay extra cash to port for WiiU? lmao

haters gonna hate (and lie)



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I don't think Wii U will get many ports



It would cost them a lot of money to do it, If the ports are PS4/NextXbox titles then they would probably not port them, because of the poor hardware capabilities. Just look at the Wii's 3rd party games, they didn't sell very well compared to the superior versions that are on other platforms. So, i really don't see it getting a lot.

The Wii U will face the same problems the Wii did :/



Viper1 said:
They don't have to pay extra or rescale anything. Why so much regurgitated false/ignorant information on this forum lately?

All they need to do is handle the conversion of UE4 to Wii U themselves rather from their PS4/Next X/ PC built rather than buying the license from Epic directly. And the engine is already scaled. That's one of the the points of a game engine.

The point is that each dev will be doing this independently, badly (what experience do they have with porting engines?) and it will cost a lot of money, possibly more than justifies the Wii U port, given that the game will sell on the PS4/720 anyway.

Epic have made it a poor proposition.

No, it isn't "already scaled". You know how it took years to exploit the full power of 360? Devs will be starting from completely unoptimised for Wii U. It will run, but at far less detail than the hardware is capable of.



Nintendo consoles aren't made for ports anyways.

If you want ports, get a PC/PS4/720


If you like classic Nintendo games like Mario, Zelda, etc. than get Wii U.



the only ports will be games running on UE3, once PS3 and X360 lose support, so will the WiiU most likely