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Forums - Nintendo - Wii U Ports?

The Wii U might get some 3rd party ports that are made with an in-house game engine, but even then they might not get them. At this point Nintendo should give up with multiplats and start making collaborations with smaller 3rd parties.



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Not every third party title from here on will run on Unreal Engine 4 or Frostbite 3.



EricFabian said:
how says that they need to pay extra cash to port for WiiU? lmao

haters gonna hate (and lie)

It seems this is the only thing you have to say whenever Wii U is mentioned :P

It will cost extra cash, cause the engine won't just port itself for free.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Scisca said:
EricFabian said:
how says that they need to pay extra cash to port for WiiU? lmao

haters gonna hate (and lie)

It seems this is the only thing you have to say whenever Wii U is mentioned :P

It will cost extra cash, cause the engine won't just port itself for free.


maybe it was my second time saying that :)

and I know it will not port itself, but he said that 3rd parties should pay extra cash just to a opportunity to port and it's not true ^^



They won't do ports, is not worth it the WiU is the Nintendo games box.



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Guys, did you hear? Nintendo isn't going to get third party support. Let's make a thread about it.



Soleron said:
Viper1 said:
They don't have to pay extra or rescale anything. Why so much regurgitated false/ignorant information on this forum lately?

All they need to do is handle the conversion of UE4 to Wii U themselves rather from their PS4/Next X/ PC built rather than buying the license from Epic directly. And the engine is already scaled. That's one of the the points of a game engine.

The point is that each dev will be doing this independently, badly (what experience do they have with porting engines?) and it will cost a lot of money, possibly more than justifies the Wii U port, given that the game will sell on the PS4/720 anyway.

Epic have made it a poor proposition.

No, it isn't "already scaled". You know how it took years to exploit the full power of 360? Devs will be starting from completely unoptimised for Wii U. It will run, but at far less detail than the hardware is capable of.

A lot of devs ported over engines to the Wii last generation.  And they ported from multi-core/programmable shader based engine to a single core/fixed function console.  This will be far easier to port because it's going multi-core/programmable shaders to multi-core/programmable shaders.

And yes, UE4 scales in-engine.  Once you have a PS4, Next X or PC build, you use the in-engine tools to simply downscale as needed.  That's part of the whole damn point of having UE4....in-engine scalability.



The rEVOLution is not being televised

Viper1 said:
Soleron said:
Viper1 said:
They don't have to pay extra or rescale anything. Why so much regurgitated false/ignorant information on this forum lately?

All they need to do is handle the conversion of UE4 to Wii U themselves rather from their PS4/Next X/ PC built rather than buying the license from Epic directly. And the engine is already scaled. That's one of the the points of a game engine.

The point is that each dev will be doing this independently, badly (what experience do they have with porting engines?) and it will cost a lot of money, possibly more than justifies the Wii U port, given that the game will sell on the PS4/720 anyway.

Epic have made it a poor proposition.

No, it isn't "already scaled". You know how it took years to exploit the full power of 360? Devs will be starting from completely unoptimised for Wii U. It will run, but at far less detail than the hardware is capable of.

A lot of devs ported over engines to the Wii last generation. 

Yes, and did the resulting port push the limits of what Wii was capable of?



Soleron said:
Viper1 said:
Soleron said:
Viper1 said:
They don't have to pay extra or rescale anything. Why so much regurgitated false/ignorant information on this forum lately?

All they need to do is handle the conversion of UE4 to Wii U themselves rather from their PS4/Next X/ PC built rather than buying the license from Epic directly. And the engine is already scaled. That's one of the the points of a game engine.

The point is that each dev will be doing this independently, badly (what experience do they have with porting engines?) and it will cost a lot of money, possibly more than justifies the Wii U port, given that the game will sell on the PS4/720 anyway.

Epic have made it a poor proposition.

No, it isn't "already scaled". You know how it took years to exploit the full power of 360? Devs will be starting from completely unoptimised for Wii U. It will run, but at far less detail than the hardware is capable of.

A lot of devs ported over engines to the Wii last generation. 

Yes, and did the resulting port push the limits of what Wii was capable of?

Irrelevant.  If you would have read the words I typed beyond what you quoted, you would have a greater understanding of the situation.  But you chose to ignore it for reasons I cannot begin to fathom.

Porting a game engine to a vastly different architecture is a pain in the ass.  Porting a game engine to a similar architecture is much more simple and cost effetive.  With the Wii, you had to completely rewrite the game engine.  With the Wii U, you don't.   Why are you having such a difficult time grasping this concept?  Don't answer, I'll tell you.  Because it's a Nintendo thread that gives you an opportunity to be negative toward it.



The rEVOLution is not being televised

D-Minaj225 said:
the only ports will be games running on UE3, once PS3 and X360 lose support, so will the WiiU most likely

False info is false.