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Forums - Nintendo - Wii U Ports?

timmah said:
Osc89 said:
Tachikoma said:
They would go with A, importing assets to UE3 then recompiling kismet to support it and adjusting shaders, takes less time and money than porting an entire engine.


Thanks. In that case, regarding the OP, I don't see the Wii U getting very many ports at all from PS4 and Nextbox this generation. Certainly not given how third party sales have been going so far.

WiU has a small install base because it's a new system and has had few 'system-sellers'. Attach rates are actually comparable to PS360. Once the install base grows a bit, overall sales will improve for new games.


The odds are against it though. It needs to do better than PS4 and Nextbox just because of the extra effort involved in porting games. This is assuming the other consoles are comparable, as rumoured.



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Tachikoma said:
Osc89 said:
Tachikoma said:
Directly supporting WiiU defeats the point of developing UE4 for higher end systems, leading me back to my point that they have, and still support, UE3 for that very reason, for mid range PC, PS3, 360 and now, WiiU.


I have to say that everything you have written in this thread has been very interesting and informative. I would like to just be clear on one point. If a developer wants to make a game across all 3 platforms would they:

a) Use UE4 to make it for PS4 and Nextbox, then port assets to UE3 for Wii U?

b) Use UE3 for all three?

c) Use UE4 for all three?

d) Use an entirely different engine?

I would be interested to see how all these choices would rank from a developer perspective.

They would go with A, importing assets to UE3 then recompiling kismet to support it and adjusting shaders, takes less time and money than porting an entire engine.

But given they can downscale UE4 for Wii U, wouldn't doing that take less time then just importing UE4 assests to UE3? It came out the next day that UE4 could be used on almost any system including the Wii U or some mobile devices if downscaled.

The only way I would think they'd use UE3 is if they are doing the same model that many publishers did with the Wii, having the Wii U versions be done by a completely different team with a smaller budget built soley for the hardware.



That's not necessarily true yet. It depends how the PS4 and next box actually sell. With how well their predecessors have been selling lately they might not sell well at all as many have just spent money an a console that is new to them. Plus, with the allegid release price in the UK for the PS4 at 300 British pounds that should put it at roughly $450 US for the base model. So once again on the expensive side for a console after a global recession.



Gotta figure out how to set these up lol.

Dusk said:

That's not necessarily true yet. It depends how the PS4 and next box actually sell. With how well their predecessors have been selling lately they might not sell well at all as many have just spent money an a console that is new to them. Plus, with the allegid release price in the UK for the PS4 at 300 British pounds that should put it at roughly $450 US for the base model. So once again on the expensive side for a console after a global recession.



If it's $450 in the States (which would be my guesstimate given what's under the hood) there's no way it will be £300 over here. We always get shafted. Just take $50 off and that's how much it'll be over here. £400.

Despite their recent fundraising by selling shares and office buildings they're not in a financial position where they can afford to make a great loss on each unit sold. The $450 should leave them with a manageable loss on each unit sold.



I certainly agree, I was just doing a rough price translation, however what I mentioned about the 300 UK was announced, I just wish I could find where I read that, and who said it.

Edit: Found it.

http://playeressence.com/breaking-news-the-ps4-will-release-in-october-will-cost-cost-300/



Gotta figure out how to set these up lol.