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Soundwave said:

Yes or no, are most of the high end Unreal Engine 4 games going to end up on Wii U?

You know darn well what the truth is. 

And really in the end that's all that matters. If you want UE4 games, you're going to have to buy a PS4/720/or high end PC. Everyone and their grandma knows this already. 

I ask again, just how many UE4 games have I suggested will appear on Wii U?

You post as if I just told you every UE4 game developed is going to come to Wii U.



The rEVOLution is not being televised

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Viper1 said:
Tachikoma said:

You seem to have latched on to a few buzzwords and lost sight of reality, let me chip in my $0.02.
While I've not worked within the industry on UE4 personally (yet), I have spent a great deal of time working on UE3 and PhyreEngine titles, so let me make things a little clearer for you.

Each engine is designed with target platforms in mind, UE3 could target PC, 360, PS3, Wii (with some modification) and Mobiles, UE4 targets PC, PS4, Durango and Mobile, each have their respective engines and driver support within the engine, just because the engine can scale, doesn't mean it automatically scales to any platform you'd like without a lot of legwork, just because "it can scale all the way to mobile" doesn't instantly mean it can scale to wiiu, 3ds or vita, it scales to mobile because the legwork for that has been done, it scales to the other consoles for the same reasons, anyone approaching UE4 with mind to place it on a platform not included on it's target list is in for a great deal of work not only adapting the engine to support the hardware of the target console, but customizing the output of resources, managing the memory handling and of course writing their own API to handle graphics on the new platform, this has not been done for WiiU and UE4, and unless Nintendo themselves go to great lengths to port it then distribute their work to third parties (little tip, that wont ever happen), you're at best going to get one company that does it but wont share with others, because why would they share their work they paid their devs to create, so some other company can benefit for free?

And yet again, no company is going to spend the money porting UE4 to target WiiU when the changes needed to make the engine run result in a game that could just as easilly have been made on UE3 and perform just as well.

With the way third party sales are performing on the WiiU, third party devs are going to opt for the cheapest solution, which, unfortunately for you it seems, is to adapt whatever UE4 title they want to bring to WiiU to run on UE3, but yet again, i digress, You seem to not grasp that developers don't make games for the sake of the game or the gamer, they make it for money, and they're not going to pump hundreds of thousands, perhaps millions, into porting over a game that they know may not even break 200k in sales.

UE4 *COULD* be ported, but that's just the same for any engine, with enough sacrifices and comprimises, any engine could run on any modern platform, just because it *COULD* however, does not mean it *WILL* or that it's economically viable to do so.

UE3 is better suited to this generations hardware, PS3, 360 and yes, the WiiU, because it was build with the technologies these consoles uses in mind, as such it's the obvious choice for unreal engine powered games on PS3, 360 and, yup, you guessed it, WiiU.

But let me throw another spanner in your works - While unreal engine does indeed scale well, with automated processes for reducing poly count, texture resolution and so on, some areas it doesn't baby you through are shaders, and modern games use these extensively - so even if the ported version of a game were moved over, every single shader would need to be looked at, modified or removed to suit the different hardware, and without your chosen platform being one of the few UE4 is actually built to target, you would be doing this manually.

Finally, someone atleast trying to come in from a rational angle.

Yes, I'm aware of all that goes into porting a game engine and that custom engine ports and not shared.  I've noted several times already that Ubisoft and otehrs ported UE2.5 to Wii, have I not?

What we've seen in other posts is simply that the Wii U cannot handle the engine.  Period.  That is the argument made by several here.    Other say it can but would be so gimped it wouldn't even be UE4 anymore (suggesting a gimped UE4 is just UE3).

I actually agree with you more than you think.  However, I believe the ROI would be valid for many developers that do intend to develop more than 1 game to the Wii U.  Specifically, the enhancements to the development pipeline (if you've not yet worked with it, you're going to love it) make it worth looking into for most developers (again, assuming they plan to make more than 1 game for Wii U over the course of the generation).

As for in-engine scalaing, UE4 does do this much, much better than UE3 did.  I'm not suggesting it's just a flip of aswitch, but it's not impossible either.  And more to the point of it is that any game that is developed for it would run just fine.  Iit would either be scaled to run well, if a port, or would simply be developed as it is.

Right now, the issue is more "do we even want to bother with a wiiu version?" more than "should we use UE3 or UE4", so the point is a moot one, and much of the goodness in the jump from 3.0 to 4.0 (even from 3.5 to 4.0) would be lost in the translation, compute within shaders, advanced lighting calculations and physics as well as animation routines and kismet scripting would be cut back a great deal to run with a modcrum of stability on the WiiU, while the end result would look a shade better than a UE3 version, the differences would not negate the costs involved, and with the UE3 WiiU framework already in place, unless we experienced a significant shift in buyer preference in Nintendo hardware from first to third party, no developer is going to actively seek the release of a title using UE4 on WiiU, and lets face it - when was the last time you saw a Nintendo console with 3rd party sales even half that of 1st party?

Nintendo released the WiiU at the worst possible time, with little to no 3rd party backing after the initial release as most major third party studios are making the transition from this generation to the next, where the WiiU is considered old-hat before it's even established itself.

The studio i'm currently working at is working on a cross platform (PS4/Durango/PC) title right now, and initially, it was going to come to the WiiU too, but when the studio received it's devkit and spent time going over the intricacies of the development environment, and the recent sales reports for third party software, it quite sensibly decided against it.

Where the WiiU will be once support for PS3 and 360 deminishes is a console surviving from first party and the occasional small studio 3rd party release for 3rd party studios without the manpower or green to fund development of a next gen title.

Sorry but that's just the cold hard truth.



Tachikoma said:

Right now, the issue is more "do we even want to bother with a wiiu version?" more than "should we use UE3 or UE4", so the point is a moot one, and much of the goodness in the jump from 3.0 to 4.0 (even from 3.5 to 4.0) would be lost in the translation, compute within shaders, advanced lighting calculations and physics as well as animation routines and kismet scripting would be cut back a great deal to run with a modcrum of stability on the WiiU, while the end result would look a shade better than a UE3 version, the differences would not negate the costs involved, and with the UE3 WiiU framework already in place, unless we experienced a significant shift in buyer preference in Nintendo hardware from first to third party, no developer is going to actively seek the release of a title using UE4 on WiiU, and lets face it - when was the last time you saw a Nintendo console with 3rd party sales even half that of 1st party?

Nintendo released the WiiU at the worst possible time, with little to no 3rd party backing after the initial release as most major third party studios are making the transition from this generation to the next, where the WiiU is considered old-hat before it's even established itself.

The studio i'm currently working at is working on a cross platform (PS4/Durango/PC) title right now, and initially, it was going to come to the WiiU too, but when the studio received it's devkit and spent time going over the intricacies of the development environment, and the recent sales reports for third party software, it quite sensibly decided against it.

Where the WiiU will be once support for PS3 and 360 deminishes is a console surviving from first party and the occasional small studio 3rd party release for 3rd party studios without the manpower or green to fund development of a next gen title.

Sorry but that's just the cold hard truth.

Something that should be noted here is that not once have I ever stated that support was going to be great or good or even mediocre.   If you read most of my posts here, it was far about whether it could be done than should be done.   Most of my posts are replies to other claiming it can't be done at all or would be severly gimped.  And even those posts of min that focused on the 'should' have addressed the development pipeline factor more so than the graphics factor (which I've downplayed at every turn to begin with).  The benefits of a much faster development for a studio looking at multiple Wii U projects will certainly look into investing into UE4.  Certainly the initial project would have increased costs and development time as the engine is worked on but future projects (remember, I'm looking a multi-project angle here) would benefit greatly.  

As a single project, of course it's beyond pointles with UE3 already there.  But I'm looking at the entirety fo the generation, not just 1 project.  And you can be certain bigger developers are looking that way too.  Games aren't planned 1 at a time as I'm certain you'd know even at a smaller studio.



The rEVOLution is not being televised

Viper1 said:
Tachikoma said:

Right now, the issue is more "do we even want to bother with a wiiu version?" more than "should we use UE3 or UE4", so the point is a moot one, and much of the goodness in the jump from 3.0 to 4.0 (even from 3.5 to 4.0) would be lost in the translation, compute within shaders, advanced lighting calculations and physics as well as animation routines and kismet scripting would be cut back a great deal to run with a modcrum of stability on the WiiU, while the end result would look a shade better than a UE3 version, the differences would not negate the costs involved, and with the UE3 WiiU framework already in place, unless we experienced a significant shift in buyer preference in Nintendo hardware from first to third party, no developer is going to actively seek the release of a title using UE4 on WiiU, and lets face it - when was the last time you saw a Nintendo console with 3rd party sales even half that of 1st party?

Nintendo released the WiiU at the worst possible time, with little to no 3rd party backing after the initial release as most major third party studios are making the transition from this generation to the next, where the WiiU is considered old-hat before it's even established itself.

The studio i'm currently working at is working on a cross platform (PS4/Durango/PC) title right now, and initially, it was going to come to the WiiU too, but when the studio received it's devkit and spent time going over the intricacies of the development environment, and the recent sales reports for third party software, it quite sensibly decided against it.

Where the WiiU will be once support for PS3 and 360 deminishes is a console surviving from first party and the occasional small studio 3rd party release for 3rd party studios without the manpower or green to fund development of a next gen title.

Sorry but that's just the cold hard truth.

Something that should be noted here is that not once have I ever stated that support was going to be great or good or even mediocre.   If you read most of my posts here, it was far about whether it could be done than should be done.   Most of my posts are replies to other claiming it can't be done at all or would be severly gimped.  And even those posts of min that focused on the 'should' have addressed the development pipeline factor more so than the graphics factor (which I've downplayed at every turn to begin with).  The benefits of a much faster development for a studio looking at multiple Wii U projects will certainly look into investing into UE4.  Certainly the initial project would have increased costs and development time as the engine is worked on but future projects (remember, I'm looking a multi-project angle here) would benefit greatly.  

As a single project, of course it's beyond pointles with UE3 already there.  But I'm looking at the entirety fo the generation, not just 1 project.  And you can be certain bigger developers are looking that way too.  Games aren't planned 1 at a time as I'm certain you'd know even at a smaller studio.

That's where working in the industry would give you more of an insight into things, many of the studios that would potentially use UE4 for games would rather release a non UE game on the platform first, to 'test the waters' for sales, no company is going to go all out and port the engine to release several titles on the same engine without any idea how well even one of those games will perform.

Additionally, studios don't pick one engine and stick with it for all games unless they only make a certain selection of games, and in most cases on their own engine, most non-epic games released using the UE are one offs or major studios milking a series (some harry potter games used UE for example).

but again its down to money, and even if a studio was going to release several games on the WiiU, and had a crystal ball that could see into the future and see a good return on investment for the series, chances are 95%+ that they would use UE3 and *not* UE4.

Your point is that UE4 could be made to run on the WiiU, i don't see the point in arguing this as mark rein has said this himself, my point is that, having over a decades worth of experience working in different studios, i can tell you without any doubt, nobody is going to port UE4 when UE3 would suit them just fine, and nobody is going to port UE4 with a view to use it for more than just one game, because right now the WiiU is a ROI minefield and without that assurance that a large profit could be made, nobody will bite the bullet, which in turn results in lagging third party support and no real end to the situation.



Tachikoma said:

That's where working in the industry would give you more of an insight into things, many of the studios that would potentially use UE4 for games would rather release a non UE game on the platform first, to 'test the waters' for sales, no company is going to go all out and port the engine to release several titles on the same engine without any idea how well even one of those games will perform.

Additionally, studios don't pick one engine and stick with it for all games unless they only make a certain selection of games, and in most cases on their own engine, most non-epic games released using the UE are one offs or major studios milking a series (some harry potter games used UE for example).

but again its down to money, and even if a studio was going to release several games on the WiiU, and had a crystal ball that could see into the future and see a good return on investment for the series, chances are 95%+ that they would use UE3 and *not* UE4.

Your point is that UE4 could be made to run on the WiiU, i don't see the point in arguing this as mark rein has said this himself, my point is that, having over a decades worth of experience working in different studios, i can tell you without any doubt, nobody is going to port UE4 when UE3 would suit them just fine, and nobody is going to port UE4 with a view to use it for more than just one game, because right now the WiiU is a ROI minefield and without that assurance that a large profit could be made, nobody will bite the bullet, which in turn results in lagging third party support and no real end to the situation.

Well, like you, I'm in the industry...just on the media side of things (several members here have long known this).  And I already know of a studio considering UE4 for Wii U.   Naturally I can't give any details nor can I be certain they'll even go that route but they certainly aren't just shrugging it off and going with UE3.   Certainly that's no validation or proof of anything but it suggests that your 95% figure may be off.  Unless I happen to be in good with that 5%.



The rEVOLution is not being televised

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Viper1 said:
Tachikoma said:

That's where working in the industry would give you more of an insight into things, many of the studios that would potentially use UE4 for games would rather release a non UE game on the platform first, to 'test the waters' for sales, no company is going to go all out and port the engine to release several titles on the same engine without any idea how well even one of those games will perform.

Additionally, studios don't pick one engine and stick with it for all games unless they only make a certain selection of games, and in most cases on their own engine, most non-epic games released using the UE are one offs or major studios milking a series (some harry potter games used UE for example).

but again its down to money, and even if a studio was going to release several games on the WiiU, and had a crystal ball that could see into the future and see a good return on investment for the series, chances are 95%+ that they would use UE3 and *not* UE4.

Your point is that UE4 could be made to run on the WiiU, i don't see the point in arguing this as mark rein has said this himself, my point is that, having over a decades worth of experience working in different studios, i can tell you without any doubt, nobody is going to port UE4 when UE3 would suit them just fine, and nobody is going to port UE4 with a view to use it for more than just one game, because right now the WiiU is a ROI minefield and without that assurance that a large profit could be made, nobody will bite the bullet, which in turn results in lagging third party support and no real end to the situation.

Well, like you, I'm in the industry...just on the media side of things (several members here have long known this).  And I already know of a studio considering UE4 for Wii U.   Naturally I can't give any details nor can I be certain they'll even go that route but they certainly aren't just shrugging it off and going with UE3.   Certainly that's no validation or proof of anything but it suggests that your 95% figure may be off.  Unless I happen to be in good with that 5%.

That's nice, but i don't see why you couldn't give a developer name, in all the years i have been working in the industry unless the engine was proprietory the NDA never extended to not being able to mention the 3rd party engine it was running on.

Additionally, even if the NDA *had* covers that, the very fact a member of the media knew about it would suggest that the NDA had already been broken - So the only conclusion i can draw from this is that you've either been lied to, or worried that in giving the studio name your claim could easilly be debunked.



Tachikoma said:

That's nice, but i don't see why you couldn't give a developer name, in all the years i have been working in the industry unless the engine was proprietory the NDA never extended to not being able to mention the 3rd party engine it was running on.

Additionally, even if the NDA *had* covers that, the very fact a member of the media knew about it would suggest that the NDA had already been broken - So the only conclusion i can draw from this is that you've either been lied to, or worried that in giving the studio name your claim could easilly be debunked.

No, it's more about simply knowing the guys that work there and not wanting to break their trust.   I'm not under and NDA from there as there hasn't been any official interviews, studio tours, etc...yet.  But I talk with them often and they know I can separate myself from my inner journalist.  In other words, they don't need ot tell me "off the record".   Further, the game is still unannounced (obviously given that they're still looking in which engine to use) and they've yet to even announce their support for Wii U at this time.  I have no intentions of ruining some great friendships, and a solid working relationship, all for the sake of name dropping.  I suppose you wouldn't want to name your studio, would you? 

And as I mentioned anyway, it neither validates anything at this point anyway but merely notes that some are indeed considering UE4 for Wii U.  Which even you said was possible...if even at just 5%.



The rEVOLution is not being televised

Viper1 said:
Tachikoma said:

That's nice, but i don't see why you couldn't give a developer name, in all the years i have been working in the industry unless the engine was proprietory the NDA never extended to not being able to mention the 3rd party engine it was running on.

Additionally, even if the NDA *had* covers that, the very fact a member of the media knew about it would suggest that the NDA had already been broken - So the only conclusion i can draw from this is that you've either been lied to, or worried that in giving the studio name your claim could easilly be debunked.

No, it's more about simply knowing the guys that work there and not wanting to break their trust.   I'm not under and NDA from there as there hasn't been any official interviews, studio tours, etc...yet.  But I talk with them often and they know I can separate myself from my inner journalist.  In other words, they don't need ot tell me "off the record".   Further, the game is still unannounced (obviously given that they're still looking in which engine to use) and they've yet to even announce their support for Wii U at this time.  I have no intentions of ruining some great friendships, and a solid working relationship, all for the sake of name dropping.  I suppose you wouldn't want to name your studio, would you? 

And as I mentioned anyway, it neither validates anything at this point anyway but merely notes that some are indeed considering UE4 for Wii U.  Which even you said was possible...if even at just 5%.

If they end up going with UE4, i will be very surprised.



MaxwellAllen said:

Look, the questions that need to be answered are:

1. Why is EPIC not bothering to do it themselves, as opposed to fully supporting PS4/Xbax970

2. How much time would it take for a dev to do this on their own. (Additional time with no additional cost --no way that's accurate)

3. Why would a developer bother with a wiiu. (We don't know the number of units needed to sell in order to make a marginal profit on wiiu --I'm guessing very low)

Why epic made this choice is the big question though. If they really gave a shit, they wouldn't be dumping it on random devs to do with as they please. That's a big red flag.

1. In this thread someone said, that Epic needs to make UE4 different from UE3 for marketing reasons, they also want to sell UE3. but the most important reason in my opinion is simple business: Nintendo has more supportfrom japanese devs than from western devs. Western devs are more likely to license UE4 than japanese devs. UE is optimized for the typical experiences western devs tend to deliver. So the probability for Epic is higher to sell UE4 on PS4 and Nextbox then on WiiU.

2. Harder to answer. Typical programming is not much of a work for developing a game, but that often means using an established engine. If you want to port the engine that would be considerably more work, even doing it bad. And to make it worse, I think Epic is optimizing the engine over the time. So it is a moving target. I think that porting is a lot of work. It may happen if a lot of devs want a WiiU-port from Epic,  but I wouldn't expect that.

3. If the developer is using UE4, porting to WiiU will be more expensive as if he uses a engine that is supported on all target-platforms. How much more work involved is a good question. Generally a port should be cheap, I would think not more of 10% of initial development. In the case of the WiiU the gamepad is involved. If they only have the option to put the game on the gamepad or put some menus on it, I think it will be very cheap. The Nintendo-devkit probably supports all this out of the box. To create a unique experience with the gamepad might be more expensive.



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VGKing said:

It also wouldn't perform as good. It's called a next-gen engine FOR A REASON.
Where as you see the Fox Engine/CryEngine/Frostbite built to run on current-gen but max out on next-gen, Unreal Engine 4 from what I understand is made exclusively for next-gen games. I haven't seen any UE4 PS3/360 games announced and I doubt we will see any.

The quality of lighting, graphics...etc that UE4 allows goes hand-in-hand with the power that PS4 will have. I dont know if Epic has said this themselves, but Unreal Engine 4 was built to run on PS4 and Xbox 720. It is not a coincidence that Unreal Engine 4 is barely coming out as PS4 is about to release.

Yes, marketing reasons. They could have easily expanded UE3 to support the features of PS4 and Nextbox. They didn't because they want to get more money.

At another thought: which games are released or announced, that use UE4? I assume Watchdogs don't use it, as it comes to all consoles and I don't think Ubisoft already ported the engine on their own. So which games actually use the engine?



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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