Viper1 said:
Finally, someone atleast trying to come in from a rational angle. Yes, I'm aware of all that goes into porting a game engine and that custom engine ports and not shared. I've noted several times already that Ubisoft and otehrs ported UE2.5 to Wii, have I not? What we've seen in other posts is simply that the Wii U cannot handle the engine. Period. That is the argument made by several here. Other say it can but would be so gimped it wouldn't even be UE4 anymore (suggesting a gimped UE4 is just UE3). I actually agree with you more than you think. However, I believe the ROI would be valid for many developers that do intend to develop more than 1 game to the Wii U. Specifically, the enhancements to the development pipeline (if you've not yet worked with it, you're going to love it) make it worth looking into for most developers (again, assuming they plan to make more than 1 game for Wii U over the course of the generation). As for in-engine scalaing, UE4 does do this much, much better than UE3 did. I'm not suggesting it's just a flip of aswitch, but it's not impossible either. And more to the point of it is that any game that is developed for it would run just fine. Iit would either be scaled to run well, if a port, or would simply be developed as it is. |
Right now, the issue is more "do we even want to bother with a wiiu version?" more than "should we use UE3 or UE4", so the point is a moot one, and much of the goodness in the jump from 3.0 to 4.0 (even from 3.5 to 4.0) would be lost in the translation, compute within shaders, advanced lighting calculations and physics as well as animation routines and kismet scripting would be cut back a great deal to run with a modcrum of stability on the WiiU, while the end result would look a shade better than a UE3 version, the differences would not negate the costs involved, and with the UE3 WiiU framework already in place, unless we experienced a significant shift in buyer preference in Nintendo hardware from first to third party, no developer is going to actively seek the release of a title using UE4 on WiiU, and lets face it - when was the last time you saw a Nintendo console with 3rd party sales even half that of 1st party?
Nintendo released the WiiU at the worst possible time, with little to no 3rd party backing after the initial release as most major third party studios are making the transition from this generation to the next, where the WiiU is considered old-hat before it's even established itself.
The studio i'm currently working at is working on a cross platform (PS4/Durango/PC) title right now, and initially, it was going to come to the WiiU too, but when the studio received it's devkit and spent time going over the intricacies of the development environment, and the recent sales reports for third party software, it quite sensibly decided against it.
Where the WiiU will be once support for PS3 and 360 deminishes is a console surviving from first party and the occasional small studio 3rd party release for 3rd party studios without the manpower or green to fund development of a next gen title.
Sorry but that's just the cold hard truth.







