Viper1 said:
Something that should be noted here is that not once have I ever stated that support was going to be great or good or even mediocre. If you read most of my posts here, it was far about whether it could be done than should be done. Most of my posts are replies to other claiming it can't be done at all or would be severly gimped. And even those posts of min that focused on the 'should' have addressed the development pipeline factor more so than the graphics factor (which I've downplayed at every turn to begin with). The benefits of a much faster development for a studio looking at multiple Wii U projects will certainly look into investing into UE4. Certainly the initial project would have increased costs and development time as the engine is worked on but future projects (remember, I'm looking a multi-project angle here) would benefit greatly. As a single project, of course it's beyond pointles with UE3 already there. But I'm looking at the entirety fo the generation, not just 1 project. And you can be certain bigger developers are looking that way too. Games aren't planned 1 at a time as I'm certain you'd know even at a smaller studio. |
That's where working in the industry would give you more of an insight into things, many of the studios that would potentially use UE4 for games would rather release a non UE game on the platform first, to 'test the waters' for sales, no company is going to go all out and port the engine to release several titles on the same engine without any idea how well even one of those games will perform.
Additionally, studios don't pick one engine and stick with it for all games unless they only make a certain selection of games, and in most cases on their own engine, most non-epic games released using the UE are one offs or major studios milking a series (some harry potter games used UE for example).
but again its down to money, and even if a studio was going to release several games on the WiiU, and had a crystal ball that could see into the future and see a good return on investment for the series, chances are 95%+ that they would use UE3 and *not* UE4.
Your point is that UE4 could be made to run on the WiiU, i don't see the point in arguing this as mark rein has said this himself, my point is that, having over a decades worth of experience working in different studios, i can tell you without any doubt, nobody is going to port UE4 when UE3 would suit them just fine, and nobody is going to port UE4 with a view to use it for more than just one game, because right now the WiiU is a ROI minefield and without that assurance that a large profit could be made, nobody will bite the bullet, which in turn results in lagging third party support and no real end to the situation.







