*Goes to look it up to be better informed*
Viper1 said:
Development pipeline and scalability. Go look them up. You really have no grasp of what either means. Or you are intentionally ignoring it for the sake of continuing your agenda. If the former, then you won't look it up or learn anything new and will eventually repost the same misinformed viewpoint again and again. If the latter, then hope for you exists and I wish to continue this discussion with you once you are better informed. |
Maybe you should look at Mark Rein's actual comments. You know like the one where he laughed at the suggestion of Wii U having the engine and repeatedly has said Unreal Engine 3 is fine for the Wii U.
Just because something can be scaled down doesn't mean sh*t. Never has, never will. Developers can't even be bothered to bring 70-80% of their Unreal Engine 3 (or equivalent) titles to Wii U. You are in fantasy land if you think developers will give enough of a crap to bring their UE4 games to the Wii U.
There might be a very small handful, which will likely sell like hot garbage because they'll look very scaled back from the higher end versions, and that'll run its course to the point where other devs won't even bother.
| Soundwave said:
|
Development pipeline and scalability. Go look them up. You really have no grasp of what either means. Or you are intentionally ignoring it for the sake of continuing your agenda. If the latter,then you won't look it up or learn anything new and will eventually repost the same misinformed viewpoint again and again. If the former, then hope for you exists and I wish to continue this discussion with you once you are better informed.
By the way, didn't you hear that Mark Rein clarified why he laughed? It wasn't at Wii U, it was that the journalist only asked about the Wii U and not the PS3 or X360. He found that funny, hence he laughed.
Guess you missed the part about a developer being able to port it to Wii U...and PS3/X360, if they wanted to.
The rEVOLution is not being televised
Viper1 said:
By the way, didn't you hear that Mark Rein clarified why he laughed? It wasn't at Wii U, it was that the journalist only asked about the Wii U and not the PS3 or X360. He found that funny, hence he laughed.
Guess you missed the part about a developer being able to port it to Wii U...and PS3/X360, if they wanted to. |
Do you really expect a ton of UE4 engine games on the Wii U?
Seriously?
No one is arguing that it technically can't happen, so if that's your point, here's a cookie, good for you.
Soundwave said:
Do you really expect a ton of UE4 engine games on the Wii U? Seriously? |
Do you see anywhere in any of my posts suggesting any volume level of support?
The rEVOLution is not being televised
Viper1 said:
I repost this for you too. Development pipeline and scalability. Go look them up. You really have no grasp of what either means. Or you are intentionally ignoring it for the sake of continuing your agenda. If the former, then you won't look it up or learn anything new and will eventually repost the same misinformed viewpoint again and again. If the latter, then hope for you exists and I wish to continue this discussion with you once you are better informed. |
I have no agenda. There are obvious reason for why Epic isn't providing official support for UE4 on Wii U. If anyone has an agenda here, it't you. You're trying to convince everyone that UE4 games can run on Wii U.....which is true but at a huge cost. I can run some modern PC games on a weak laptop but I have to turn the resolution all the way to 640x480 and turn down all the graphics settings. My point? IT'S NOT WORTH IT. What I would say in this situation is that the game jsut isn't any fun being played this way.
I've researched this development pipeline and scalability and it tells me nothing I didn't already know. Developers wanting to create next-gen games that take advantage of these platforms will ignore the Wii U. That's because the Wii U doesn't offer the graphics, performance or flexibility in terms of game design.
There was this interview on Gametrailers where someone from Bethesda said that their developers create games for certain systems and when asked how they decide which platforms to bring it to he said that "as long as the console doesn't limit the original vision for the game".
Viper1 said:
Do you see anywhere in any of my posts suggesting any volume level of support? |
And no one is arguing that it can't scale to lower end platforms, like 360, PS3, Vita, Wii U, cell phones, tablets, etc.
We already know that.
Anyone with any rational understanding of the market also would know that fact means relatively little to nothing in actual practice.
It's like saying I can compete in the Olympics 100 meter dash. Well yes, technically I could, I do have two legs am physically able to run. In a practical sense, no way, lol.
| VGKing said: I have no agenda. There are obvious reason for why Epic isn't providing official support for UE4 on Wii U. If anyone has an agenda here, it't you. You're trying to convince everyone that UE4 games can run on Wii U.....which is true but at a huge cost. I can run some modern PC games on a weak laptop but I have to turn the resolution all the way to 640x480 and turn down all the graphics settings. My point? IT'S NOT WORTH IT. What I would say in this situation is that the game jsut isn't any fun being played this way. I've researched this development pipeline and scalability and it tells me nothing I didn't already know. Developers wanting to create next-gen games that take advantage of these platforms will ignore the Wii U. That's because the Wii U doesn't offer the graphics, performance or flexibility in terms of game design. There was this interview on Gametrailers where someone from Bethesda said that their developers create games for certain systems and when asked how they decide which platforms to bring it to he said that "as long as the console doesn't limit the original vision for the game". |
By this post you've researched, or rather, learned nothing. You still don't get what a development pipeline is and how a game engine affecs it. You still think it's all about graphics.
And your Bethesda quote is about a game, not a game engine. I think ther is another problem at play here. You're failing to separate the games from the game engine.
Could the Wii run Bioshock? Not very well right? Well, Bioshock was a UE2.5 game. So too were many Wii games. My point is that just because 1 games using an specific engine is too advanced for a console, doesn't mean ALL games and any use of that engine at all is too advanced for that console. Scalability...like I keep saying.
The rEVOLution is not being televised
| Soundwave said:
We already know that. Anyone with any rational understanding of the market also would know that fact means relatively little to nothing in actual practice. It's like saying I can compete in the Olympics 100 meter dash. Well yes, technically I could, I do have two legs am physically able to run. In a practical sense, no way, lol. |
Excellent. You've got scalability down (sort of). Now go get development pipeline.
The rEVOLution is not being televised
Viper1 said:
By this post you've researched, or rather, learned nothing. You still don't get what a development pipeline is and how a game engine affecs it. You still think it's all about graphics. And your Bethesda quote is about a game, not a game engine. I think ther is another problem at play here. You're failing to separate the games from the game engine. Could the Wii run Bioshock? Not very well right? Well, Bioshock was a UE2.5 game. So too were many Wii games. My point is that just because 1 games using an specific engine is too advanced for a console, doesn't mean ALL games and any use of that engine at all is too advanced for that console. Scalability...like I keep saying. |
And how many of those big time UE2.5 engine games ended up on Wii?
Scalability ... is largely irrelevant when it comes to actual games you end up playing on your console.
I mean technically if RE2 was possible on the N64, Metal Gear Solid and perhaps even Final Fantasy VII were too. Didn't happen and that's all that matters in the end, if you wanted to play those games you had to buy a Playstation. You can't play a technical theory.
And quite frankly, that's all I give a sh*t about. Games I can actually play. And the fact is everyone knows most of these Unreal Engine 4 games will never, ever see the light of day on the Wii U. You want games that run that engine, you will have to buy a PS4 or 720 or high end PC. And that's really all that matters. Everything else is just spin.