Viper1 said:
I repost this for you too. Development pipeline and scalability. Go look them up. You really have no grasp of what either means. Or you are intentionally ignoring it for the sake of continuing your agenda. If the former, then you won't look it up or learn anything new and will eventually repost the same misinformed viewpoint again and again. If the latter, then hope for you exists and I wish to continue this discussion with you once you are better informed. |
I have no agenda. There are obvious reason for why Epic isn't providing official support for UE4 on Wii U. If anyone has an agenda here, it't you. You're trying to convince everyone that UE4 games can run on Wii U.....which is true but at a huge cost. I can run some modern PC games on a weak laptop but I have to turn the resolution all the way to 640x480 and turn down all the graphics settings. My point? IT'S NOT WORTH IT. What I would say in this situation is that the game jsut isn't any fun being played this way.
I've researched this development pipeline and scalability and it tells me nothing I didn't already know. Developers wanting to create next-gen games that take advantage of these platforms will ignore the Wii U. That's because the Wii U doesn't offer the graphics, performance or flexibility in terms of game design.
There was this interview on Gametrailers where someone from Bethesda said that their developers create games for certain systems and when asked how they decide which platforms to bring it to he said that "as long as the console doesn't limit the original vision for the game".







