Viper1 said:
By this post you've researched, or rather, learned nothing. You still don't get what a development pipeline is and how a game engine affecs it. You still think it's all about graphics. And your Bethesda quote is about a game, not a game engine. I think ther is another problem at play here. You're failing to separate the games from the game engine. Could the Wii run Bioshock? Not very well right? Well, Bioshock was a UE2.5 game. So too were many Wii games. My point is that just because 1 games using an specific engine is too advanced for a console, doesn't mean ALL games and any use of that engine at all is too advanced for that console. Scalability...like I keep saying. |
And how many of those big time UE2.5 engine games ended up on Wii?
Scalability ... is largely irrelevant when it comes to actual games you end up playing on your console.
I mean technically if RE2 was possible on the N64, Metal Gear Solid and perhaps even Final Fantasy VII were too. Didn't happen and that's all that matters in the end, if you wanted to play those games you had to buy a Playstation. You can't play a technical theory.
And quite frankly, that's all I give a sh*t about. Games I can actually play. And the fact is everyone knows most of these Unreal Engine 4 games will never, ever see the light of day on the Wii U. You want games that run that engine, you will have to buy a PS4 or 720 or high end PC. And that's really all that matters. Everything else is just spin.







