| VGKing said: I have no agenda. There are obvious reason for why Epic isn't providing official support for UE4 on Wii U. If anyone has an agenda here, it't you. You're trying to convince everyone that UE4 games can run on Wii U.....which is true but at a huge cost. I can run some modern PC games on a weak laptop but I have to turn the resolution all the way to 640x480 and turn down all the graphics settings. My point? IT'S NOT WORTH IT. What I would say in this situation is that the game jsut isn't any fun being played this way. I've researched this development pipeline and scalability and it tells me nothing I didn't already know. Developers wanting to create next-gen games that take advantage of these platforms will ignore the Wii U. That's because the Wii U doesn't offer the graphics, performance or flexibility in terms of game design. There was this interview on Gametrailers where someone from Bethesda said that their developers create games for certain systems and when asked how they decide which platforms to bring it to he said that "as long as the console doesn't limit the original vision for the game". |
By this post you've researched, or rather, learned nothing. You still don't get what a development pipeline is and how a game engine affecs it. You still think it's all about graphics.
And your Bethesda quote is about a game, not a game engine. I think ther is another problem at play here. You're failing to separate the games from the game engine.
Could the Wii run Bioshock? Not very well right? Well, Bioshock was a UE2.5 game. So too were many Wii games. My point is that just because 1 games using an specific engine is too advanced for a console, doesn't mean ALL games and any use of that engine at all is too advanced for that console. Scalability...like I keep saying.
The rEVOLution is not being televised







