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Nintendo - Wii U Ports? - View Post

Soleron said:
Viper1 said:
They don't have to pay extra or rescale anything. Why so much regurgitated false/ignorant information on this forum lately?

All they need to do is handle the conversion of UE4 to Wii U themselves rather from their PS4/Next X/ PC built rather than buying the license from Epic directly. And the engine is already scaled. That's one of the the points of a game engine.

The point is that each dev will be doing this independently, badly (what experience do they have with porting engines?) and it will cost a lot of money, possibly more than justifies the Wii U port, given that the game will sell on the PS4/720 anyway.

Epic have made it a poor proposition.

No, it isn't "already scaled". You know how it took years to exploit the full power of 360? Devs will be starting from completely unoptimised for Wii U. It will run, but at far less detail than the hardware is capable of.

A lot of devs ported over engines to the Wii last generation.  And they ported from multi-core/programmable shader based engine to a single core/fixed function console.  This will be far easier to port because it's going multi-core/programmable shaders to multi-core/programmable shaders.

And yes, UE4 scales in-engine.  Once you have a PS4, Next X or PC build, you use the in-engine tools to simply downscale as needed.  That's part of the whole damn point of having UE4....in-engine scalability.



The rEVOLution is not being televised