Soleron said:
Viper1 said:
Soleron said:
Viper1 said: They don't have to pay extra or rescale anything. Why so much regurgitated false/ignorant information on this forum lately? All they need to do is handle the conversion of UE4 to Wii U themselves rather from their PS4/Next X/ PC built rather than buying the license from Epic directly. And the engine is already scaled. That's one of the the points of a game engine. |
The point is that each dev will be doing this independently, badly (what experience do they have with porting engines?) and it will cost a lot of money, possibly more than justifies the Wii U port, given that the game will sell on the PS4/720 anyway.
Epic have made it a poor proposition.
No, it isn't "already scaled". You know how it took years to exploit the full power of 360? Devs will be starting from completely unoptimised for Wii U. It will run, but at far less detail than the hardware is capable of.
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A lot of devs ported over engines to the Wii last generation.
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Yes, and did the resulting port push the limits of what Wii was capable of?
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Irrelevant. If you would have read the words I typed beyond what you quoted, you would have a greater understanding of the situation. But you chose to ignore it for reasons I cannot begin to fathom.
Porting a game engine to a vastly different architecture is a pain in the ass. Porting a game engine to a similar architecture is much more simple and cost effetive. With the Wii, you had to completely rewrite the game engine. With the Wii U, you don't. Why are you having such a difficult time grasping this concept? Don't answer, I'll tell you. Because it's a Nintendo thread that gives you an opportunity to be negative toward it.